Letter from the Producer LIVE Part LIII Summary

Earlier today, the Letter from the Producer LIVE Part LIII went live on Twitch to answer questions that plays have had since the launch of Final Fantasy XIV: Shadowbringers.

The official forums have included the Q&A portion which we’ve placed below (along with a few extra things).

Please note that there are spoilers below for the 5.0 MSQ and Eden’s Gate.

Q1. As a ninja player in Savage, when comparing DPS with other melee DPS I feel like the potency increase to Gust Slash was not enough for our overall damage. Our damage feels lacking for the amount of difficulty when playing the job. Any plans for ninja adjustment?

A1: Many players provided feedback regarding ninja, so we touched on the topics via a presentation slide. The development team believes the following three points are the main issues

  • Ninjutsu and mudra combinations being disrupted by GCD timing causes clunkiness.
    Ninjutsu is easily influenced by lag, and we were reaching a limit as to how we could adjust it, so we are planning to restructure ninjutsu itself. The playstyle of putting together mudra will remain, but they will not be weaved between GCDs.

    Instead, we are thinking the playstyle will be something along the lines of:
    Use a combo > use ninjutsu > return to combo

    However this adjustment would require readjusting ninja’s entire DPS, so we were unable to make the adjustments in time for patch 5.05. Therefore these adjustments will be made in patch 5.1.
  • Too many inputs are required to perform rotations for maximum damage output.
    We are reconsidering the combo rotation.
  • The party utility of Trick Attack and ninja’s total damage output need to be balanced.
    We will be increasing ninja’s personal damage in patch 5.08. However, Trick Attack has a lot of influence over the party’s DPS, so the values will be adjusted with this in mind. Additionally, as mentioned above, please keep in mind that these adjusted values may be readjusted again in patch 5.1

Q2: As a samurai, a pure DPS without party utility, I feel like we should be able to output more DPS. Also conditions to use Shoha is difficult to use in real situations. Hagakure’s effect is bit lacking as well… Please let us know what your plans are moving forward.

A2: First, in regard to Shoha, we agree that there are very few situations where it can be used. In patch 5.05, we were unable to make technical adjustments to the programming, so we are scheduling changes for 5.1, and we are hoping to allow Meditation stacks to be accumulated through a different means.

We believe Hagakure was the cause of the skill rotation becoming too difficult, so we intentionally did not want to return Hagakure to the skill rotation. However, it was added back with its current values to address the requests regarding controlling Sen for cases such as dungeon boss fights.

Q3: Summoner has many buttons to press and is very busy. Additionally, it bothers me that refreshing DoTs at the timing you activate Dreadwyrm Trance/Firebird Trance causes DoTs to fall off for a few seconds even when using Tri-Disaster. Are there any plans to reduce the amount of button pressing or the adjusting the duration of DoTs?

A3: The dev. team is working on adjusting the difficulty of needing to press so many buttons. Regarding DoTs, we’ve received lots of feedback saying that players would like DoT durations extended, but we are instead considering reworking the potency of Ruin spells to be higher dependent on the number of DoTs inflicted on the target.

This is still only being considered, but if we decide that it would be effective, we will implement it in 5.08. Ninja, samurai, summoner are on high priority for changes, but these are still in progress so we cannot go into too much detail.

Q4: Bard was made easier to manage in 5.0, but since the number of songs hasn’t increased, the job seems to be lacking in party support. Do you have any plans to add songs that’ll support the party?

A4: In patch 5.0, we removed most party synergy effects, but left actions such as Nature’s Minne to differentiate it from machinist. Giving bard more party utility would make bard closer to dancer, and would require bard’s damage to be lowered. The current situation is that it has some party utility, and has decent damage, which is hard to balance.

However, we would like to consider player opinion, so please continue to provide feedback on the forums so we may reference it for future adjustments.

Q5: Thanks for the adjustments made towards astrologians! Both the controllability and heal potency has increased and it feels much better. Do you have any plans to add new effects to the cards?

A5: We are truly sorry about the initial issues with the feel of the job. That said, card effects were changed to their current iteration because we received feedback from all regions that players did not want “useless cards.” It does indeed lower the feeling of “drawing a good card,” but if we make certain cards significantly more powerful than others, then we’ll just return to fishing for the good ones, so we decided to simplify it. We plan on continuing with this style for now.

