Final Fantasy XIV: Endwalker Hands-On with Machinist

We recently had a chance to play a preview build of Final Fantasy XIV: Endwalker as part of the North American Media Tour. During our hands-on time, we had a chance to play with many of the updates coming to each Job. For those that we weren’t able to personally get hands-on with, we still had an opportunity to look at the changes that will be coming when Final Fantasy XIV: Endwalker releases on November 23.

You can see all of the Machinist changes, along with our thoughts below. Additionally, you can view the upcoming changes on our wiki by clicking on the Endwalker tab on the Machinist Job page.

You can also find more coverage of the Endwalker Media Tour here.

This article is based on play of an in-development build of Final Fantasy XIV: Endwalker, and content in the final version is subject to change.

Machinist is a fun fast paced Job that is a little light on the damage right now.

Great players can always shine, however there’s not much headroom.

Does this change in Endwalker? Too early to tell, but these changes and additions could boost them a little bit.

Reassemble has gained a second charge at Level 84. That’s just more damage, and I welcome that with open arms. Functionally one more guaranteed Critical Direct Hit Drill per minute just sounds great. We’ll talk about a new use for it (at least in the opener and AoE) soon. Your only party utility, other than that amazing damage, Tactician has had its cooldown reduced from 120 seconds to 90. It still cannot be stacked with Bard or Dancer’s similar buffs which is still annoying, but with the addition of many more sources of damage resistance from other Jobs in this expansion, I get it.

Now we move on to the new stuff. Level 82 brings Scattergun, the upgraded version of Spread Shot. The two main differences between them is that Scattergun hits a small amount harder (10 Potency at time of writing) and it generates double the Heat. The heat gain is interesting for AoE situations as it should lead to a few more Auto Crossbow spam windows in dungeons, or in add phases.

The new Automaton Queen ability shown in the trailer, Crowned Collider is learned at Level 86. This is a very high potency follow up to Pile Bunker that you don’t have to trigger at all. The Queen will automatically cast this after any Pile Bunker cast. Nice, but not very interactive. Unless you count the player screeching at a boss when they invariably disappear at a phase change right before this goes off.

Let’s be honest though, you’re here to learn about that cool chainsaw…

Chain Saw is the capstone ability earned at Level 90. This is a line AoE instant Weaponskill on a 60 second recast that deals as much damage as a Drill. It has some pretty steep AoE damage falloff, but that is to be expected as it looks like it should be affected by Reassemble and that is going to be fun in AoE. It also generates 20 Battery Gauge which will help bring out the Automaton Queen a little quicker. One thing is for sure, that opener is going to be eye-popping. A reassembled Drill and Chain Saw under party buffs will slap.

So far, this is the shortest preview. Machinist just works, and these additions dovetail perfectly into what it already had. Potency is wacky right now, but I am very interested to see if any of the behind the scenes adjustments place Machinist closer to its “Selfish” DPS pals.