GameWatch has released a new interview with the Producer and Director of FFXIV, Naoki Yoshida. In the interview, they discuss various new aspects that are to come in the new expansion, Stormblood.
For the original interview in Japanese, click here.
In regards to the new jobs and balance
GameWatch: Two new jobs, Samurai and Red Mage will be implemented. All of the DPS jobs up until now had some kind of a support skill in their arsenal. Is that not the case for Samurai?
Yoshida: With the battle system revamp, we will be removing the additional skills and introduce a new system called “Role-shared actions”. Not limiting the question to only Samurai; other DPS’ support actions will also be looked into. Many actions that are useful and shared at the moment will be put into the role shared action category. Therefore, it’s better to talk about role shared actions, rather than only Samurai.
GameWatch: This time, you will implement only DPS jobs, and give emphasis on overall population balance rather than the population balance in different role categories. What was the base of your approach in Stormblood?
Yoshida: It has been around 2 years since the release of Heavensward, and the population for different roles hasn’t changed. For example, players who played tank as their main job, ultimately stayed with that role. We think the same will happen in Stormblood with the 2 new DPS. People who played DPS as their main might change it into the new DPS jobs. When talking about sub jobs, it might be different though. We plan on adding more merits when playing tank roles in Instanced Dungeons. As for the leveling process itself, with the addition of the Deep Dungeon, etc., players have much more choice, so I think that will be more popular at the start of Stormblood.
GameWatch: Who’s the Samurai guy in the trailer? Is he the master of the Samurai guild?
Yoshida: His name is Gosetsu and he will appear in the 3.5 part 2 main story scenario. To find out if he’s a Samuari or what role he has in the story, please play the quests. However, he isn’t a guildmaster (laughter)
GameWatch: In the visual art, the only familiar faces that are there are Yugiri and Raubahn. Will we see a completely new cast in the new areas?
Yosida: Unlike Ishgard, which was talked about in the main scenario from 2.0, Ala Mhigo and Doma are under the Empire’s rule, and in one way are isolated from the rest of the areas. So in the new areas, you will meet a lot of new characters and will see completely new stories. It’s true that there will be a lot of new characters, but the members of the Scions, Alphinaud and Alisaie will still have part in the story. Keep an eye on which new characters will appear in Stormblood. We also plan on introducing some of them a bit at a time until the release date.
GameWatch: Are there any other countries except for Doma, Hingashi and the Azim Steppes in Othard?
Yoshida： There are other aspects to Orthard that we haven’t announced, and all of them won’t become clear with the release of Stormblood either. They might appear in the 4.x series, though. But first, be sure to explore Stormblood thoroughly before that!
GameWatch: When looking at the map, the continent that will be implemented in 4.0 has much more surface area than Aldenard. Does that mean that the combined surface area of all the newly implemented areas will be comparable to the surface area of Ishgard and ARR areas combined? Also, will we freely be able to teleport between the continents?
Yoshida: The combined surface area will be about the same as that of Heavensward, but there will be diving and swimming and there are still unannounced areas, so the scale is quite big. And of course, you’ll be able to teleport. But, watch out for the teleport costs… (laugh)
GameWatch: We can see Genbu, Byakko, Seiryu, and Hooh on the map. Will they appear in a series of bosses like the Warring Triad? (Editor’s Note: Hooh is most likely referencing Suzaku)
Yoshida: If there’s any connection… well, that I’ll leave to your imagination at the moment. We also have put new aspects into the updated parts of the map, so players who like lore, please do speculate and discuss.
GameWatch: The city of Kugane seems as huge as Ishgard. Will it be split into multiple areas?
Yoshida: We have split the big cities into two areas up until now, which made navigation and movements quite a pain. This time we have created only one zone, while maintaining the size. We also had some fun with the city, so when you’re done with adventuring, be sure to go around the city and look for those aspects (laugh).
GameWatch: Will Omega be split into Normal and Savage? Please tell me more about the basic aspects and differences from the current raids.
Yoshida: After thorough discussing we decided to stay with the Normal-Savage formula. However, with the release of new jobs, there’s now a higher chance that the items that drop directly won’t be for the jobs of the party members, so we plan on making some changes for the drop system. We also plan on implementing something for players who have finished the 4th tier of the raid in the odd numbered patches. What we will implement exactly, we will tell you at a later time.
GameWatch: There was no talk about the PvP content in the Opening Keynotes. Will the PvP content for Stormblood that you talked about not be implemented in the 4.x series?
Yoshida: We are currently developing the content. I avoided talking about it in the Opening Keynotes as it would require a lot of time to explain due to it involving the revamp of all PvP aspects. However, due to the big cost and the scale of the content, it most likely won’t be released in 4.0, but at a later time. We plan on talking about it at some point before the release of the expansion.