Q6: Thanks for major updates made to PvP through 5.0 and 5.05! I’d like to hear any future PvP adjustments that are planned, and anything about next season you can share.

A6: We’ve received lots of feedback that there aren’t enough actions, and so we plan on increasing the number of actions for each job to about 16 actions in patch 5.1. These changes will include giving tanks group defensive abilities, healers group healing capabilities, and giving all jobs self-healing actions in the form of charged actions.

Additionally in patch 5.1, we are planning to introduce a new PvP content that the dev. team is currently calling it “Seal Rock 2” internally. However, this may be slightly delayed depending on the situation.

Q7: There were no tank-related adjustments in Patch 5.05. Are there any plans to adjust them? I think the balance is there, but I’d like some more adjustments to warrior’s damage.

A7: I don’t believe there are any differences between the tanks that are considered “major disparities.” With that being said, we are looking at the Savage feedback to see if there is anything we’re overlooking, so it’s not as if we think the current implementation is perfect. We’ll continue making adjustments in 5.1, such as increasing the duration of defensive buffs.

Q8: Shadowbringers was incredible! I was amazed by how it answered some of the main mysteries, such as the Ascian’s objective, the past of the Warriors of Darkness, and the Crystal Exarch. How long have you been thinking about this story?

A8: Please note this answer has spoilers!

Thinking back to when the Warriors of Darkness first appeared (in the patch 3.x series), we didn’t have any of these plans set. When we were thinking about how to wrap up the foreshadowing for the Warriors of Darkness, we decided that it would involve Minfilia of the Source traveling to the First to become its savior, and from there we decided that the Warrior of Light would eventually travel to the First, and came up with the proceedings, including saving the First.

However even at that point, we hadn’t decided when we would do this.

We wanted to mark a conclusion to the stories of Doma, Ala Mhigo, and Garlean Empire in patch 4.0, so we finally decided we would do this about two weeks after Stormblood release.

Q9: When riding the trolley in Amh Araeng, I was amazed that the tracks were going through the same hill heading toward Camp Horizon in the Source. I’d like to hear more on other fields that connect the Source to the First.

Note: We asked Yoshida a similar question back in May.

A9: As the patch 5.x series has just begun, we won’t elaborate on this for now!

Q10: I thought there were lots of cool things that combined the system and lore, such as how the Crystal Exarch calls forth the heroes before fighting the last boss, Feo Ul taking on the role of retainers, etc. How did these ideas come to life?

A10: World Lore Creator/Main Scenario Writer Banri Oda will be coming to gamescom, and Main Scenario Writer Natsuko Ishikawa and Lead Artist Takeo Suzuki will be visiting PAX West. We might touch upon those types of topics at those events, so we’ll only touch upon it lightly for today.

Regarding the lore of the First, Oda and I discussed what the Warrior of Light would be able to carry with them when crossing over to the First, and decided that the WoL could bring over items that they considered personal belongings (think “carry on luggage”). This would not include retainers, and so Feo Ul was born in their place. Oda will probably talk about the finer details at gamescom.

Q11: I was amazed by the detailed expressions in the 5.0 cutscenes, such as eye movements. I’d like to hear what kind of challenges and improvements were made to the cutscenes this time.

A11: We increased the quality of cutscenes starting from the 4.x series. New staff joined the team for the development of 5.0, and they told the story in an FFXIV-esque sort of way, and I think that influenced it. Ishikawa will probably talk about the finer details!

Q12: In the future, will we be able to to take our Trusts into 5.1 and later main scenario quest dungeons? I really liked Crystal Exarch, so I’d like to fight alongside him once again. Also, I would like to see new NPCs, such as Estinien and Hien added too!

A12: Regarding Trusts, we had many ideas such as fighting primals together, or changing Castrum Meridianum and Praetorium into a 4-player instance and battling alongside Raubahn. However we cannot possibly implement all of them, so in patch 5.1 we made it so you can go to the new MSQ dungeons with Trusts. We also plan on making MSQ dungeons work with Trusts in future patches as well. As a side note, while progressing the MSQ in 5.1, they will come with you as part of the story mode, and so you won’t have to worry about having to level them up through the Trust leveling system.

Q13: Were the sandwiches from the MSQ quests handmade by the Exarch himself? If it’s hand-made I’ll store it safely, but if not, I’ll just eat ’em up, so let me know!

