Final Fantasy XIV: Endwalker Hands-On with Gunbreaker

13 Oct 2021

We recently had a chance to play a preview build of Final Fantasy XIV: Endwalker as part of the North American Media Tour. During our hands-on time, we had a chance to play with many of the updates coming to each Job. For those that we weren’t able to personally get hands-on with, we still had an opportunity to look at the changes that will be coming when Final Fantasy XIV: Endwalker releases on November 23.

You can see all of the Gunbreaker changes, along with our thoughts below. Additionally, you can view the upcoming changes on our wiki by clicking on the Endwalker tab on the Gunbreaker Job page.

You can also find more coverage of the Endwalker Media Tour here.

This article is based on play of an in-development build of Final Fantasy XIV: Endwalker, and content in the final version is subject to change.

Hello Gunbreakers, I have only one question for you- Are you ready to blast?!

Right, that’s a weird question if you don’t know what I am talking about.

I got ahead of myself, let’s go through the changes first.

Aurora, your shareable regen, now has 2 charges on the same 60 second timer. Which is a nice little bonus for utility and will definitely be welcomed for solo and self-sustain situations.

Superbolide will be adjusted slightly. The duration of the invulnerability granted by Superbolide will now be 10 seconds, up from 8. That might not seem huge, but for overall tank balance it is a great move. Those extra seconds bring it in line with Hallowed Ground and Living Dead and could help invalidate another mechanic or two with skilled use. This will even help your healers recover easier after they pop Benediction right before you use it. Every. Single. Time.

The most apparent change or addition from the Job abilities trailer was the addition of an extra cartridge to your job gauge bringing the maximum to 3. Of course, Bloodfest has been adjusted to match and now gives you 3 cartridges on a 90 second timer. The implications of this change are all positive, but it remains to be seen exactly what that will do to the opener and general rotation.

Each tank receives a new or upgraded party damage mitigation cooldown at 82. For Gunbreaker this is an upgrade to Heart of Stone that morphs it into Heart of Corundum, and it slaps. It retains the 25 second cooldown and 15% damage reduction and Brutal Shell effect sharing, and adds a couple of really strong additional effects. The first a buff called Clarity of Corundum reduces damage taken by another 15% for a very short 4 seconds. This is what Yoshi-P was talking about when he mentioned adding more timing requirements to defensive cooldowns. The second effect Catharsis of Corundum restores HP when the target falls below 50% HP- is this Excogitation?! It is! We’ll need to see the potency, which will not be as high as actual Excogitation but as long as it is decent, this is an amazing and versatile tool.

At level 86, it is finally time to BLAST. Hypervelocity is a new Continuation ability that stems from Burst Strike. Once you land a Burst Strike you’ll receive the “Ready to Blast” buff and gain access to this follow up. More damage from your filler cartridge spender is more better, but you’ll probably need to be on the lookout for if this overwrites the other “Ready to…” buffs.

Lastly we have Double Down as the capstone at level 90. This is an instant cast AoE weaponskill with a 60 second timer that has an eye-watering 1,200 potency as of this build. Building those cartridges every 60 seconds should be pretty easy to fit into the current rotation and will add no small amount to the opener burst. Also interesting about this one is the fact that the AoE damage falloff is just 20% for all additional targets, this is going to be the most fun button to press in dungeons that is for sure.

 It is a tough decision on which Tank has the best changes, but Gunbreaker and Paladin are looking pretty great right now. Gunbreaker was very well designed from the start of Shadowbringers and these changes just add to what players have loved about it. More damage (on paper), more interesting utility and definitely more gun.