Final Fantasy XIV: Endwalker Hands-On with Samurai

We recently had a chance to play a preview build of Final Fantasy XIV: Endwalker as part of the North American Media Tour. During our hands-on time, we had a chance to play with many of the updates coming to each Job. For those that we weren’t able to personally get hands-on with, we still had an opportunity to look at the changes that will be coming when Final Fantasy XIV: Endwalker releases on November 23.

You can see all of the Samurai changes, along with our thoughts below. Additionally, you can view the upcoming changes on our wiki by clicking on the Endwalker tab on the Samurai Job page.

You can also find more coverage of the Endwalker Media Tour here.

This article is based on play of an in-development build of Final Fantasy XIV: Endwalker, and content in the final version is subject to change.

Wake up Samurai, we’ve got- not a whole lot to talk about. Samurai seems to be doing pretty well right now. I haven’t seen a whole lot of complaints out there. So what does Endwalker bring to this already fun and powerful Job?

Before we get into changes we have to talk about the Shifu and Jinpu buffs. Now they both have been separated from their weaponskills and turned into buffs named Fuka, the speed buff granted by Shifu and Fugetsu- the damage buff granted by Jinpu. This was probably in order to make it easier to grant these buffs from other abilities, would that be great? Meikyo Shisui now has two charges which was mentioned in the live letter and shown a bit in the Job Ability trailer. That’s just good news, but it also comes with an additional effect that gives you either Fugetsu or Fuka when you use the third hit of the Sen combo that they belong to. Oh, yup there it is.

There is an interesting change to Third Eye and that family of skills. Now Merciful Eyes, Hissatsu: Seigan and even the buff Open Eyes are all gone. Third Eye does not have any interaction with any other abilities now, and is mostly a damage resistance cooldown. I say ‘mostly’ because if you are hit in the 3 seconds of the damage resistance being active, you will also generate 10 Kenki. Something tells me that the Skill Ceiling for Samurai raised a little with this one. I’m no expert, but damage is very predictable and if there is any free weaving space, this will just be a DPS increase at some point. Maybe it will depend on how many you can get from being hit by unavoidable damage in any particular fight. Or maybe it isn’t useful at all, we’ll find out.

Tsubame-Gaeshi has now also received a second stack. That’s just good- Wait I think I said this before. This will really help Samurai line up burst with any window they might need to depending on the fight’s timeline and group composition. Ikishoten receives a very small change that we’ll need to delve into the actual new abilities to talk about. So for now just know that it grants a buff called Ogi Namikiri ready for 30 seconds. And yes, you are ready.

At Level 82 Samurai learns… Wait, is that the real name? OK. Shoha II- an AoE OGCD that spends your Meditation stacks just like Shoha. Probably because it is just AoE Shoha. But I have to know… If Blizzard II is Blizzaga in Japan, is Shoha II- Shohaga? Please tell me it is. Continuing the AoE trend there is Hyosetsu, learned at 86. Hyosetsu is an AoE Weaponskill just like Oka or Mangetsu as it combos from Fuga and grants you the Setsu Sen. It also does about 10% more damage than the other two. A way to gain a third Sen when in AoE could be useful for sure.

Ogi Namikiri and Kaeshi Namikiri are both learned at Level 90. Remember that buff from Ikishoten, Ogi Namikiri Ready? That allows you to cast Ogi Namikiri, a cone AoE ability with the potency of Hissatsu: Guren. It is not technically an Iaijutsu as it is cast from its own button but it does have the same cast time. Once used, it will grant a stack of Mediation then the button morphs into Kaeshi: Namikiri and the enemy reflexively winces. Now remember, potencies are subject to change, but this one will probably stay pretty close. That said, this is 1,200 potency right now which is higher than both Kaeshi: Setsugekka and Hissatsu: Senei. It does have a steep AoE damage falloff, but honestly if it didn’t you’d accidentally kill things in other dungeon instances. This two hit combo feels just like pressing Iajutsu into Tsubame-Gaeshi which is nice. It also does a total of 2,000 potency in one GCD of time (as Kaeshi: Namikiri as an OGCD) and that is nuts in the best way.

That’s that! Endwalker is going to be very comfy for Samurai I think. These additions bring some quality of life, some new big hits that fit snugly within the rest of your kit, and maybe another deep optimization option.