As we transition from the game’s current version to FINAL FANTASY XIV: A Realm Reborn, existing game content will be undergoing a number of changes. This post will detail such changes coming to items and the monetary system.
Read on for the details.
Changes to Existing Items and the Monetary System in FINAL FANTASY XIV: A Realm Reborn (10/02/2012)
Note: Company seals and items not explicitly mentioned in this post will not be changed. However, the methods for obtaining these items in FFXIV: ARR may be different.
The planned changes are detailed below.
2. All quest rewards, monster drops, and in-game monetary rewards will be reduced to 1/10 of current values.
3. All repair costs, airship fares, and other in-game service fees will be reduced to 1/10 of current values.
4. Because of changes to game systems, the prices of existing items will change to varying degrees.
5. The maximum amount of gil that a player can possess will not change from 999,999,999.
6. The amount of gil required to obtain certain achievements will be reduced to 1/10 of current values.
7. All gil currently held by players will be reduced to 1/10 of current values.
Example: A player carrying 100,000 gil will only possess 10,000 gil upon release of FFXIV: ARR. However, a chocobo rental fee of 800 gil will be reduced to 80 gil, and an NPC previously selling an item for 1,500 gil will sell the same item for 150 gil. The effective purchasing power of your savings will not change.
Due to rebalancing, the price of some items, rewards and services may not be reduced to exactly 1/10 of their current values. The above should only be considered general guidelines for the changes.
*1 The price of one arrow was originally indexed against the cost of one sword at a rate of 1 to 1000. For example, if a gladius were priced at 200 gil, the equivalent level warped arrows would be priced at 0.2 gil each. However, because decimal pricing is not possible, prices would have to be rounded to the nearest whole number, rendering it comparatively expensive to be an archer. This problem was addressed by increasing all item prices by a factor of ten.
That said, this currency redenomination is primarily intended to reduce the excessively large values used in all transactions. We would like to reiterate that the effective purchasing power of your savings will not be reduced.
Players can remove crystals from their bazaar or transfer them to a retainer, if they wish to keep their excess crystals.
Excess items will not be lost. These items will be temporarily transferred to a special NPC. Items returned from player bazaars will also be transferred to this NPC, if their inventories are full. However, crystals returned from player bazaars to their inventories will be converted to gil automatically, if they exceed the 9,999 per type limit.
Once players make room in their inventories, they can speak to this special NPC to reclaim their items. Please note that this NPC will only return items and will not accept additional items for storage.
Players will not be charged for this service.
Player and retainer inventory capacity will be adjusted as follows:
* Players will be unable to operate bazaars in FFXIV: ARR.
* Items equipped by players will not count towards the 100 item inventory limit.
* The maximum amount of gil, crystals, and grand company seals that can be held by players and retainers will not change.
→ 175 of 200 inventory slots in use.
→ 100 of 100 inventory slots in use (75 items over limit).
→ Player can speak to the special NPC to reclaim their remaining 75 items.
Players are advised to exchange all guild marks and treatises before November 1st, 2012. Upon release of FFXIV: ARR, it will also no longer be possible to receive guild mark refunds for previously purchased abilities.
Special abilities and access to content obtained through key items will not be revoked. Player progress will be tracked through alternative systems.
Example: Chocobo whistles will be removed from game, but players in possession of one will retain the ability to summon their chocobo.
At this time, we cannot comment on how changes to game systems will affect each and every item. However, rest assured that we are dedicated to preserving fairness and equality between players who have obtained these key items and players who have not.
Example: In FFXIV: ARR, all players will have unrestricted access to the city-state aethernets, which will render aetherpasses obsolete. Players already in possession of these passes will receive 40,000 gil in compensation (as per the redenomination, 1/10 of the original purchase price). Players who purchased the aetherpasses with company seals will be recompensed in gil.
Players in possession of the goobbue horn, which is no longer obtainable as of patch 1.23a, will retain the ability to summon the goobbue mount. The mount will remain unobtainable in FFXIV: ARR.
* Arrows will no longer be required to use bows upon release of FFXIV: ARR.
* Consumable throwing weapons will be replaced by non-consumable versions.
* Spearfishing will be removed, and the existing fishing system will be changed. Tackles and lures designed for the new system will be introduced.
* Weathered weapons and tools will remain obtainable.
This change will allow us to create more unique designs for all races, as well as equalize market prices.
* Under these guidelines, a hempen undershirt held by a male player will be automatically converted to a male undershirt.
Gear colors will no longer be included in item names, and gear with different colors will display the same item name.
|Woolen Turban (Purple)
Woolen Turban (Red)
Woolen Turban (Green)
* Under these guidelines, a woolen turban (purple) in a player’s inventory will be automatically renamed a woolen turban.
Gear color will be indicated by icons as follows:
|Heavy Darksteel Gauntlets||Heavy Darksteel Gauntlets (White)||Heavy Darksteel Gauntlets (Red)||Heavy Darksteel Gauntlets (Green)||Heavy Darksteel Gauntlets (Blue)|
|Heavy Darksteel Gauntlets||Heavy Darksteel Gauntlets||Heavy Darksteel Gauntlets||Heavy Darksteel Gauntlets||Heavy Darksteel Gauntlets|
Aside from color, special attributes included in item names will not be changed.
Examples: Woolen turban of casting, woolen turban of intelligence
Additionally, players will not be able to dye the following items:
* Waist gear will no longer be visible in FFXIV: ARR. See below for details.
* These items, while containing colors in their names, have never been dyeable by players. There are currently no plans to alter their icon graphics and names, but this is subject to change.
We have concluded that displaying waist gear separately not only limits the ability of our artists to create new designs, but also complicates the methods used to display equipped gear. Therefore, in order to more efficiently create new gear for players to enjoy, we have decided to merge waist gear graphics with matching gear graphics.
Cobalt plate belt graphics will be added to cobalt cuirass graphics.
Existing waist gear graphics will not be removed from game. However, equipping and removing waist gear will no longer change your character’s appearance.
The majority of gear affected by this change are dated items, which many players continue to wear for aesthetic reasons, despite incurring performance penalties.
In order to preserve this freedom of choice, we are planning to make these items wearable by more, if not all, classes. However, we are still in the process of determining how to best implement these changes.
Recommended level restrictions will still be present in FFXIV: ARR.
* Learn more about content that will be removed from the game.