Dohn Mheg is the second dungeon introduced in the Final Fantasy XIV: Shadowbringers Main Scenario Quests. It’s available at level 73 after completing the quest The Key to the Castle. It can be completed via the duty finder or with the new Trust System.
For the sake of your fellow players, please remember that this is new content (at the time of this publication). Many factors may contribute to a player’s efficiency, or lack there of, in running this dungeon, including gear that might be lacking, or job structures that might be new or different. Never be afraid to take a dungeon at your own pace, but for the purposes of this guide, we’re going to be speaking terms of multiple group pulls.
Encounters 1 & 2
1 Dohnfast Fuath, 3 Dohnfast Anemone, 1 Dohnfast Basket, 1 Crimson Morpho, 1 Cobalt Morpho, & 1 Cadmium Morpho
Most of these enemies attack with a standard swing, but the Dohnfast Basket has a few minor tricks to note:
- Pollen Corona – A circular AoE centered on the Dohnfast Basket. It debuffs the player with a fairly heavy poisons if caught in it.
- Straight Punch – Tank buster style attack.
Additionally, Fuath enemies in this and all other pulls they’re involved in will pick a mob to buff:
- Water Wheel – Increases size and damage output of the Fuath’s chosen mob. Interruptible.
Encounters 3 & 4
1 Dohnfast Etainmoth, 1 Crimson Morpho, 1 Cobalt Morpho, 1 Cadmium Morpho, 1 Dohnfast Fuath, 3 Dohnfast Anemone, & 1 Dohnfast Basket
This pack is almost identical to the first, with the exception of the Etainmoth. It uses:
- Proboscis – A charged tank buster style attack.
Aenc Thon, Lord of the Lingering Gaze
Passed a series of whimsical gates, you’ll find a frog with a questionable name.
- Candy Cane – The return of the squeaky hammer: a tank buster.
- Hydrofall (1) – A circular AoE centered on a random player.
- Laughing Leap – The boss will jump to the small AoE circle in the center of the arena. This prepares him for:
- Landsblood* – Six waves of geysers will appear in various patterns across the arena floor and each geyser will have 3 phases. The first phase is a low ring of water, safe to stand on. The second is an animation of a small geyser, ready to pop. These are no longer safe to stand on, as the third phase is the geyser exploding. The geysers move into their next phase every time the boss smashes down his cane at the middle of the arena. This slam also does minimal, though unavoidable, AoE damage. At times, clear ground that looks like it might be a safe spot, may actually be inside the radius of an exploding geyser, so to handle this mechanic, observe where the low geysers (2nd phase) are, and move to those spots after they’ve exploded in their third phase. Centering yourself on the clear ground left by a recently exploded geyser will safely space you away from any about to blow. Getting hit by an exploding geyser will do damage and throw you in the air.
- Candy Cane
- Hydrofall (2) – This time, two AoE circles will appear.
- An uncast AoE stack marker will appear on one player. Though the mechanic has no indicator other than the marker, the damage is labeled Laughing Leap.
- Candy Cane
- Laughing Leap
- *Confirmed at least one more rotation from Landsblood and likely repeats from that mechanic until the boss is defeated.
Encounters 5 & 6
1 Dohnfast Rowan, 3 Dohnfast Echevore, 8 Honeymakers
This group’s mobs do exactly what you’d expect mobs of these types to do, including:
- Unfinal Sting– A cast, linear AoE from the bees. They tend to do these together, so be mindful.
- Pinecomb Bomb – A circular AoE with a sleep debuff from the Rowan.
- Canopy – A wide conal from the Rowan.
Defeating these sets miraculously causes the tree in front of you to grow a convenient path of leaves to the next area.
Encounters 7 & 8
1 Honeyhunter, 4 Dohnfast Moss Fungus, 1 Dohnfast Fuath, & 2 Dohnfast Rowans
With the addition of the bear type mobs, watch out for:
- Champ – A tank buster.
- Savage Swipe – A cast conal.
Another magical path of leaves leads you on to the boss encounter.
Griaule, the tree wolf, is going to teach you to grow as a person.
- Swinge – A cast conal.
