WAKFU: Foggernauts – Elementary spells

Since this week has been dedicated to the Foggernauts, we have prepared two devblogs that will give you the details about each spell available to this class. Kwoac from the Game Design team also added a few comments and fun facts about how the class was developed! Now, let’s start with the spells in the 3 elementary branches available to the Foggernaut: Stasis, http://staticns.ankama.com/comm/news/wakfu/www/09_2012/carrousel-devblog-branche-1.jpg

Earth and Fire… 

There is even more news heading your way about the new Foggernaut class! Today, we’ll being going into the details about the elementary spells they have to offer. Stasis, Earth, Fire… How will you smite your enemies on the battlefield?

Stasis

As we already know, Stasis doesn’t match any other branch already in game and that means no mastery that can provide resistance to it! Even though the Foggernaut will not be able to boost the damage of this branch, you won’t be able to hide from it! Better be prepared to be covered in Stasis purple…
 
Each spell of this branch applies the Stasified state to its victims. An enemy with Stasified state has an increased chance to have WP stolen from him at the beginning of his turn. The more this branch is used against you, the weaker you become against it. However, Stasis also has a downside: despite the high range of its spells, they can only be cast in a line… Except Aynaloxide.
 
It’s up to you to make sure that you don’t stay the Foggernaut’s line of sight!
   http://staticns.ankama.com/comm/news/wakfu/www/09_2012/coeurdesteamer.png

Heart of Steam

The Fogger thrusts out his chest and really puts his heart into sending his enemies back to their ancestors.

  • 5AP – 1-4 Range (modifiable)
  • Lvl 0: -5 HP, Stasified (+15 Lvl). Critical: -8 HP, Stasified (+22 Lvl).
  • Lvl 100: -174 HP, Stasified (+15 Lvl). Critical: -262 HP, Stasified (+22 Lvl).

 http://staticns.ankama.com/comm/news/wakfu/www/09_2012/rayondestasis.png

Ray of Stasis

The Fogger releases the Stasis stocked up in his claws to inflict some minor damage.

  • 1AP & 1MP – 1-5 Range (modifiable)
  • Lvl 0: -2 HP, Stasified (+16 Lvl). Critical: -3 HP, Stasified (+24 Lvl).
  • Lvl 100: -64 HP, Stasified (+16 Lvl). Critical: -98 HP, Stasified (+24 Lvl).
  • 1 use per target.

 
http://staticns.ankama.com/comm/news/wakfu/www/09_2012/visiondestasis.png

Stasis Shot

The Foggernaut isn’t looking askance at you: he’s just trying to pulverize you…

  • 3AP – 2-7 Range (modifiable)
  • Lvl 0: -3 HP, Stasified (+12 Lvl). Critical: -5 HP, Stasified (+18 Lvl).
  • Lvl 100: -98 HP, Stasified (+12 Lvl). Critical: -147 HP, Stasified (+18 Lvl).

 
http://staticns.ankama.com/comm/news/wakfu/www/09_2012/frappedestasis.png

Stasis Strike

Stasis Strike allows the Fogger to get closer to his target and deliver an almighty punch.

  • 4AP & 1MP – 3-4 Range (not modifiable)
  • Lvl 0: -5 HP, Stasified (+20 Lvl). Critical: -8 HP, Stasified (+30 Lvl).
  • Lvl 100: -195 HP, Stasified (+20 Lvl). Critical: -292 HP, Stasified (+30 Lvl).
  • Gets closer by 1 cell.
  • Cross AoE.

 
http://staticns.ankama.com/comm/news/wakfu/www/09_2012/explosis.png

Aynaloxide

Aynaloxide will certainly send a ripple of two! This gassy mass will leave no target unscathed…

  • 6AP & 1WP – 0 Range (not modifiable)
  • Lvl 0: -6 HP, Stasified (+6 Lvl). Critical: -9 HP, Stasified (+9 Lvl).
  • Lvl 100: -243 HP, Stasified (+6 Lvl). Crticial: -364 HP, Stasified (+9 Lvl).
  • Circle AoE around the caster.

