Final Fantasy XIV: Shadowbringers Hands-On with Samurai

A couple of weeks ago we had the chance to sit down with an early build of Final Fantasy XIV: Shadowbringers at the media tour. During our time with the upcoming expansion, we had a chance to check out all of the Job changes.

You can find our master post about the media tour, and a list of links to each job here.

This article is based on play of an in-development build of FINAL FANTASY XIV: Shadowbringers, and content in the final version is subject to change.

Melee DPS Role Actions

Role Actions in Final Fantasy XIV: Shadowbringers will no longer be selectable. Once players obtain the level of the Role Action, it will be automatically unlocked. Depending on the Role, players will have a different number of actions available to them.

Samurai will have the following Role Actions.


Samurai will be getting a few new toys to play with in Final Fantasy XIV: Shadowbringers. Some are nice changes, while one seems a little more questionable.

The most appealing of these abilities is Tsubame-gaeshi, which will allow you to repeat the last Iaijutsu action you used while giving it an even higher potency.

There’s also a new Kenki ability, Hissatsu: Senei, which is essentially a single target version of Hissatsu: Guren, which means it’ll be a harder hitting attack to cash your Kenki in on if you’re not fighting a group of enemies.

Hagakure is being replaced with Ikishoten, which will give you a straight 50 Kenki every minute, eliminating the need to spend Sen in order to help expedite your Kenki level.

Finally, we come to what is an incredibly odd ability: Shoha. While meditating, each tick will renew a 30 second status timer that can stack up to 5. Depending on the level of Meditation you accumulate, Shoha can do between 50 to 500 potency. This is one of those things that I feel casual players will never touch. However, I can see the more hardcore Samurai out there carefully timing their Meditates between phases in order to make the most out of this ability.