Final Fantasy XIV: Shadowbringers Hands-On with Warrior
A couple of weeks ago we had the chance to sit down with an early build of Final Fantasy XIV: Shadowbringers at the media tour. During our time with the upcoming expansion, we had a chance to check out all of the Job changes.
This article is based on play of an in-development build of FINAL FANTASY XIV: Shadowbringers, and content in the final version is subject to change.
Tank Role Actions
Role Actions in Final Fantasy XIV: Shadowbringers will no longer be selectable. Once players obtain the level of the Role Action, it will be automatically unlocked. Depending on the Role, players will have a different number of actions available to them.
Warrior has always seemed like the daredevil of Tanks. Swinging their axe around with reckless abandon, and using self heals and pure HP to power though.The tank ability pruning alongside the loss of the offensive/defensive stance dancing has bummed out a few people in the community, so what is left of the king of swing?
First and foremost, Fell Cleave was so much fun, they gave you a another one. Inner Chaos is a new weaponskill that as of right now is nearly double the potency and will always be a critical direct hit. It is tied to the new incarnation of Infuriate, a charge based ability that regenerates 50 of your Beast Gauge. Also enabled by the new Infuriate is an upgrade to Decimate called Chaotic Cyclone, which in addition to its’ damage, reduces the recast time of Infuriate by 5 seconds. A new weaponskill combo has been added after Overpower called Mythril Tempest. It currently hits a bit harder than Overpower, but also extends your Storm’s Eye damage buff for 10 seconds. In my short time with Warrior at the media event, anything I pointed my axe towards just melted.
In the defensive cooldown department of Warrior there are a couple of new ideas. Nascent Flash is Warrior’s new buff to sling around. When cast, it gives the Warrior a Bloodbath equivalent that also can be shared with a party member. While the Warrior receives the full heal amount each time they deal physical damage, their friendly target receives half of the healing and a 10% reduction in damage for 30 seconds, which is longer than the current recast time of the ability itself. It does however share a cooldown with Raw Intuition, which would put a damper on Warrior main tanks that use it.
The loss of stance dancing is lost on me, as I don’t often play Warrior, however I can’t wait to see the reactions to the new abilities once we get our hands on it in Shadowbringers content.