- Fodder– The boss will return to the center of the arena and call down 5 Painted Saplings that will space themselves around the perimeter of the arena. Each will tether to Griaule and each player must stand in 1 tether, leaving only one left on the boss.
- Tiiimbeeer – The boss jumps, causing minor, unavoidable AoE damage.
- Tiiimbeeer – Again, the boss will jump, but this time it will be charged and enlarged from the (hopefully) single tether left on it. But you are, too! If your party has handled the Fodder mechanic correctly, this jump should only do as much damage as the previous, but if the boss had more than one tether on it, this second Tiiimbeeer will do more damage for each tether. If somehow the boss has been charged by every tether, it means death for all.
- Coiling Ivy – Each player will be fettered by a Painted Root. These are very weak and each player should be able to handle their own with ease. It’s important to clear them quickly in case they’re followed by a Swinge, as this one is.
- Coiling Ivy
- Coiling Ivy
- Later pattern unconfirmed, but it only involves these 4 mechanics.
3 Dohnfast Undine
These will appear after you attempt to collect the shell crown and are a very straightforward kill. After their defeat, a bridge of water will form ahead to allow you into the next area.
Encounters 10, 11, & 12
2 Dohnfast Kelpie, 2 Dohnfast Fuath, 2 Dohnfast Undine, 1 Naiad
This group can be difficult to handle as one. You may wish to split it into 10 & 11 (2 Dohnfast Kelpie, 2 Dohnfast Fuath) and 12 (2 Dohnfast Undine, 1 Naiad), or 10, and 11 & 12. The Kelpie and Naiad in particular have a few annoying moves:
- Torpedo – A tank buster from the Kelpie.
- Spring Water – A circular AoE from the Kelpie.
- Scouring Scolding – A cast conal from the Naiad.
- Water Balloon – A circular AoE from the Naiad.
Another water bridge allows you to continue.
1 Dohnfast Fuath, 2 Naiad
Upon their defeat, the final water staircase forms to let you into the boss room.
Aenc Thon, Lord of the Lengthsome Gait
- Crippling Blow – A tank buster.
- Virtuosic Capriccio – A room wide AoE that also puts a bleed debuff on the players. The buff can be removed with esuna.
- Imp Choir – A gaze attack, requiring the player to turn from the boss to avoid being turned into an imp.
- Toad Choir – A conal with no ground indicator. Anyone in front of the boss when the cast finishes will be turned into a toad.
- Crippling Blow
- Funambulist’s Fantasia – All players will be knocked across the room and made to recross by way of a tiny bridge. If you fall off the bridge, you must start again. The goal is to make it back to the boss, who has been hiding inside a shield and casting Finale by way of his Liar’s Lyre all the while. You must reduce the instrument’s HP to 0 to interrupt his spell and return the room to normal.
- Changeling’s Fantasia – Aenc Thon hops to the center of the room to change into a Shade of Fear; a very clear Cuchulain copy from Void Ark.
- Two, uncast AoE circles will center on two random players.
- Corrosive Bile – Shade of Fear will turn to a random player and charge for a moment before unleashing a continuous, conal spew of vomit.
- Two, uncast AoE circles.
- Flailing Tentacles – The boss will lift his tentacles for a few seconds before dropping them in a cross pattern and dealing damage to those under them.
- Corrosive Bile
- Aenc Thon will return to his frog form.
- Crippling Blow*
- Virtuosic Capriccio (x3) – As mentioned before, the bleed can be removed with esuna. In this case, however, since the debuff does not stack with each sequential cast, and the timer simply extends, it’s easier to heal through these than try and esuna everyone.
- Imp Choir
- Toad Choir
- *Aenc Thon will repeat the pattern from Crippling Blow to Toad Choir indefinitely until he reaches 10%. If your group doesn’t power through the last ~10% he will complete the full pattern and again cast:
- Changeling’s Fantasia – It’s been a long fight for the little guy at this point, too, so he messes up his cast:
- If you have the heart to, finish off the froggie. After a short time, he’ll change back into his Lengthsome Gait form and continue the previous pattern.
Congratulations, you’ve completed Dohn Mheg!
Check out the guide for the next dungeon: Qitana Ravel.