Final Fantasy XIV: Endwalker Hands-On with White Mage

We recently had a chance to play a preview build of Final Fantasy XIV: Endwalker as part of the North American Media Tour. During our hands-on time, we had a chance to play with many of the updates coming to each Job. For those that we weren’t able to personally get hands-on with, we still had an opportunity to look at the changes that will be coming when Final Fantasy XIV: Endwalker releases on November 23.

You can see all of the White Mage changes, along with our thoughts below. Additionally, you can view the upcoming changes on our wiki by clicking on the Endwalker tab on the White Mage Job page.

You can also find more coverage of the Endwalker Media Tour here.

This article is based on play of an in-development build of Final Fantasy XIV: Endwalker, and content in the final version is subject to change.

All healers have received a cast time reduction for their DPS spells to 1.5 seconds (base).

This benefits all healers, but unlocks a lot of previously weaving/movement time for White Mage specifically. While we’re talking about damage, Glare and Holy both receive upgraded versions. Yup, you read that right you did go from Holy to Holy III. Don’t worry this is just some translation jank that I don’t want to really explain here- Just press it, it’s Holy!

I have some tough news here, Thin Air is a little thinner- Deep breaths here we go. There are now two stacks of Thin Air on a 60 second charge timer. However, now Thin Air only affects the next spell once you receive the buff. Yeah, that stings a bit for MP management, and of course the power to spam Holy for 12 seconds. I can only assume that this is to bring WHM in line with the other healers as far as MP economy so… I guess we’ll see.

Let’s talk about happier cooldown changes. Presence of Mind is now on a 120 second timer which will line up better with party buffs. Divine Benison has also received a second charge however, with no other changes, this is just money in the bank and gives you a bit more “Barrier” healing just in case.

The new hotness are a couple of mitigation/pre-emptive healing oGCDs. Aquaveil is White Mage’s version of the single target damage mitigation buff given to all healers in Endwalker. The difference here is that well, it just mitigates more- 15% damage reduction for 8 seconds on a 60 second timer. Really powerful and now you can just plop that on a tank right after a glare without clipping at all, that’s good eats.

The strange healing turret in the Job Abilities trailer is called Lilybell, a 120 second cooldown that is basically Earthly Star with a mind of its own. Once you place the Lilybell via ground targeting, it will grant you 5 stacks of a buff with the same name. When you take damage, you lose a stack and the Lilybell pulses a 400 potency AoE heal. These pulses can only be triggered once a second. If you have stacks left at the end of the buff timer (15s) all remaining stacks will be released in one heal at half potency- that is 200 potency per stack. I see this as a really fun new way to bring a little preemptive healing to WHM. I can’t wait to see how abusable this will be with the next Ahk Morn/Tumult multi-hit mechanic.

Some career White Mages are a little disappointed in the lack of big changes for Endwalker and that is totally valid compared to the total volume of changes for everyone. But what they did get are really interesting tools to weave into their new expanded OGCD weaving windows. I think we’re seeing Scholar and White Mage look bad in comparison due to these being the Jobs already closest in line with the new Pure/Barrier healing dichotomy. We’ll see what that means as far as how they all compare very soon.