FFXIV Shadowbringers Guide: Eden’s Gate: Inundation

Eden’s Gate: Inundation is the third encounter of the first 8-man, normal raid content released with Patch 5.01 of Final Fantasy XIV: Shadowbringers. It’s available at level 80 by finishing the Main Scenario Quest Shadowbringers and unlocked by the quest Nor Any Drop to Drink. It can be completed via the duty finder with a minimum ilvl of 425 and rewards tokens of Early Antiquity for each gear type, which can be turned in to Yahl Yal at (10.1-11.5) in The Canopy, Eulmore. Ghul Gul at (26.6-16.4) in Mord Souq, Ahm Araeng will also exchange tokens of Early Antiquity for gear.

For the sake of your fellow players, please remember that this is new content (at the time of this publication). A little friendly explanation can go a long way. Similarly, don’t be afraid to take advice. You may learn something you didn’t know.

Leviathan

Leviathan’s 2 heads will be hitting both the main and off tanks throughout this encounter. You can fall off this platform.

Phase 1

  • Tidal Roar – Arena-wide, unavoidable AoE.
  • Rip Current – The player with the highest hate, hopefully your main tank, will be marked. When the cast finishes, they will be shot with a high-damage blast of water; aka, a tank buster.
  • Temporary Current – Leviathan will shoot an extremely wide linear AoE diagonally across the platform from one of the front corners. Choose one of the corners of safety and get there.
  • Drenching Pulse – At the end of this cast, all 8 players will have a ground AoE circle appear under them. Immediately following, each player will get a travelling circular AoE. One way to handle this mechanic is to stack during the Drenching Pulse cast to cluster the ground AoEs, then spread out with plenty of room for the next 8 circles.
  • Temporary Current
  • Tidal Roar
  • Rip Current
  • Tidal Wave – Places a fount of water at one cardinal direction of the platform. After a short time, the water will push the players across the platform, away from its origin point. Knock-back preventing abilities will work here.
  • Undersea Quake – Observe the placement of Leviathan’s heads. If they are at the outside edges of the platform, move in. Conversely, if they are centered, move to the sides. The boss is about to knock sections of the platform away and the ground indicator is instant, so watching for them is useless. The first Undersea Quake will always be out, the second in, and back and forth until the end.
    • In the case of the platform being split down the middle, you may want to split your party, as well. Having too many players on one side could result in fatal AoE overlap if everyone’s not paying attention.
  • Crashing Pulse – Similarly to Drenching Pulse, all 8 players will drop ground AoEs where they were standing at the end of this cast. Stack up to keep these managed on this smaller platform. Immediately after the ground AoEs, one player will get a stack marker.
  • Tidal Roar
  • Temporary Current
  • The platform reforms.

Phase 2

  • Tsunami – Does an arena-wide, unavoidable AoE and applies the 4 different debuffs to players. These will go off as the buff timers run out.
    • Splashing Waters – Applied to 2 DPS, 1 tank and 1 healer. When these time out, each player will get a traveling, circular AoE.
    • Surging Waters – Applied to 1 DPS, and 1 tank. The two players’ debuffs will have different timers. When these time out, the player will become the epicenter of a knock-back, so be mindful of their placement. If you are the epicenter, place yourself conveniently for your party members.
    • Smothering Waters – Applied to 1 healer. A stack mechanic.
    • Swirling Waters – Applied to 1 DPS. A traveling, donut AoE.
    • Debuff Order:
      • Surging Waters knock-back 1
      • Smothering Waters stack
      • Splashing Waters and Swirling Waters appear simultaneously
      • Splashing Waters conclude
      • Swirling Waters concludes
      • Surging Waters knock-back 2
Due to technical issues, this iteration of the video has no sound. It will be replaced at a later date.

Phase 3

  • Tidal Roar
  • Maelstrom – The boss will place 3 small puddles of water on the floor, but they will grow quickly in size. If you touch them, they will apply Dropsy, but it can be removed with esuna. At the same time, a portal of water will appear on either the left or right of any of the cardinal directions of the platform. Leviathan will dive across the arena from this portal. The puddles and dive will happen twice.
Due to technical issues, this iteration of the video has no sound. It will be replaced at a later date.
  • Tidal Roar
  • Rip Current
  • Tidal Wave
  • Undersea Quake
  • Drenching Pulse
  • Temporary Current (x2) – From one direction, then the other.
  • Tidal Roar (x2)
  • Rip Current
  • Drenching Pulse
  • Undersea Quake

Phase 4

  • Tsunami – This is the same as Phase 2, but on the smaller platform.
  • Temporary Current (x2) – From one direction, then the other.
  • Rip Current
  • Tidal Roar (x2)
  • The platform reforms.

Phases 3 and 4 repeat until death.

Congratulations, you’ve completed Eden’s Gate: Inundation!

Stay tuned for the guide for Eden’s Gate: Sepulture.