Special Re-Balancing Week: Ecaflip, Enutrof, and Osamodas

We’re dedicating a special week to announcing the future class re-balancing efforts that will be done on all 13 WAKFU classes in the next Content Update. We hope that these upcoming changes will make your experience more enjoyable!


 

Before deciding on these changes, the Game Design team took into account all of your feedback in order to define the top priorities. Some of these choices are not neutral, some are expected, and others may raise questions. Balancing, as you know, is a recurring theme in MMOs. It is extremely complex and hard to achieve. We hope these new changes will be consistent with your expectations.

First, good news: the rebalancing will be applied in the next patch, Content Update 1.5.

Second, more good news: we will be offering complete stat rests (spells and specialties/abilities points). This will allow you the ability to change and mold your character to the way you want to play.

Third, even more good news: we will conclude this week with a little surprise…

Starting today you will be able to discover the re-balancing of the Ecaflips, Enutrofs, and Osamodas! We will also have comments by Game Designer Freyrr who will explain the choices made by the team, class by class.

Ecaflip

Water Branch:

  • Rough Tongue: Damage level 0-100 = 2 – 28 (before: 2 – 30).
  • Fleabag: Damage level 0-100 = Steals 2 HP – 22 HP (before 2 – 17).
  • Fleahopper: Damage level 0-100 = Steals 1 HP – 17 HP (before: 1 – 15).
  • Fleeches: Damage level 0-100 = Steals 2 HP – 37 HP (before: 2 -34).
  • Flea Love: Damage level 0-100 = Steals 2 HP – 23 HP (before 2-20).

Explanation: Here we have tried to improve the Water Branch via an increase in the stealing HP spells while also reducing the damage of Rough Tongue.

Fire Branch:

  • Loaded Dice: Damage level 0-100 = 3 – 44 (before: 3 – 38).
  • Craps: Cost 1 AP & 1 MP (before: 2 AP), 2 uses per target. Damage level 0-100 = 2 or 6 – 21 or 63 (before: 2 / 6 -18 / 54).
  • Die Alright: Cost 6 AP & 1 WP (before: 6 AP). Damage level 0-100 = 8 -110 (before: 6 – 76).
  • Dice Roulette: Damage level 0-100 = 10 HP or heal 1 HP – 120 HP or heal 10 HP (before: 5 / 1 – 55 / 10). Does same damage in Critical Hit as in Normal damage. In Critical Hit, the spell will inflict damage on all cells minus the Ecaflip cell.

Explanation: We wanted to upgrade this branch significantly, especially via the spells Dice Roulette and Die Alright. We believe the Fire Branch also has opportunities to gain combo abilities, and this is why we changed the cost of Craps in particular.

Earth Branch:

  • Heads or Tails: Damage level 0-100 = 3 – 6 and heal 1 -3 HP to 52 and heal 3 – 9 HP (before; 3/6 and 1/3 to 22/44 and 3/9). Damage with “God Ecaflip” x1.5 (before: x2).
  • All In: Damage level 0-100 = 1 – 11 (before: 1 – 13).
  • Battle: Cost 4 AP & 1 MP (before: 3 AP). Damage level 0-100 = 6 or heal 1 HP to 86 HP or heal 10 HP (before 3/1 – 40/6). With “God Ecaflip” heals 50% of damage (before: 100%).
  • All or Nothing: Damage level 0-100 = 2 – 25 (before: 2 – 30).
  • Three Cards: Damage level 0-100 = 5 – 80 (before: 4 – 74).

Explanation: For the Earth Branch our main goal was to offer the players new build possibilities apart from the current Eca All In approach.

Specialties:

  • Double or Quits: Damage on Double or Quits level 0-9 = -25% – +25% (before: +0% – +50%). Limited to 2 uses per turn (before: 3/turn).
  • Roll Again: Limited to 1 user per turn (before: unlimited).
  • Paws Off: Limited to 1 use per turn per target (before: unlimited). Application chances level 1-20 = 2% – 30% (same as before but progressing in a more linear fashion).

Explanation: Regarding Roll Again, we have decided that Ecaflip’s Tarot should keep a random aspect, otherwise, with unlimited use of Roll Again the Ecaflip could easily get the God Ecaflip card. We wanted to re-balance that.

Enutrof

Water Branch:

  • Cutting: Damage level 0-100 = 3 – 45 (before: 3 -40).
  • Rascalry: Damage level 0-100 = 4 – 43 (before: 4 -35). Chances to apply “Broke” level 0-100 = 5% – 40% (before: 5% – 35%). Limited to 2 uses per target (before: unlimited).
  • Purge: Damage level 0-100 = 2 – 28 (before: 2 – 20).

