Final Fantasy XIV: Shadowbringers Hands-On with Red Mage
A couple of weeks ago we had the chance to sit down with an early build of Final Fantasy XIV: Shadowbringers at the media tour. During our time with the upcoming expansion, we had a chance to check out all of the Job changes.
This article is based on play of an in-development build of FINAL FANTASY XIV: Shadowbringers, and content in the final version is subject to change.
Caster Role Actions
Role Actions in Final Fantasy XIV: Shadowbringers will no longer be selectable. Once players obtain the level of the Role Action, it will be automatically unlocked. Depending on the Role, players will have a different number of actions available to them.
Red Mage will have the following Role Actions.
You know, sometimes a Job is just perfect when it is created. Red Mage definitely wasn’t, but it was pretty close. Simple, elegant, but with a hidden depth. I was personally a little scared to see what had changed. But, don’t worry, it wasn’t much.
The biggest addition for a lot of players on the cutting edge will be Engagement. This ability shares a cooldown with Displacement and does similar damage, but it doesn’t send you flying backwards into your doom. Now, that has definitely never happened to me, but I know it is a problem so, good on them for addressing it.
I also love the new Veraero and Verthunder, which are both AoEs with more White and Black Mana generation than Impact, but less damage. It is a nice trade off to build mana to use Enchanted Moulinet more often. The most exciting addition to me is the new follow up to Verholy/Verflare in Scorch. This spell is an instant cast that replaces Jolt II when Verflare/Verholy are cast and really packs a punch.
Honestly there just aren’t many changes, and I believe that it is for the best. I think most of the community agrees that Red Mage is in a pretty good place at the end of Stormblood. It might have gotten the small adjustments and additions that it needed.