Final Fantasy XIV: Endwalker Hands-On with Dragoon

We recently had a chance to play a preview build of Final Fantasy XIV: Endwalker as part of the North American Media Tour. During our hands-on time, we had a chance to play with many of the updates coming to each Job. For those that we weren’t able to personally get hands-on with, we still had an opportunity to look at the changes that will be coming when Final Fantasy XIV: Endwalker releases on November 23.

You can see all of the Dragoon changes, along with our thoughts below. Additionally, you can view the upcoming changes on our wiki by clicking on the Endwalker tab on the Dragoon Job page.

You can also find more coverage of the Endwalker Media Tour here.

This article is based on play of an in-development build of Final Fantasy XIV: Endwalker, and content in the final version is subject to change.

What can keep you from hanging up your lance and studying the Scythe now that we have an edgy new Job that shares your gear? Maybe I can interest you in some very nice quality of life adjustments, more pole dancing, and your very own double dragons.

The biggest and potentially most polarizing change is the removal of the Blood of the Dragon buff to give it the Greased Lighting treatment. Now, at level 54 you receive a trait with the same name that buffs your jump damage. Then from Level 70 on the Mirage Dive interaction is just built in with the Life of the Dragon trait. While that removes the minigame of keeping the buff active, it doesn’t really affect players already closer to the skill ceiling. It isn’t too much of a dumbing down, and with other additions I think Dragoon still has good rotational complexity. I will miss the buff’s aura effect though if there isn’t a way to activate that.

The damage buff from Disembowel is now named Power Surge and both Disembowel and Sonic Thrust both apply and extend the effect. Finally you don’t need to waste two GCDs in AoE pulls! A great change and one that Warrior and other Jobs are going to receive this expansion as well. Life Surge and Spineshatter Dive will be receiving a second charge for a little more to weave in. While Lance Charge and Battle Litany have had their cooldown reduced to 60 and 120 seconds respectively lining them up better with party burst windows.

Now let’s move on to the new hotness. At Level 82 you’ll receive Draconian Fury an upgrade to Doom Spike that works a lot like Raiden Thrust. After landing Coerthan Torment you’ll be granted a buff called Draconian Fire that transforms Doom Spike in to Draconian Fury. This also grants you 1 charge for a new portion of the job gauge called Firstminds’ Focus. We’ll talk about what that does in a bit.

At 86 you gain Heavens’ Thrust, and Chaotic Spring your new Full Thrust and Chaos Thrust upgrades. This isn’t like Raiden Thrust as they are both actual full time upgrades and replacements. Potencies are not final so the main thing to know is that it looks to be around 10 – 15% stronger their lesser versions.

Finally at 90 you’ll learn Wyrmwind Thrust, because “Double Dragon” probably would have resulted in a lawsuit. This is a new OGCD line AoE like Geirskogul or Nastrond with a bit more damage than either. However, to use this attack you’ll need to have 2 stacks of Firstminds’ Focus. Thankfully at 90, you also receive a trait to allow Raiden Thrust to also gain stacks of this buff. So after pushing through two cycles of Raiden Thrust you’ll be able to add this as another ability to weave in.

There is a surprising amount of change coming to Dragoon. I know I was in the camp of players that had only a few gripes left about this Job, though to be fair, I don’t main it. These adjustments and new abilities all make sense and are why I don’t think losing one timer to juggle will dumb this job down in the slightest.