Materia: A Matter of Mystery

An industrial revolution is at hand in Eorzea. It comes to us not as fantastical vessels that soar the skies; nor is it some new source of energy that powers our machinery and propels our ships to distant shores. Nay, dear readers—this revolution takes the unlikeliest of forms: synthetic stones called materia.

Read on if you would know more.

Living in a Materia World

Melded to gear, materia is said to imbue the bearer with enhanced powers, ranging from herculean strength to imperviousness to torrid flames. It takes not a scholar to see that the advent of materia will change our way of life—even how we wage war.

 

Yet whence came these stones of such power and versatility? The answer will at once shock and amaze: materia is born of trusty old equipment that has seen better days.

Without further ado, let us examine the origins and uses of materia, that the shroud of mystery surrounding it might be lifted.

The Origin of Materia
That the revolutionary technique for the creation and application of materia was brought to Eorzea by the goblin geomancer Mutamix Bubblypots is a well known fact. The truth behind the origin of the stones, however, remains the subject of heated debate. Some believe that materia is advanced military technology painstakingly appropriated from Garlemald, while others speculate that it was born of Near Eastern wisdom that had long slumbered within the ancient tomes of the Great Library.

 

Though the origin theories are many, all are agreed that, at some point in time, a fraternity of goblin scholars calling themselves the Illuminati acquired the secrets of materia. Governed by a code of secrecy, the coterie jealously guarded the knowledge. However, they were ultimately betrayed by one among their own—aye, Mutamix. Resolving that materia should be allowed to benefit all folk rather than remain the curio of a select few, Mutamix proceeded to propagate the secrets of the craft to adventurers. And so it was that the age of materia dawned over Eorzea.

The Makings of Materia
The production of materia requires an apparatus known as a materia assimilator, which adventurers can use to transform to materia equipment with which they have achieved full spiritbond—the measure of an object’s aetheric alignment with a person. The assimilator works by reducing gear to its aetheric state, which it then crystallizes into a substance not unlike a gemstone in appearance. Thus is materia created.

 

As might be expected, different items produce materia of varying properties. For instance, the gladius, a tool of war, houses the dual aetheric energies of a slashing weapon and its wielder’s desire for victory; from it materia that grants enhanced vision can be created.


* The same gear does not necessary convert into the same materia. Although certain trends may be observed in the transformation, adventurers can expect materia of varying types and potency to be created from the same item.

Materia comes in four degrees of potency, indicated via numerals (I-IV).

Sample Materia
Intelligence: Increases intelligence
Ironman’s Will: Increases strength and vitality
Fire: Increases the power of fire-based attacks
Sagacious Aim: Increases magic critical hit rate
Enhancing Gear with Materia
Materia can be attached to equipment, thus strengthening it, by using an apparatus called a materia melder. For instance, attaching a heavens’ eye materia to an iron spatha will imbue the latter with a bonus accuracy attribute. The melding process requires the use of a compatible catalyst item.

 


* In order to attach materia to a certain piece of equipment, Disciples of the Hand must fulfill the class and level requirements for crafting it.
* Catalyst items are obtainable through gathering only.
* It is possible to have equipment purged of materia by paying a fee in gil to certain NPCs. Be warned, however, that any purged materia will permanently be lost.

 

The Dark Side…
Much remains unknown about materia and its full potential. There are dark whispers, however, that tell of a forbidden branch of the craft that leads to power beyond imagining…but only at great cost.

* The following thread located under “Updates” in the Official FINAL FANTASY XIV Forums has been updated:

[dev1017] Materia crafting system (name tentative)

* This feature, planned for patch 1.19, is still in development, and therefore subject to change.

  • Patch 1.19 will see the introduction of the materia system. A new attribute called “spiritbond” will be added to gear, which will appear as a percentage value. Items with which the player has achieved full spiritbond can be transformed into materia and subsequently used to enhance equipment.
    • Spiritbond A player’s spiritbond with an item increases through use. Specifically, spiritbond increases as players battle, gather, or craft while equipped with the item in question. An item’s current spiritbond value can be examined via the inventory display.
      * Selling or trading an item resets your spiritbond with it.
    • Creating Materia Creating materia requires the “materia assimilator” key item, an apparatus which can be obtained via a quest available to players level 18 or above.
      * Certain gear cannot be converted into or enhanced with materia.
      • Materia Players can convert gear into materia by using the abovementioned materia assimilator. There exist diverse varieties of materia, each granting different benefits. Materia further comes in four tiers of potency, indicated via Roman numerals (I – IV).
        * Gear is permanently lost upon conversion to materia.
        * The same gear does not necessarily convert into the same materia.
        * Players can freely trade and sell materia.
        • Sample Materia
          Intelligence: Increases intelligence
          Ironman’s Will: Increases strength and vitality
          Fire: Increases the power of fire-based attacks
          Sagacious Aim: Increases magic critical hit rate
    • Attaching Materia Attaching materia requires the “materia melder” key item, an apparatus which can be obtained via a quest available to Disciples of the Hand level 18 or above (with the exception of culinarians and alchemists). The apparatus allows players to attach one piece of materia per item.

      Players who have met certain requirements can obtain the more advanced ”augmented materia melder,” which allows the attachment of up to five pieces of materia per item. Players can never fail to attach the first piece of materia. However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item. * In order to attach materia to a certain piece of equipment, Disciples of the Hand must fulfill the class and level requirements for crafting it.
      * It is possible to have others attach materia on your behalf, as long as the gear you wish to enhance is tradable.

      • Catalyst Items Melding materia requires the use of catalyst items such as carbonized matter, germinated matter, and calcified matter. There exist several varieties of catalysts, each of which is suitable for use only on certain materia.
        • Obtaining Catalyst Items A new ability will be implemented which will allow Disciples of the Land to find and obtain catalyst items. The ability can be learned via a quest available to Disciples of the Land level 18 or above.
    • Purging Materia It is possible to have equipment purged of materia by paying a fee in gil to certain NPCs. Be warned, however, that any purged materia will permanently be lost.
      * The purging process does not destroy gear itself.
      * Only NPCs can purge materia.