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Final Fantasy XIV: Shadowbringers Hands-On with Paladin

29 May 2019

A couple of weeks ago we had the chance to sit down with an early build of Final Fantasy XIV: Shadowbringers at the media tour. During our time with the upcoming expansion, we had a chance to check out all of the Job changes.

You can find our master post about the media tour, and a list of links to each job here.

This article is based on play of an in-development build of FINAL FANTASY XIV: Shadowbringers, and content in the final version is subject to change.

Tank Role Actions

Role Actions in Final Fantasy XIV: Shadowbringers will no longer be selectable. Once players obtain the level of the Role Action, it will be automatically unlocked. Depending on the Role, players will have a different number of actions available to them.


Paladin has long been seen as the boring option for Tank. While Gunbreaker will probably woo quite a few career tanks I found myself really loving my short time with Paladin at the media event.

The removal of Sword Oath as an Offensive stance has led a new version of Sword Oath: a stacking buff generated by their Royal Authority combo that is consumed by their new ability Atonement.

This weaponskill packs a wallop and restores MP, giving them yet another MP regeneration option to ensure they never fall below the 80%, or 8000 MP with the new normalized MP cap, requirement for Requiescat.

The other half of their rotation revolves around their Requiescat window of increased magic damage. Holy Spirit is mostly unchanged and will remain their filler during that window, but it will be capped off with Confiteor their incredibly satisfying new AoE nuke that removes the effect of Requiescat. Even though potency numbers are subject to change, I have feeling that Confiteor Direct Critical Hit screenshots will be the new hotness.

While they fell victim to the Tank ability pruning, Paladin is probably still king of mitigation especially when you consider that Sheltron has been changed and now can block multiple hits over 6 seconds for half of the Oath Gauge. The only limiting factor there is that auto attacks are the only way to generate more gauge. Nothing else has changed too much so it will feel familiar to career Paladins.

Paladin is finally leaning into the holy knight archetype that it has long been flirting with. Their rotation will bounce back and forth from physical skills to holy spells that pack a serious punch. While I don’t usually play tanks, I have to say that I really enjoy this take on Job.