A13: I don’t know lol. I think it’s okay to just eat them…

Q14: I loved Emet Selch! Are there any plans to further dive into his past?

A14: I think we’ll see more of the situation of what befell them. It’s a story we’ve only seen from one perspective so far, so please think of it as a surprise for later.

Q15: Yoshi-P, which of the main protagonists in Shadowbringers is your favorite?

A15: [Reserved]

Q16: As before, all the new music tracks were amazing. I would like to know if there were any songs that were challenging to compose or left some memories.

A16: * Sound Director Soken answered

Of course, it was Shadowbringers! It was originally released for the first time in the teaser trailer in last October’s Las Vegas Fan Festival. This February we released a different version in Paris, and finally we had the current version, for a total of 3 different versions, so I have many memories surrounding it.

Q17: In the Eorzea Encyclopedia II it mentions that the statues found within Amdapor were made in the image of transcendent beings from yet another plane. Was this referring to the Sin Eaters from the First?

A17: In the sense of “if you look back at the Lore book, you notice certain things,” we did this intentionally.

Q18: When are you planning to release the next Beast Tribe quests?

A18: It will be added in patch 5.1. Please look forward to it!

Q19: After trying out Eden, I was shocked by the Warriors of Light’s imagination. How on earth did they come up with that version of Leviathan and Titan!?

A19: Maybe it was something like… “Leviathan was Patch 2.1? 2.2? He was attacking from two locations…was that a head? Tail?” and I think it mixed with the Shinryu mechanic and became something like that… Perhaps the Wandering Minstrel was also influenced by how the WoL described them, and that’s why things turned out to be so difficult. Titan is likely due to Thancred bringing up the topic of falling, which probably got mixed in with explosions and the Goblin Tanks.

Q20: The “La hee!” from the Rak’tika Greatwood BGM is stuck in my head! I’d like to know what the lyrics are!

A20: *Sound Director Soken answered.
I’ll leave it up to your imagination. Honestly, I don’t know either…
Let’s just say that the lyrics are unknown!

Q21: The MSQ was great, but so were The Crystalline Mean quests. Will they be continued in the future?

A21: They are completed for now. If there are enough requests, we might do something, but for now we don’t have any plans in particular.

Q22: Machinist’s new Automaton: Queen is super cool! However the job quest didn’t really explain why machinists suddenly can call out this robot. Please explain it in the lore, as well as scholar’s Seraph summon!

A22: Oda will probably talk about it, so I won’t talk about it now. Personally, I want to support the theory I saw on Twitter about how the turret tried its best and turned into the Automaton.

Q23: The Amaurot area in Tempest is very beautiful. There’s a very tall building outside of the accessible southern area, will we ever be able to visit it?

A23: The entire city is a mirage, so you can’t go there. To be frank, we haven’t even made it. 
Please think of it as due to the limitations of its architect (and the development team).

Q24: Is there a way to tell the difference between male and female dwarves when they are wearing helmets?

A24: No, there isn’t. There’s no need to, so that’s how it is intended.

Q25: I’m curious what meol tastes like. Is there a food in the real world that would taste similar to it?

A25: I think this varies for each person, but personally, when I was checking it, I thought it was just bread. When you go to a bakery, there’s that moment when you see something and you’re like “I have to have this one!” It’s kind of like that. I think it’s probably sweet. I think what you would imagine as “I have to have this!” is what meol is. Though, if you eat it, you might become a Forgiven…

Q26: The Protectors of the Wood sidequest in the Rak’tika Greatwood mentioned coeurls and Namazu. Although coeurls can be seen in the First, I haven’t seen any Namazu! Will they be appearing at a later time?

A26: There’s a possibility that Namazu on the First are already… but there’s always the chance of survivors… I guess only Oda would know the truth!

Q27: Is the dancer in the opening trailer Lyna? I’d like to see her dancing while wearing the artifact set!

A27: The rough sketch of the opening movie was first drawn up in September 2017. At this time we only intended to show the new jobs and new races. However, it seems like over the course of developing the MSQ they made Lyna similar to the character shown in the video. So we didn’t intend for it to be the same character, but I don’t know how the lore will be in the future.

Q28: Due to the loot changes in Eden (Savage), we’re seeing disagreements between pickup groups over the loot. For someone like me without a static, I’m worried that I won’t be able get any gear aside from exchange items. Do you have any plans to adjust the loot system?