 

Now, some words from Kwoac about the Stasis branch:

“The Stasis branch was a bit of a challenge. We had to balance the effect and the damage of the spells without having any element modification… It was completely unique in WAKFU!

To succeed we had to implement a different progression of the damage compared to the usual spells. That’s why the Stasis spells are weaker at low level but stronger at a higher level.”

Earth

The Earth branch allows you to deal high amount of damage in short range, and on a single target. Bring them in close, and your enemies will cower in fear from mighty hammer blows of the Foggernaut! Also, the Earth branch has its own specificity, Blockades. If you cast a spell on an empty spell, a Blockade will be created. It will stay until the end of your next turn, and it will block the enemy’s movement and sight.
 
Be careful not to cast Blockade on yourself! As mighty as they can be, Foggernauts cannot go through Blockades!
 

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Pummel

The Foggernaut delivers an almighty, vertical hit with his hammer on a target opposite him. An impressive wallop that will flatten your opponent.

  • 4 AP – 1 Range (not modifiable)
  • Lvl 0: -4 HP or creates a Blockade. Critical: -6 HP or creates a Blockade.
  • Lvl 100: -60 HP or creates a Blockade. Critical: -90 HP or creates a Blockade.

 

http://staticns.ankama.com/comm/news/wakfu/www/09_2012/ecraser.png

Stomp

The Fogger powerfully stomps his foot on the ground and crushes his target’s toes. This spell only uses up MP, allowing the Fogger to pull out some interesting combos.

  • 2 MP – 1 Range (not modifiable)
  • Lvl 0: -2 HP or creates a Blockade. Critical: -3 HP or creates a Blockade.
  • Lvl 100: -40 HP or creates a Blockade. Critical: -60 HP or creates a Blockade.
  • 1 use per target.

 

http://staticns.ankama.com/comm/news/wakfu/www/09_2012/alamasse.png

Hammer Time

The Fogger hits his target with such violence that he moves back a cell. Very useful for getting away from a full-on enemy.

  • 5 AP – 1 Range (not modifiable)
  • Lvl 0: -5 HP or creates a Blockade. Critical: -8 HP or creates a Blockade.
  • Lvl 100: -70 HP or creates a Blockade. Critical: -105 HP or creates a Blockade.
  • Pushes the target back one cell.
  • Moves back one cell.

http://staticns.ankama.com/comm/news/wakfu/www/09_2012/choc.png

Shebang

The Foggernaut bangs his hammers together and creates an immense shock wave. It’s best not to get in the way when it strikes.

  • 6 AP & 1 WP – 0 Range (not modifiable)
  • Lvl 0: -6 HP (circle). Critical: -9 HP (circle).
  • Lvl 100: -92 HP (circle). Critical: -138 HP (circle).

http://staticns.ankama.com/comm/news/wakfu/www/09_2012/pilonnage.png

Bombardment

This hammer hit doesn’t inflict a lot of damage but has a 50% recurring chance of being cast again. With a bit of luck, you’ll literally bombard your opponent.

  • 3 AP & 1 MP – 1 Range (not modifiable)
  • Lvl 0: -3 HP. Critical: -5 HP.
  • Lvl 100: -31 HP. Critical: -46 HP.
  • 50% recurring chance of being cast again.
  • 2 uses per target.

 

A few words by Kwoac about these spells:

 “It’s important to keep in mind that Blockades disappear at the end of your next turn. If you don’t plan your actions strategically, you might just block yourself!

There was a lot of balancing issues with Bombardment that created a lot of difficulty for us. We had to fix a limit to make sure your opponent doesn’t get killed in one turn (it had a high chance, but it was still possible!).”

