Elemental Magic, Pet Jobs, and Artifact Armor In FFXI’s Next Update

Today on the official forums, Akihiko Matsui made a post outlining some of the things players can expect to see in the next version update.

In the next version update we will be making the job adjustments outlined below.

There are still aspects that have not been finalized, but please look it over as an outline of things to come. Once I have more concrete details I will be sure to share them with you all.

  • Elemental magic adjustments
    We will be making the adjustments outlined here.
  • One-handed weapon status modifier adjustments
    During the version update on March 27th, we performed adjustments so that “The maximum amount of damage dealt based upon the attack-to-defense ratio is now the same for both one-handed and two-handed weapons.” As a next step to this, we will be adjusting the way in which status modifiers are applied.
  • Pet job adjustments
    As long as characters are not increasing in level (fundamentally), pet job levels as well will not increase, so we are making it possible to further enhance pets through the equipment players wear. Below are the different plans we have for each of the pet jobs:

    • Beastmaster
      Addition of new familiar pets
    • Dragoon
      Addition of polearms that have stats to increase the parameters of wyverns.
    • Summoner
      Addition of grips that have stats to increase the parameters of avatars.
    • Puppetmaster
      Addition of animators that have stats to increase the parameters of automatons.
  • Geomancer and rune fencer adjustments
    Addition of artifact equipment, merit points, and limit break quests.

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