A28: On the other hand, there’s also the chance that you win all the loot, so it’s quite difficult. In terms of sheer probability, the current system should come out on top. I think it’s at least better than having items drop for a role no one plays, so I think for now I’d like to leave things as is.

Q29: With the addition of more jobs, it’s become harder to get desired weapon drops from extreme trials. I would like the system to be changed to something similar as of those in Eden.

A29: We discussed this before patch 5.0. We thought perhaps with the current difficulty of extreme trials, you’d probably see what you want within 10 clears… but when I personally ran it 15 times I didn’t see what I wanted, so maybe “it’s not good enough…?” is how I currently feel.

Q30: Do you have any plans to ease Eureka so weapon upgrades/progression can be done with a smaller party or solo?

A30: This is something we’re currently discussing, and we plan on working on it. We haven’t made a decision yet, but we may add new Logos Actions to make it easier to play solo.

Q31: Is it a bug that we can change our direction during Jump? Is this going to get fixed? I believe there’s various opinions regarding this one, but I personally am enjoying this, so would like this to be untouched.

A31: Dragoons can currently change their direction during Jump. If this becomes a sort of necessary technique, we may have to disable this on dragoon’s Jump actions. The normal jump won’t be changed.

Q32: When going through FATEs in the new areas, I tend to cap out on the Bicolor Gems quickly. Can you increase the cap?

A32: We’ve noticed it’s inconvenient that you tend to cap out before you rank up and unlock more exchangeable items. Currently considering adjustment.

Q33: Will we ever see Viera and Hrothgar recruits for the Company Squadron?

A33: Currently being considered.

Q34: Do you have plans to add a feature to recruit or search for Free Companies, also community groups other than the Free Company/Linkshell?

A34: We are currently coming up with a new feature tentatively called “Circles,” which will be less restrictive than linkshells. You can create a Circle for certain activities, which you can register for and it will send you notifications. You could also use it like some kind of “customer list.” This will be added in patch 5.1, and we’re hoping to cover it in the next LIVE letter.

Q35: Are there any plans for a new Deep Dungeon in 5.x?

A35: That’s still a secret.

Q36: The beard on the Hyur shown in the patch notes and benchmark software is cool. Do you have any plans to give this beard as an option for players in the future?

A36: We were trying to add this as an option, but it wasn’t something that could be done easily. It was something that required specifying a Hyuran male face pattern. However, it may take time, but we’d like to make it work somehow.

Q37: I used fantasia to change to Viera and I’m enjoying it. As they’re a special race and it may not be possible, but feel like the number of hairstyles available for Viera and Hrothgar is quite limited. Do you have plans to add more in the future?

A37: Of course we plan on adding more, so please wait for future patches. However it will still be race-specific, so there won’t be as many selections when compared to other races.

Q38: Please allow us to remove the restrictions in The Great Hunt (Extreme), so I can go with as many friends as I’d like.

A38: This is currently being worked on.

Q39: In Tempest, the music doesn’t change even when you enter battle. I imagine this is intentional, since the large-scale FATE changes the music, but I’m curious about the reason behind this.

A39: It’s intended to offer the atmosphere of a quiet seafloor, with foam appearing and foreshadowing incoming danger. Some of you may have noticed that unlike other areas, the entrance is bright but it gradually grows darker as you go further. I think we’ll be talking about this at PAX West as well.

Q40: Will there be an Extreme version of the “last boss” battle?

A40: It will be added in 5.1.

Q41: The level sync feature of the 5.0 sidequests were very helpful while leveling my other jobs. I hope they will be added for sidequests in 4.x and older.

A41: I understand how you feel, but it would require recreating all the data, so it has a very high manpower cost associated with. The New Game+ that is currently in development also requires a lot of resources, so we’re currently allocating resources there. As a side note, we’re working on adjusting the A Realm Reborn main scenario to be more compact, and are aiming for patch 5.3.

Q42: I would like to know more about the end-game content for Disciples of Hand and Land, the Restoration of Ishgard!

A42: This would take away topics from future LIVE letters, so please look forward to those instead. Regarding apartments, it might be fun to make them Amaurot or Crystarium themed.

Q43: I feel like the amount of time/effort required to level desynthesis and the returns don’t match. Do you have plans to make major changes to the desynth system?