Fire

The Fire branch mainly focuses on damage, and more specifically AoE damage. Whether the enemy comes alone or with its minions, the Foggernaut always has a weapon in its arsenal to welcome them!
 
One of the specialties of this branch is the Brushfire effect. Some spells, when cast on an empty cell, start a Brushfire. This Brushfire stays in game until the end of your next turn. When a character steps in the cell, he will receive damage. Be careful not to burn yourself!
 
The Fire branch lets you choose between quickly burning your opponent with flamethrowers, or surrounding him in a sea of scorching flames
 

 

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Flambé

The Fogger diffuses a streak of flames that flambés everyone in its line of destruction. It will also create a Brushfire just in front of him to dissuade enemies from coming closer.

  • 2AP – 1 Range (not modifiable)
  • Lvl 0: -2 HP or places a Brushfire (-1 HP). Critical: -3 HP or places a Brushfire (-1 HP).
  • Lvl 100: -22 HP or places a Brushfire (-11 HP). Critical: -33 HP or places a Brushfire (-16 HP).

 
http://staticns.ankama.com/comm/news/wakfu/www/09_2012/cracheflamme.png

Flame Thrower

A powerful, fiery blow which will barbecue anything in front of you and leave a sizzling Brushfire behind.

  • 6 AP – 1 Range (not modifiable)
  • Lvl 0: -6 HP (cone) or places a Brushfire (-3 HP). Critical: -9 HP (cone) or places a Brushfire (-4 HP).
  • Lvl 100: -71 HP (cone) or places a Brushfire (-35 HP). Critical: -106 (cone) or places a Brushfire (-53 HP).

 

http://staticns.ankama.com/comm/news/wakfu/www/09_2012/feuardent.png

Blazing Fire

Projects a stream of fire that will bounce between the Fogger’s different enemies. Anybody would think it was alive…

  • 3 AP & 1 WP – 1-3 Range (modifiable)
  • Lvl 0: -3HP, rebounds of -15% or places a Brushfire (-1 HP). Critical -5 HP, rebounds of -15% or places a Brushfire (-2 HP).
  • Lvl 100: -42 HP, rebounds of -15% or places a Brushfire (-21 HP). Critical: -63 HP, rebounds of -15% or places a Brushfire (-31 HP).
  • 2 uses per turn.

 http://staticns.ankama.com/comm/news/wakfu/www/09_2012/ferveurdeflammes.png

Flame Fervor

The Fogger uses his trusty flamethrowers as jetpacks to hurl himself at his enemy, ending up behind it thanks to the powerful impact.

  • 4 AP & 1 MP – 2 Range (not modifiable)
  • Lvl 0: -5 HP, ends up behind the target. Critical: -7 HP, ends up behind the target.
  • Lvl 100: -75 HP, ends up behind the target. Critical: -112 HP, ends up behind the target.
  • Target must be an enemy.

 

http://staticns.ankama.com/comm/news/wakfu/www/09_2012/steampalm.png

Steampalm

A shot of fire explodes in the air and ignites a large area of the battlefield.

  • 5 AP – 5 Range (no line of sight)
  • Lvl 0: -5 HP (circle). Critical: -8 HP (circle).
  • Lvl 100: -65 (circle). Critical : -97 HP (circle).

 

A message from Kwoac about the Fire branch:

 “The Brushfire effect was a direct request from Tot. We had to be very careful concerning its balancing since the monsters don’t try to avoid it! With this in mind, we decided to place an effect on the floor equal to the damage that would have been dealt to the target (it has been now divided by 2).

Blazing Fire also has a little backstory as well. The idea was to make it work like a heal spell that rebounds (Invigorating Word) but with damage. We thought that it wouldn’t be a problem but this spell turned out to be a real pain during our internal testing! Fortunately, we’ve managed to settle it, since.”

 
 
Now you know everything about the elementary spells of the Foggernaut.
 Tomorrow we will tell you all about the Specialties!