We recently had a chance to play a preview build of Final Fantasy XIV: Endwalker as part of the North American Media Tour. During our hands-on time, we had a chance to play with many of the updates coming to each Job. For those that we weren’t able to personally get hands-on with, we still had an opportunity to look at the changes that will be coming when Final Fantasy XIV: Endwalker releases on November 23.
You can see all of the Dancer changes, along with our thoughts below. Additionally, you can view the upcoming changes on our wiki by clicking on the Endwalker tab on the Dancer Job page.
You can also find more coverage of the Endwalker Media Tour here.
This article is based on play of an in-development build of Final Fantasy XIV: Endwalker, and content in the final version is subject to change.
Hello Dancers! Let me say at the top of this, I am far from a Dancer main and there is a mistake in one of the tooltips for procs that made me lose my mind while writing this. People say this is the easiest job to play but I can tell you it is not the easiest job to discern from the tooltips… Anyway, what’s new? Have you ever wanted to throw a bird at your enemies? Stay tuned!
Procs. Boy, I sure love those- Let’s talk about the changes. As mentioned in the Live Letter, the AoE and Single Target procs from your main GCDs have been adjusted. Now both Cascade and Windmill can grant the Flourishing Symmetry buff that enables use of Reverse Cascade or Rising Windmill. The same is true for Fountain/Bladeshower as they now give the Flourishing Flow buff that enables Fountainfall or Bloodshower. This makes it easier to choose AoE or single target and weave through both. Another good tiny change is that these procs last for 30 seconds, up from 20. Lastly these abilities will gain 10 Esprit per cast after level 84.
Moving on to Fan Dances, this is where my brain broke. You’ll notice that Fan Dance III says it needs Flourishing Fan Dance to be used, but that buff has been renamed to Threefold Fan Dance instead. Both Fan Dance I (single target) and Fan Dance II (AoE) have a chance to proc this buff. Now, I see you eyeing Fan Dance IV over there and yes that is a bird, but hold on we’ll get to it.
Shield Samba now has the same 90 second cooldown as the damage resistance buffs of the other Ranged Physical DPS, at least by level 90. Flourish has been adjusted to give all of the current procs, and this might be the only way to proc one of the new abilities. At least to my untrained eye.
Improvisation, also known as: “WHY, Why didn’t you stay close to me, now my Esprit gauge is uneven!” has been adjusted. Now this ability does not gain Esprit while casting at all. Instead while channeling this ability, you will grant a regen similar to Sacred Soil for a maximum of 15 seconds. In addition, you receive a new stacking buff called Rising Rhythm every 3 seconds.
While this ability is active, the Improvisation button will morph into Improvised Finish, a OGCD that ends Improvisation and grants you and your party a barrier with a strength based on how many stacks of Rising Rhythm you have. It is important to note that you can use this finish with zero stacks, functionally skipping this channel time. With zero stacks, you give a barrier equaling 5% of the receiving player’s HP. This increases all the way up to 10% at max stacks. This will be a nice additional damage mitigation that will help mitigate AoE damage, but could even be useful for single target tank busters. I am very happy that it can be used at zero stacks in that case.
Your first brand new ability is Tillana at Level 82. This is an AoE OGCD that does about the same amount of damage as Saber Dance and grants the Standard Finish effect to you and your Dance Partner. How do you use it? This is the follow up to Technical Step that was mentioned in the Live Letter. Once you use Technical Finish it will change into Tillana and you can use that any time within 30 seconds. To my extremely untrained eye this can help skip a Standard step cast and refresh the buff.
At Level 86 you’ll learn Fan Dance IV an AoE OGCD with moderate damage falloff and a potency higher than Fan Dance III but lower than Saber Dance. It can only be cast if you have the buff Fourfold Fan Dance. This is only gained from using Flourish from what I can find in the traits and actions and this is due to the trait, Enhanced Flourish at level 86 as well. So, this just a nice extra proc to use after you Flourish in your burst window.
The capstone ability at Level 90 is Starfall Dance, a line AoE with 75% damage fallout that does about double the damage as your new Fan Dance IV. Especially so because it automatically is a critical direct hit for every enemy hit. This is the follow up to Devilment that was mentioned in the Live Letter. Once you use Devilment, you’ll receive the buff Flourishing Starfall that is consumed by this skill. This isn’t quite Technical Step damage, but it will definitely slap once every 120 seconds.
And, we’re done! Tooltip troubles aside, there are some good additions here.
More utility, some fun follow ups, and a much better feeling Improvisation. I’m looking forward to seeing you Dancer mains find the fun new optimization opportunities in this kit.