Fire Branch:

  • Fusion: Damage level 0-100 = 4 – 56 (before: 4 -48). “Burning” damage level 0-100 = +0 – +50. (Before: +0 – +100). The chance to apply “Immolation” does not change.
  • Meteor: Damage level 0-100 = 3 – 31 (before: 3 – 26).
  • Ember: Cost 2 AP & 1 MP (before: 3 AP). “Explosion” replaces “Burning”. If Ember is used on a mine, 100% chance to apply “Explosion”. “Explosion” damage level 0-100 = 2 – 27. Limited to 2 uses per turn (before: unlimited).
  • Hot Magma: Cost 6 AP & 1 WP  (before: 6 AP & 1 MP). Damage level 0-100 = 8 – 110 (before: 8 – 102).

Earth Branch:

  • Smacker: Damage level 0–100 = 3 – 49 (before: 3 – 46).
  • Shady Shovel: Damage leve. 0–100 = 4 – 69 (before: 4 – 66). 50% chance to steal another MP.
  • Shovel Shaker: Damage level 0-100 = 5 – 70 (before: 5 – 60).

Explanation: We tried to do a general improvement of the 3 branches along with a few touches on the Fire Branch spells, specifically on the states applied and an increase in WP cost on Hot Magma along with a little damage bonus.

Specialties:

  • Treasure Tracker: Level 1-20 = 2% – 50% of Prospecting in bonus damage (before: 2% – 40%).

Explanation: This little boost to Treasure Tracker will give a little help to the elemental damage of Enutrof!

Osamodas

Air Branch:

  • Crobak: Damage level 0-100 = 2 – 28 (before: 2 – 22).
  • Scaraleaf Wing: Damage level 0-100 = 2 – 31 (before: 2 – 28).
  • Whip: Damage level 0-100 = 4 – 40 (before: 4 – 35). Doesn’t double the summon damage, but gives a bonus to all element damage. Has to target a summon to apply the effect. The summon will be inflicted with 20% of the Whip damage. The bonus will be always be applied to all summons present: Level 0-100 = +6% – +80%. Dragon form will not give the “Aerial” state but gives a bonus to the spell damage: Level 0-100 = +2 – +20.
  • Bwork Trump: Damage level 0-100 = 2 – 17 (before: 2 – 12).
  • Feather Tornado: Cost 4 AP (before: 5 AP). Range 1 – 4 (before: 2 – 4). Damage level 0-100 = 3 – 30 (before: 4 – 42). Does not inflict damage to the caster.

Explanation: The improvement of the Whip damage under “Symbiosa” should bring more value to the state. Additionally, the change on the minimum range of Feather Tornado should allow the Osamodas under “Symbiosa” to better seperate itself from hand-to-hand combat.

Fire Branch:

  • General: The bonuses applied are not transferable from the Osamodas to its summons. The summons are now boosted without inflicting any penalty to the Osamodas.
  • Magpie: Damage level 0-100 = 4 – 52 (before: 4 – 44).
  • Gurgling: Damage level 0-100 = 2 – 19 (before: 2 – 16). Bonus to Dodge and Lock level 0-100 = +10 – +50 (before: +5 – +30).
  • Mooing: Cost 4 AP & 2 MP (before: 4 AP). Damage level 0-100 = 5 – 70 (before: 3 – 38). Resistance bonus level 0-100 = +10% – +100% (before: +5% – +30%). Limited to 1 use per turn (before: unlimited).
  • Croak: Damage level 0-100 = 4 – 45 (before: 4 – 40). Bonus to MP level 0-50-100 = +1 MP – +2 MP – +3 MP.
  • Boohowl: Damage level 0-100 = 6 – 80 (before: 5 – 60). Damage bonus level 0-100 = +10% – +120%  (before: +5% – +30%).

Explanation: For the Fire Branch we decided to allow the Osamodas to boost its summons with no penalty to himself, which should improve this branch greatly.

Earth Branch:

  • Skedaddle: Damage level 0-100 = 3 – 32 (before: 3 – 28). Bonus to Dodge level 0-100 = +10 – +100 (before: 0 – 50).
  • Collision: Cost 2 AP & 2 MP (before: 4 AP). Limited to 1 use per target (before: unlimited). Damage level 0-100 = 4 – 52 (before: 4 – 48). Bonus to Lock level 0-100 = +10 – +100 (before: 0 – 50).
  • Savage Anger: Doesn’t kill the creature at the end of the turn but makes the creature skip its next turn, and always gives +3 AP. Damage Level 0-100 = 5 – 63  (before: 5 – 52). Damage bonus at damage level 0 – 100 = +8% – +100% (before: +0% – +50%).
  • Curve: Cost 4 AP (before: 6 AP).  Damage level 0-100 = 5 – 54 (before: 5 – 57). Resistance bonus level 0-100 = +6% – +80% (before: +0% – +50%).
  • Crackler Punch: Penalty to target Resistance level 0-100 = -10% – -50% (before: -1% – 30%). Damage does not change.

Explanation: We wanted to give Savage Anger a real boost to make it more worthwhile without losing summon abilities. Globally, we have decided for a general boost of damage, as well as buffs on the summons. These changes should make the Osamodas more playable in a general manner.

Please feel free to share your feedback with the team by commenting on this Dev Blog. Tomorrow we will discuss the changes for the Sadidas, Sacriers, and Cras!