Resident Evil 6 was at E3 2012 in full force! Complete with crazy people walking around claiming that there is no hope left and the end is here, and even a wall of missing persons. But that’s just stuff around the Los Angeles Convention Center, you probably don’t care too much about that right? You want to know about the game!
On Tuesday I got 30 minutes of co-op goodness with Capcom’s latest entry in the Resident Evil series and it was definitely not what I was expecting, though that’s not a bad thing. I left the demo just as excited for the next installment of the series as I was when I had entered.
Read on to hear my impressions of what I got to check out!
We were given 30 minutes to check out the game, during which I was able to try and finish Leon’s scenario before jumping into the mission staring Chris Redfield. There was also a mission featuring Jake Muller (Wesker Jr.) and Sherry Birkin, unfortunately there’s only so much you can do in 30 minutes.
Leon’s scenario starts out with shooting President Adam Benford… as a zombie. You didn’t think Leon would just go and off a perfectly good POTUS did you? You’re traveling with Leon’s partner Helena around Ivy University until you stumble upon a survivor who’s looking for his missing daughter. You end up finding her and you’re all making your way out in an elevator when the power goes out. Unfortunately for them, complete darkness is the best time for someone to turn into a zombie. Needless to say, the girl and her father aren’t with you after you get out of the elevator. You fight a horde of zombies in a parking garage and the demo ends shortly afterwards.
One of the first changes I noticed was the inclusion of an objective tracker. Similar to Dead Space, this feature allows you to see where you need to go in order to progress your current mission. I also noticed that while I was playing as Leon, I was able to take out a second pistol. Meaning that yes, I had two pistols out at the same time. That was a nice surprise. The last thing that I noticed while playing Leon’s scenario came when I was fighting my way through a group of zombies. I shot down a bunch then proceeded to run towards my next checkpoint when… I stumbled? I stumbled over one of the fallen bodies! It’s a small touch to be sure, and one that could potentially play a somewhat larger role in the game when having to worry about maneuvering and dealing with multiple enemies. On a related note, the enemies in Chris’s mission seemed to explode or fizzle away after I took them down so tripping over them wasn’t as much of an issue.
An interesting bit I noticed after moving on to Chris’s scenario was that the UI’s differ depending on who you’re playing as. They all operate about the same, which is a style somewhat similar to that of the PlayStation 3’s XMB. However they’re a bit different in appearance between the three characters.
Admittedly I skipped the opening cinematic for Chris’s scenario so I would have more time to actually play it. It was about what I expected after playing the more horror driven Leon scenario. Chris’s was all about the action. I was making my way towards a building in China while fighting off armed, but mutated enemies (as seen in previous trailers). There was more ladder climbing and ledge hopping than in Leon’s scenario and the mood was set for more of an action based play through.
And last but not least, one of the more interesting things that I noticed during my time playing Resident Evil 6 was that after taking down some enemies, they would drop an item that I could pick up and acquire skill points for. I have no idea what the skill points will be used for but perhaps there will be some type of upgrade system either for characters or for their weapons.
Resident Evil 6 looks like it’s shaping up to what could be the best in the series. The mix of characters along with the varied gameplay elements is sure to please fans of any game in the series. Make sure to check it out when it drops October 2nd for PlayStation 3 and Xbox 360.