FFXIV Shadowbringers Guide: Akadaemia Anyder
Akadaemia Anyder is one of two level 80 dungeons related to, but not directly part of, the Final Fantasy XIV: Shadowbringers Main Scenario Quest (on release). It’s available by finishing the quest Shadowbringers and unlocked by the quest Akadaemia Anyder. It can be completed via the duty finder.
For the sake of your fellow players, please remember that this is new content (at the time of this publication). Many factors may contribute to a player’s efficiency, or lack there of, in running this dungeon, including gear that might be lacking, or job structures that might be new or different. Never be afraid to take a dungeon at your own pace, but for the purposes of this guide, we’re going to be speaking terms of multiple group pulls.
Encounters 1, 2, & 3
1 Engendered Pteraketos, 2 Engendered Monk, Engendered Shark, 2 Engendered Bombfish, 3 Engendered Clionid, & 2 Engendered Danbania
This triple group pull can be hard to manage as one. Split it up if you find it necessary to do so. Mechanics to note:
- Aqua Spear – Linear AoE from the Engendered Shark. It latches to the player with hate and follows them where ever they go, shrinking and growing as needed. Try not to catch your party in this one with any sudden movements.
- Water Spout – Long, thin, conal AoE from the Pteraketos.
- Violent Breach – A large, circular AoE centered on the Pteraketos.
- Acrid Stream – A circular AoE cast on a random player by the Engendered Clionid.
- Raging Waters – A large, circular AoE cast on a random player by the Bombfish.
Once all the mobs are dead, the gate beyond opens.
1 Engendered Pteraketos, 1 Engendered Shark, & 4 Engendered Bombfish
A jump pad will appear after this group’s defeat to take you to the first boss arena.
Cladoselache & Doliodus
Tonight we bring you Cladoselache, with surprise guest: Doliodus! (One shows up later and they swap back and forth).
- Protolithic Puncture – Tank buster.
- Tidal Guillotine – Creates a large, circular AoE centered on the boss. Also does a knock-back.
- Doliodus jumps up onto the battlefield platform and Cladoselache makes their exit.
- Pelagic Cleaver – Long, conal AoE that extends length-wise across the entire platform. Also does a knock-back.
- Tidal Guillotine – While Doliodus is distracting the party. Cladoselache swims the circumference of the platform, eventually stopping to charge an attack. It’s that same Tidal Guillotine move from earlier, but it appears on the edge of the platform in front of where Cladoselache is charging instead. Keep an eye on it, and avoid that area when you notice Clad’ stop to charge. clockwise
- Cladoselache returns and Doliodus retreats.*
- Aquatic Lance – A large, circular AoE focused on a random player. It travels with the player and puts down a puddle that applies both a Leaden and Dropsy debuff when standing in it. If you’re chosen, be kind with your puddle placement.
- Protolithic Puncture
- Pelagic Cleaver – Doliodus has been taking his turn doing laps and stops to charge Pelagic Cleaver, the same attack he did while on land. The length of its conal will span the entire platform from where Doliodus stops to charge, so make sure to move far enough to the sides.
- Doliodus returns and Cladoselache retreats.
- Marine Mayhem – Arena-wide, unavoidable AoE.
- Tidal Guillotine
- Protolithic Puncture
- *The pattern repeats with each swap until one shark dies. Then you deal with the limited mechanics of the second shark until death.
Encounters 5 & 6
1 Engendered Lycopersitcum, 2 Engendered Anemone, 2 Laboratory Garlic, 2 Laboratory Onions, 2 Laboratory Queens, 2 Laboratory Tomatos, & 2 Laboratory Eggplants
The only attacks of any interest here come from the first 3 mobs of this pull.
- Syrup Spout – A wide, conal AoE from the Engendered Lycopersitcum.
- Worst Breath – This is a bad breath clone (wide, conal), applying a Damage Down, Blind, Paralyze, Heavy, Poison, Silence, HP Penalty, and Slow debuff from the Anemone.
Defeating the offending fruits and veggies (and squid relations?) opens the gate.
Encounters 7 & 8
2 Engendered Lycopersitcum, 2 Engendered Snapweeds, & 1 Engendered Cactuar Giant
Mechanics of note:
- Needle Storm – Wide, linear AoE from the Cactuar Giant
This fight will, at times, require you to space out from your party members while dodging things.
- Sap Shower (1) – Large, circular AoE markers that travel with the player will be placed on 2, random party members. This ability has no cast bar.
- Arbor Storm – Arena-wise, unavoidable AoE.
- Extensible Tentacles* – The Marquis Morbol will raise its tentacles, hold them high, and slam them down 5 times. With each slam, the Morbol may turn a sliver clockwise, counter-clockwise, or not at all. If need be, adjust to avoid the next slam. Getting hit by a tentacle slam applies a concussion DoT debuff. After the fifth slam, the boss will vomit from its face quarter, so during the course of your tentacle dodging, make sure you don’t wind up directly in front of it.
- Blossom – All the yellow flowers on the battle field turn putrid and purple, weigh you down, and give you a increased damage taken debuff if you run through them.
- Arbor Storm
- Extensible Tentacles
- Sap Shower (2) – This happens during Extensible Tentacles and the travel AoE is applied to all players.
- Blossom – The other colored flowers switch to the putrid ones.
- Sap Shower (2)
- *Likely repeats from Extensible Tentacles.
Encounters 9 & 10
2 Evil Armor, 2 Engendered Bandersnatches, & 2 Engendered Bombs
Why do they have a creature called evil armor in their lab? They and the bombs do the note-worthy mechanics:
- Noahionto – Area-wide, unavoidable AoE from the Evil Armor.
- Dominion Slash – A conal AoE from the Evil Armor.
- Detonator – A circular AoE centered on the Bombs. They do not die from it.
Encounters 11 & 12
1 Engendered Pegasus, 2 Engendered Bombs, 1 Engendered Soma, & 1 Evil Armor
Mechanics from the mobs introduced on this pull:
- Quasar – A linear AoE aimed at a random player from the Engendered Pegasus.
- Dark Arrivisme – A circular AoE targeting a random player from the Engendered Soma.
Guardian Force Quetzalcoatl
Dodge the lightning, pick up the lightning, run through the lightning, ride the lightning.
- Shockbolt – Tank buster.
- Thunderbolt – Arena-wide, unavoidable AoE.
- Thunderstorm – Each player will be marked with a ring of lightning and several will also be scattered on the battlefield. Try not to overlap your own ring with any on the field or those belonging to your party members.
- Small, blue orbs of lightning will be left on the field after Thunderstorm concludes. These will give a damage dealt up buff to the players that pick them up, but if you leave them for too long, they will buff Quetzalcoatl instead.
- Shocking Plumage – Four AoE cones will project out from Quetzalcoatl’s front, back and sides.
- Winding Current – Quetzalcoatl will fly up and reappear at the south side of the room while placing 4 lightning balls and knocking your party to the opposite side of the arena. As soon as you are able, make your way across the room to the circle of safety under the boss. The balls Quetzalcoatl placed will grow into ever-expanding bubbles that will cover most of the arena and block you from the boss if you don’t move fast enough. Note that the bubbles can expand into the safety circle, so pack in tight.
- Shocking Plumage
- Shocking Plumage (x2)
- *Repeats from Winding Current until defeat.
Congratulations, you’ve completed Akadaemia Anyder!
Check out the guides for the other two expert roulette dungeons: Amaurot, and The Twinning.
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