A43: Will be making large changes to Disciples of the Hand and Land-related systems in 5.1. Desynthesis rates will be changed to be 100% guaranteed, no need to level up skills. Desynthesis will be something used when you have a surplus of something. That’s the plan we have in mind. I’ll provide more details on this when we’ve solidified the details.

Q44: I feel like the amount of resources required to craft the materials needed for weaver recipes is higher than other crafting classes. I would like to see some type of easing adjustment to be made, such as lowering the number of threads required to create a cloth, or adding a recipe to create cloth directly.

A44: We’re planning on adjusting certain recipes that aren’t well balanced.

Q45: As a gatherer, it’s frustrating when monsters appear near gathering nodes, especially in the Rak’tika Greatwood where Sweet Marjoram would appear. Would adjustments be possible?

A45: We’ll be making fundamental changes to stealth in patch 5.1, including being ignored even while mounted. Please look forward to future updates!

Q46: My main jobs are all battle-related, and whenever a new raid is introduced I ask others for help with melding materia. However, the success rate is purely based on luck, so there are times where it requires a good amount of time for the melding, and I feel bad for the person helping. Can you consider adding this feature so we can do them through NPCs?

A46: Not sure if it’s what you’re looking for, but we’re considering further ways to make overmelding happen much quicker. Leveling up a crafter isn’t too difficult, so we recommend leveling them up once the expansion has calmed down a bit. We understand that the fun of crafting is hard to convey, so we’d like to make changes to ensure more people can enjoy crafting.

Q47: With the addition of more jobs, the main arms section of my Armoury chest is constantly full. If it’s possible, can you increase the amount of slots for the main arm? If possible, rings too!

A47: This is limited by data transfer amounts, so it is currently difficult. Like with adding more housing plots, we have to make sure these additions don’t negatively affect server load in order to maintain a positive gameplay feel. The issue is less about database space, and more about the amount of data each character carries around with them. When the character carries around a large amount of data and teleports all over the place, this increases the amount of data being transferred and increases the server load. 

However, this does not mean we won’t be adding more in the future.

Q48: There are lots of interesting pop-up dialogues from NPCs, but they’re sometimes hard to read. Would it be possible to change the display size or have the text be displayed for a bit longer?

A48: They are implemented in a way that they won’t strain the rendering, and so allowing the text to scale would make it quite difficult in terms of the rendering process. However, I do think it’s quite difficult to read especially when playing at higher resolutions, so I do hope we can do something. Making them adjustable is difficult, but it might be possible to increase the size of them altogether, so we’ll consider this.

Q49: I love Feo Ul! I would like to change my scholar’s fairy to look like Feo Ul!

A49: You never know if Feo Ul will listen to your orders… They might refuse to heal you until you agree to solving riddles for 7 days and 7 nights… that seems impossible.

Q50: Are there plans to make it easier to tell if an attack is physical or magical?

A50: I believe we answered this before, but we haven’t implemented this yet as it would delay the patches. We often make last minute balance changes, and we might have to change a physical/magical attack right before release. If we were to display this information, we’d have to change the UI whenever we make such an adjustment, which would delay the patch releases. Please understand that we are not intentionally trying to withhold information.

Q51: Please add a preview for battle voices in the character creation menu. We hear them quite often while playing, so I’d like to make sure I pick the one I want.

A51: It’ll take some time, but we’d like to consider this if possible.

Q52: I often find myself ending up with a lot of equipment with low durability when leveling my jobs. Would it be possible to add a feature that repairs all the items in my Armoury Chest at once?

A52: Let’s repair whenever possible!

Q53: Sometimes when I unlock a new action, I forget to add it to my hotbar. Please make it easier to tell whether an action is already placed on a hotbar or not.

A53: We’ve made it so you can add actions to your hotbar before you unlock them, so please try using that feature. It’s quite helpful if you add all your actions up to level 80 beforehand.

Q54: Do you have any plans to add crafted primal weapons for gunbreaker and dancer?

A54: Sorry, we don’t have the free resources to account for this at the moment. The character team might slowly work on it between patches, but I can’t say “we’ll do it.”

Q55: I love the gear that NPCs are wearing in Shadowbringers. Do you have any plans to add Y’shtola or Exarch’s robes as optional items?

A55: I personally want Y’shtola’s outfit, so we’ll have that made soon.

Q56: Would love to see addition of dwarven furnishings for Lalafell!

A56: This should be possible, but let me make sure.

