The Crafter’s Corner – Back to Basics: Part Two


Welcome, crafters, to another week of The Crafter’s Corner. On behalf of everyone here at Gamer Escape, I do hope you had a wonderful holidays. Last week, while you opened gifts and stuffed yourself bigger than Good King Moogle Mog, we covered your first steps into the crafting system, and I hope you feel comfortable at this point to start with a little bit more of the advanced crafting techniques at this point. This week, I’m going to help you get geared up, talk a little bit about your abilities and how to utilize them into crafting higher-quality items, and whether or not it’s worth it to have someone put materia into your lower level gear.

Let’s get started.

When it comes to gearing yourself up for levels 1-10, you need to ask yourself three questions: “Will this better assist me in creating high-quality items?”, “How long will I wear this before I’m ready for an uprade?”, and “Should I keep this piece for another class or convert it to save gil on materia?” I asked myself those questions repeatedly throughout my entire crafting career. Depending on the path you’ve chosen and whether or not you’re leveling all the crafting classes to 50, the answer to the final question will vary from crafter-to-crafter. If you don’t see yourself leveling a second crafting class in your immediate future, there’s no point in holding onto any gear – simply convert it into crafting materia and have someone meld it onto your leveling gear. You’ll save gil and be better equipped to craft HQ’s.

One of the quickest ways to check your options on what gear is available to you is to check the market boards (while you’re on your current crafting class) and hit one of the buttons corresponding to the type of gear you’re looking for. The list will display all the gear available to you at your current level, in order from highest level to lowest level, top to bottom.


However, some things that crafters can wear aren’t for crafting, like pieces of gear with “Gathering” and “Perception” – Those are for gathering classes, like Botanist, so skip over those pieces. You will know a piece of crafting gear because it will have “Craftsmanship” and “Control.”
Staying completely “HQ’d” and current with every piece of gear every time you level is a personal choice. All you need to know is what the two (and sometimes three) stats on a piece of gear does.
Craftshmanship affects your progress. For example, if you were crafting a piece of hempen yarn with 1 craftsmanship and used the “Basic Synthesis” ability, your progress bar would increase to 10%, while if you had 10 craftsmanship, using the same ability would increase progress to 20% (percentages used as an example only, not numerically accurate).

Control affects your quality amount. Just like Craftsmanship, the higher your control, the higher your progress in quality. For example, if you’re trying to consistently reach 100 quality on a piece you’re crafting but repeatedly reach only 95, throw on a piece of gear with more quality and you’ll be able to tackle that 5 point hurdle.

The third stat you’ll come across is “CP” – however, it’s not very prevalent on lower level gear. At this point, I’m sure you’re aware that CP (or, Crafting Points) is your “health” bar for using abilities. Some endgame crafting techniques rely heavily on CP, but in lower levels it’s not as vital.
The abilities you gain for levels 1-10 are the same across all crafting classes. We went over “Basic Synthesis” and “Basic Touch” last week, so you should be familiar with those two. The next two abilities you’ll encounter are:



Master’s mend will refill your durability with 30 points. Here’s how this can be a boon for you in lower levels: An item has 40 durability and you want to give it the best chance at becoming HQ. First, you know that this item only takes one “Basic Touch” to complete, so you have plenty of “tries” to finish this item. You start with “Basic Touch” three times, removing 10 durability each time. Once you’ve depleted your durability to 10, use “Master’s Mend” and bring your durability back to 40. That gives you three additional “Basic Touches” for a total of 6 attempts at increasing your quality before you complete your item.

Steady Hand can be vital to completing or increasing quality to any recipe. Each Synthesis and Touch ability has a “Success Rate.”



As you can see, Basic Synthesis has a success rate of 90%, while Basic Touch has a success rate of 70%. Using “Master’s Mend,” for the next four steps, increases these rates to 110% (100%) and 90%, respectively. If it’s a difficult craft, for example, one a few levels above you and you’re having a frequent fail rate, Steady Hand could be the difference you need in completing that craft.

Now that you’re familiar with what the stats on each piece of gear does, you’ll understand the “materia” system a little bit better, due to the fact that the only materia for crafters are “Craftsmanship,” “Control,” and “CP.” If your plan is to level only one class, I’d suggest to not bother with materia very often, only on pieces of gear that will be useful to you for 10-15 levels. You won’t encounter very many pieces of gear that even have materia sockets in lower levels (though, there are a few). However, if you’re leveling two or more crafting classes, throwing materia on gear that has the sockets to do so makes that piece versatile and reusable, over and over, to get your gil’s worth on that piece of gear. The decision on how much work you put into your gear, and how much of a return you want, is entirely up to you.

When beginning your crafting career, you will usually find that the entire process becomes easier over time. The abilities you’ll recieve later in your levels will only make the process less painful. Whether you’re crafting for a profit or crafting for your own leveling purposes, it will always be beneficial to level a crafting class along with your main fighting class, whatever the craft may be. Each crafting class gives some benefit you can take advantage of, whether it’s Culinarian’s food or Blacksmith’s off-hand tools. You’ve taken the first steps to become a true “Builder of the Realm,” and the fun is just beginning.

Have a question you’d like answered in next week’s article? Comment here or e-mail [email protected]