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Video Games Today Through The Eye's of Sony's Shuhei Yoshida

28 Apr 2014

Earlier on this month, Sony Computer Entertainment’s Worldwide Studio president Shuhei Yoshida reflected on his decades-long experience in video games and the gaming industry. Exploring both the past and the present, Yoshida teams with veteran developer Mark Cerny in a talk at the Computer History Museum in Mountain View, CA, which was recorded and is now available for your viewing pleasure!

Before he was President of Worldwide Studios at SCE, Shuhei Yoshida worked on a number of titles. He was the executive producer for Gran Turismo and worked on ICO, Ape Escape, and the Legend of Dragoon, just to name a few. After being promoted to the President of Worldwide Studios in 2008, Yoshida was tasked with overseeing all the first-party software development for the Sony Playstation which included 14 studios around the world. He also played a key role in the development of the PS4 by recommending the next-generation console’s lead designer, Mark Cerny.

Mark Cerny is a true industry veteran. Having worked at many game studios – big and small – his list of accomplishments is nothing to sneeze at. He has worked on Sonic the Hedgehog 2, Crash Bandicoot, Jak and Daxter, the first Uncharted Game and Spyro the Dragon but by far his biggest success is the launch of the PlayStation 4. Described as “a master collaborator” and as “a modern-day Da Vinci, he is not only accomplished as a game designer and programmer, but also as a technologist and Japanese game market expert.

The two video game veterans talk about the evolution of gaming as a social medium, the software, the hardware, and the state of the industry – its contains some juicy bits of info and is certainly worth a watch!