Q57: Would it be possible to remove the Unique trait from rings so that we can equip two of the same rings (like those purchased with tokens/from raids)?

A57: While I do understand why you’d want this, it then becomes difficult to manage. I think it’d be more likely to just remove a ring slot.

Q58: Are there any plans for a housing area or apartments in Norvrandt?

A58: It’s hard to say, since we don’t know what’s going to happen in the First from here on out…

Q59: Please add more varieties of dyes, especially pink/purple/yellow, which don’t have as many variations.

A59: This is also related to the data transfer amount. Adding more palettes might be difficult, but I’ll check and make sure.

Q60: Please add a minion of Feo Ul!

A60: I think it’ll be added at some point in the future. I thought player opinion would be more divided on Feo Ul, but I’m glad so many players liked them!

Q61: The weapon designs in 5.0 have been very cool. Would it be possible to add a housing furnishing item that can display your weapons?

A61: The point where your weapon is attached to the character model is different depending on the weapon type, which I think would result in frustrating situations where the weapons won’t display the way you want them to. I won’t say it’s impossible, but it’s something we’d have to carefully consider.

Q62: I’d like to be allow my minions to roam around my house, like they do in the Gold Saucer’s Minion Square.

A62: I’ve mentioned this before, but for minions to walk around the house, they would need to avoid other objects, which doesn’t seem like something we can do with the current housing system. It’ll take some time before we can announce it, but we’re planning a sort of “farm” for them, so please look forward to it.

Q63: Please make the purple trees in Lakeland available as a housing item!

A63: This should be possible. Please look forward to it!

Q64: There was a mysterious singer at the Fan Festival who was wearing a Byakko-themed kimono. When will this kimono be added to the game? I’d even buy it for 20 million gil!

A64: I don’t think this will be added…

Q65: Please add the aesthetician in the Crystarium’s Inn!

A65: We also discussed this during development. As I mentioned earlier, the aesthetician is also not the Warrior of Light’s “personal belonging”, so he can’t travel to the First. There were ideas about having Feo Ul cut your hair, but that requires skills and techniques, so I don’t think that would be possible. Please at least remember the Source when you want to adjust your hairstyle.

Q66: Please allow us to confirm the help text for fairy actions through the scholar actions that activate them.

A66: This will be implemented.

Q67: There were lots of cutscenes in the sidequests this time and it really demonstrated the Quest team’s hard work. Do you have any recommended sidestory quest?

A67: I was very anxious that the faeries in Il Mheg would be a repeat of our experience with the Moogles. I’m glad to see we managed to barely avoid that. The sidequest I recommend players check out is the one about the dwarf that can’t properly greet. Because he’s reluctant to accept himself, he’s unable to understand his own strengths, and it made me really feel that these characters truly live in this world.

Q68: Please set appropriate item level restrictions for leveling dungeons. Currently, it’s possible for players to enter even if their item level is far too low to actually complete the dungeon…

A68: We understand the issue and are discussing it. Simply setting an item level may create new problems, so we’re trying to come up with a different solution.

Q69: With the World Visit system now in place, it’s harder to see a Hunt enemy’s actions due to the number of players, so I would like to see adjustments on display priority. 

Furthermore, the speed in which it gets taken down is much faster now, so it’s harder to join in casually. I would like to see something like Hunts which can be only done with players from Home World players to be considered.

A69: While this may be an issue now, I think it will gradually calm down, so for now please think of it as a festival or something. I think changing it to be Home World-only isn’t the way to go about it and I feel that further adjusting the display priority is impossible.

Q70: I’m looking forward to the alliance raid coming in Patch 5.1 and I’m curious to see what kind of gear we’ll be able to get. Also, would there be any chance that we’ll see weapons as a reward? I don’t mind it being purely for glamour, but I want that katana shown in the art!

A70: Actually, I happened to check the models for the rewards today. I provided some feedback, but they were very well-made. We made the costumes wearable by both genders, so please look forward to it! A katana weapon would be limited to certain jobs only, so we haven’t planned for them at the moment, but we may consider it if highly requested. I think we’ll have a guest with us for the 5.1 Letter LIVE to talk about YoRHa, so please look forward to it!

Upcoming Events:

Shadowbringers Soundtrack

You can visit the official site for the soundtrack here.

You can pre-order the album from the NA store here.
Please note the NA store does not include any of the bonus sleeves listed on the official site.