FFXIV Shadowbringers Guide: The Heroes' Gauntlet

12 Aug 2020

The Heroes’ Gauntlet is a Final Fantasy XIV: Shadowbringers Main Scenario Quest dungeon. It’s available at level 80 as part of the quest The Converging Light. It can be completed via the duty finder and is part of the current (Patch 5.3) Expert Duty Roulette.

Never be afraid to take a dungeon at your own pace, but for the purposes of this guide, we’re going to be speaking terms of multiple group pulls.

Hurry! Use our airship to escape! It totally won’t be attacked, nor will you crash on the way to your goal! Ahem.

Encounters 1 & 2

1 Spectral White Mage, 1 Spectral Black Mage, 1 Spectral Monk, 1 Spectral Paladin, & 2 Spectral Samurai

The mechanics here are very straight forward. Anything they can do, you already do better. (They can’t do anything better than you.) The mobs you’ll encounter from pull to pull are different combinations of the same types throughout the dungeon, even more so than usual. For simplicity’s sake, every ability that they can do will be listed under the first encounter you see them, but assume they will be using them for the rest of the dungeon. Some mobs get new abilities after boss stages in the dungeon and those will be listed then. Almost all abilities and spells are exactly what we use, so some of them won’t have descriptions at all.

  • Spectral White Mage
    • Absolute Stone IV
    • Absolute Holy – A large, circular AoE centered on the Spectral White Mage. (Just like regular Holy.)
  • Spectral Black Mage
    • Absolute Fire IV
    • Absolute Blizzard IV
    • Absolute Thunder IV – A small, circular AoE that travels with a single, random player.
  • Spectral Paladin
    • Blade’s Benison – A conal AoE.
  • Spectral Samurai
    • Hisatsu: Goka – A linear AoE aimed at the player with highest hate.

Encounters 3 & 4

4 Spectral Monk, 1 Spectral Paladin, 1 Spectral Bard, & 1 Spectral Dragoon

Two Mighty Talos join you in the fray. The Spectral Monks learn a new trick and want to show you!

  • Spectral Monk
    • Whole Self – The 3 monks in the first group of mobs line up and fire 3 beams at the party as they approach and pass. Either wait for these to end, run quickly by, or stand between the lines of AoE.
  • Spectral Dragoon
    • Dragoon Dive – There’s a sneaky dragoon on the sidelines as you reach the second set of mobs with this pull. He jumps from above, targeting the player furthest ahead with a black AoE circle.
    • Randgrith – A semi-wide linear AoE aimed at a random player.
    • Moondiver – A circular AoE centered on 1 random player that travels with the target.
  • Spectral Bard
    • Rain of Light – A large, circular AoE centered on a random player.

Spectral Thief

  • Spectral Dream – A tank buster.
  • Dash – A large, circular AoE appears under the thief, as well as a purple knife-like symbol that it’s tethered to. Around the Thief, you’ll notice 6 balls. It’s a handy visual timer, and when it’s ticked down to only one ball remaining, the Thief appropriately dashes to the knife symbol and brings the large AoE circle with them. When the final ball disappears, the AoE circle explodes, so you’ll want to treat the knife symbol as if it had the AoE centered on it the whole time and use the count-down to position yourself appropriately.
  • Spectral Whirlwind – An unavoidable, arena-wide AoE.
  • Spectral Gust – Each player will be targeted with a small, circular AoE that will travel with them. Spread out.
  • Chicken Knife – The Thief will throw knives out to the 4 corners of the arena. Each of these will target a player with a static, linear laser.
  • Shadowdash (1) – The Thief will place and be tethered to 2 knife symbols, similar to those in Dash, and will have a wide, linear AoE centered under them. The 2 knife symbols will cover 2 of 3 possible lanes from north to south in the arena, so move to the third, safe lane before the timer ticks down.
  • Spectral Dream*
  • Chicken Knife
  • Spectral Gust
  • Shadowdash (2) – This version still has 2 knife symbols, but we’re back to having the large, circular AoE to avoid. When the mechanic times out, a large circle will appear on both symbols, so position appropriately.
  • Spectral Whirlwind
  • Chicken Knife
  • Shadowdash (1)
  • Spectral Gust
  • * Likely restarts from Spectral Dream.

Encounters 5 & 6

2 Spectral Monk, 1 Spectral Dragoon, 2 Spectral Paladin, 1 Spectral White Mage, & 1 Spectral Samurai

Aenc Thon, Lord of the Lengthsome Gait joins you in beating up this next batch of baddies. If you can group them all together in time for he casts his song, he’ll turn them all into froggies!

  • Spectral Dragoon
    • Ring of Death – A circular AoE centered on the Spectral Dragoon.
  • Spectral White Mage
    • Absolute Glare
  • Spectral Paladin
    • Lunar Eclipse – A circular AoE centered on the Spectral Paladin.

Encounters 7 & 8

2 Spectral Ink Mage, 3 Spectral Bards, & 1 Spectral Dragoon

A generic Nu Mou, Tupaq Amaro, Peaseblossom, & Mustardseed join you for these two groups. I’m seeing a pattern of fae we beat up wanting to be friends now.

  • Spectral Ink Mage
    • FlambĂ© II – A fire based spell.
    • Absolute Gravity – A circular AoE cast on a random player.
    • Absolute Ruin III
  • Spectral Dragoon
    • Dooming Force – A linear AoE from the Spectral Dragoon, aimed at the player with the most hate.

