Dev Blog: Maka-what? Makabra!

Makabra items are unique equipment pieces that have lain hidden away from civilization (and the Ogerest’s Chaos) for hundreds of years. Having been buried alongside the skeletons and carcasses of their former masters, the relics began to eventually take on special properties…

Now considered possessed, animated by the souls of the dead, many superstitious adventurers consider them an incarnation of evil, a representation of death itself!

Regardless of how the Makabras evolve as if they too were alive, many adventurers quickly swallow their fear as they realize the true value behind these objects.

DEVELOPING YOUR MAKABRA

Just like Elemental Spells, Makabras evolve through successful combat encounters – after all, how else would you manage to steal souls? And because their experience is based off your own efforts, they’ll grow at the same rate as your spells. All you have to do is be sure to have them equipped, of course (despite popular belief, souls cannot be absorbed through bags and pouches)!

Everything has a limit; Makabras can only hold enough souls as to become level to 100, and no more.

With respect to the game, the purpose of Makabras is to simply add a bit of additional variety to your gameplay, providing a bit of spice in your life.

THE RUNDOWN

  • The experience gain of your Makabra is based on your own combat experience.
    Your Makabra will never be a level higher than you.
  • Experience will be divided when wearing several Makabras at once.
    Having more than one active Makabra will slow down the profession of all.
  • Only equipped Makabras can grow.
    Keeping them in your inventory is not enough! They must be worn to be active.
  • Your own experience gain is not lowered by an active Makabra.
    Makabras have their own experience pool, based on the spell experience rate.

THE PREVIEW

Here’s a peek at some of the fascinating Makabras you may find in the boutique!

All the bonus are unlocked at each level gained through a linear progression curve:


Great Makabra Sword (EARTH)

Level 1: Damage of 4 HP, bonus of +1 HP

Level 50: Damage of 25 HP, bonus of +75 HP, +10 Initiative, +2% Critical Hits, +10 Damage (all)

Level 100: Damage of 50 HP, +150 HP, +20 Initiative, +4% Critical Hits, +20% Damage (all), +1 AP

Makabra Wand (WATER)

Level 1: Damage of 4 HP, no bonus

Level 50: Damage of 20 HP, bonus of +37 HP, +5 Initiative, +10% Heals

Level 100: Damage of 40 HP, bonus of +75 HP, +10 Initiative, +20% Heals, +1 AP, +1 Range

Makabra Staff (FIRE)

Level 1: Damage of 4 HP, no bonus

Level 50: Damage of 20 HP, bonus of +37 HP, +5 Initiative, +2% Resist (all)

Level 100: Damage of 40 HP, bonus of +75 HP, +10 Initiative, +5% Resist (all), +1 AP, +1 Mechanics

Makabrabo (FIRE)

Level 1: Damage of 5 HP, +1 HP

Level 50: Damage of 25 HP, bonus of +60 HP, +7 Initiative, +2% Critical Hits, +5% Damage (all)

Level 100: Damage of 50 HP, bonus of +120 HP, +15 Initiative, +4% Critical Hits, +10 Damage (all), +1 AP, +1 Range, +1 Mecanics

Makabrakfire Ring

Level 1: Bonus of +1HP

Level 50: Bonus of +50 HP, 5% Rebound

Level 100: Bonus of +100 HP, 10% Rebound