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Final Fantasy XIV: Shadowbringers Hands-On with Ninja

29 May 2019

A couple of weeks ago we had the chance to sit down with an early build of Final Fantasy XIV: Shadowbringers at the media tour. During our time with the upcoming expansion, we had a chance to check out all of the Job changes.

You can find our master post about the media tour, and a list of links to each job here.

This article is based on play of an in-development build of FINAL FANTASY XIV: Shadowbringers, and content in the final version is subject to change.

Melee Role Actions

Role Actions in Final Fantasy XIV: Shadowbringers will no longer be selectable. Once players obtain the level of the Role Action, it will be automatically unlocked. Depending on the Role, players will have a different number of actions available to them.

Ninja will have the following Role Actions.


Ninjas are cool. I know it, you know it, we all know it. They were also the masters of support in Stormblood, a fact that led to just about every Raid group wanting one. I personally love the Ninjutsu system and the additions from Stormblood. What happens now that their support is being toned down?

It changes nothing, they’re way too cool. I’ll talk about the elephant no jutsu in the room, Bunshin. This ability creates a copy of the Ninja that performs weaponskills that the actual ninja performs for 15 seconds, costing 80 Ninki and having a recast time of two minutes. As I was writing this, I realized that this means they could copy Death Blossom and the new ability that combos from it Hakke Mujinsatsu, and I really wish I had tried it at the media tour.

Now I am very excited for Bunshin if you couldn’t tell, but I think my favorite change is the adjustment to Kassatsu that turns it into a charged based ability which not only increases the damage of the next Ninjutsu, it can actually change the effect of it. The trait Enhanced Kassatsu upgrades all Katon and Hyoton casts while under the effect of Kassatsu to Goka Mekkyaku and Hyosho Ranryu respectively. The first, Goka Mekkyaku is basically a souped up Katon which has a much higher potency (but do remember those may change). The second Hyosho Ranryu, is a combination of Fuma Shuriken and Hyoton and it looks amazing. It also does a great amount of damage, but looking cool is much better.

In the support department, Ninja has lost its’ ability to manipulate Enmity, which is a bummer, but they keep the always wanted Trick Attack, while adding so many options for damage. Ninja is a Job I have always wanted to try, and now it is definitely happening… Believe it! Ok, I’ll leave, I’m sorry.