Spectral Necromancer

  • Absolute Dark II – A wide, conal AoE centered on a random player.
  • Necromancy (1) – The Spectral Necromancer summons 4 zombies called Necrobombs, each connected to a player. Players should lead the Necrobombs away from the area the plan on fighting in, so that when the zombies die again, they’re out of the way.
  • Twisted Touch – A tank buster.
  • Necroburst – Each of the fallen Necrobombs will explode. If you’ve led them away to die, this is no bother at all.
  • Five circular AoEs will appear, one in the center and four in a curve across a random side of the arena. Once they land they’ll leave a green puddle on the ground that applies a bleed debuff only when standing in it. Getting hit by them as they drop applies a vulnerability stack. You’ll have a smaller safety zone to deal with the following mechanic:
  • Necromancy (2) – Notice that the tethers to these Necrobombs are different, a glowing red. This time they will give you a brief moment to spread out before the Necrobombs spring on you and hold you in place until they explode.
  • Necroburst
  • The green puddles clear away.
  • Chaos Storm* – An unavoidable, arena-wide AoE.
  • Necromancy (1) – You’ll have to do this first version in combination with the following 2 mechanics:
  • Dark Deluge – Each player will drop a circular AoE puddle that can be moved out of. The previous Necromancy (1) mechanic will end when the circular AoE appears, leaving the Necrobomb on the ground behind you as your move from the AoE circle.
  • Necromancy (2) – Avoiding the Dark Deluge puddles you just dropped and the Necromancy (1) zombie bodies, find a safe place to let the Necrobomb hold you in place. With any luck, you’ll only be hit by the 1 explosion. As a note, players should be able to live through 2 explosions if you can’t find a clear spot or your tank and melee DPS don’t happen to move far enough apart while on the boss, for example.

    There are a number of ways to do this dance. One method is to stack the first set of Necrobombs, then the set of Dark Deluge AoEs, leaving lots of room to spread out for the second set of Necrobombs. Each player could stick to their own quadrant, or all players could move from one half of the arena to the next and back again. Any number of combinations work so long as you’re leaving yourself clear ground at the end.
  • Necroburst
  • Absolute Dark II
  • Five Green Puddles
  • Chaos Storm
  • Twisted Touch
  • Five more green puddles will appear, giving the indication that the the entire floor will we covered in green goo. However, before the new puddles land, the old ones disappear. Be ready to move from one side to the other.
  • Necromancy (1)
  • Dark Deluge – The Necrobombs from previous Necromancy mechanic will live longer this time, following you until Dark Deluge explodes. Stack the AoEs, move out of them, stack the Necrobombs until the fall to the floor, and move away.
  • *Likely repeats from Chaos Storm.

Encounters 9 & 10

1 Spectral Monk, 1 Spectral Black Mage, & 1 Spectral Samurai, 2 Spectral Dragoon, & 1 Spectral Black Mage

Giott the Aleforged, Steelarm Cerigg, Granson of the Mournful Blade, & Lue-Reeq of the Gilded Bow, your role quest buddies, join you to these packs of mobs.

  • Spectral White Mage
    • Absolute Protect
    • Absolute Cure II

Encounter 11

1 Spectral Ink Mage, 1 Spectral White Mage, & 2 Spectral Samurai

Your role quest buddies stick with your for this and the next group.

  • Spectral Samurai
    • Tenka Gojin – A conal AoE aimed at a random player.

Once these are killed, the final set spawns.

Encounter 12

1 Spectral Black Mage, 1 Spectral Paladin, & 1 Spectral Bard

Your role quest buddies stick with your for this last group.

  • The Spectral Paladin uses Passage of Arms to protect themself and their companions. One of your companions, Giott, uses a limit break to break through, and then you can dispatch them.

Spectral Berserker

  • Beastly Fury – A unavoidable, arena-wide AoE.
  • Wild Anguish (1) – A stack mechanic.
  • Raging Slice – The boss turns toward 1 random player and slams his sword down in an untelegraphed, linear AoE.
  • Raging Slice
  • Beastly Fury
  • Wild Rage – The Berserker places a blue, knock-back puddle on the left or right side of the arena. Position yourself so that you won’t fly into any of the jutting corners of AoE on the ground. If you do fly into them, though, it’s only a bleed that falls off when you step out of the AoE.
  • All four players will be targeted with a circular AoE that travels with them. When they culminate, rocks will fall and stay in 4 piles of Rubble on the ground. You’ll want to make sure you spread these out.
  • Wild Anguish (2) – Each player will be marked with a stack marker. Instead of stacking together, each player should stack with a pile of Rubble to absorb the damage. This is why they need to be somewhat spread apart. He’ll jump from one pile of Rubble to the next, so don’t accidentally run into another stack AoE.
  • Wild Rampage – The boss will cover the entire arena floor with an AoE indicator. Jump in the hole left over from Wild Rage to avoid instant death. Stepping into the crater applies the A Bit Berserk debuff and puts a visual timer over your head. You’ll have 8 seconds before you have to get out of the crater, but you’ll have plenty of time. If you succumb to your Berserker nature, though, you’ll lose control of your character, attacking the boss the strikes that damage you for 10 seconds.
  • Raging Slice
  • Raging Slice
  • Raging Slice
  • Wild Rage – This will leave a second crater opposite the first.
  • Four Rubble AoEs
  • Wild Anguish (2)
  • Beastly Fury*
  • Beastly Fury
  • Raging Slice
  • Raging Slice
  • Raging Slice
  • Wild Anguish (1)
  • *Repeats from Beastly Fury until completion.

Congratulations, you’ve completed The Heroes’ Gauntlet!