Exclusive Interview With Naoki Yoshida: 1.18 And Beyond!
Recently we got a chance to shoot some questions over to Naoki Yoshida! We ask about some of the content coming up this week in Patch 1.18 and we also get a few juicy bits of information regarding Patch 1.19 and 1.20. Airships and Hamlet content is coming!
Check out our exclusive interview after the break.
Gamer Escape: There has been a rather obtuse trade-in system for guildleves in place since launch, where players can trade in complete leves in order to increase rewards on future leves. Will this system be revised and/or removed with the upcoming changes to the guildleve system?
Yoshida: I touched on this in the 12th Producer Letter, but we plan on making various adjustments and refinements to the entire guildleve system. We are also currently looking into whether to make adjustments to the specifcations that you brought up.
Gamer Escape: Thus far the hamlets near each city have remained unused. Will there be quests and content added to these locations along with the new quest hubs that have been mentioned?
Yoshida: Yes, we plan on implementing content centered around these areas, with the current aim being patch 1.20.
Gamer Escape: The action bar in the auto attack video looks different. What kind of changes have been made? It has also been mentioned that players will be able to view all three action bars at once. When can we expect this addition? And will it be optional?
Yoshida: In patch 1.18 we will be changing it so that the action bar is always visible. Through the use of commands it will be possible to toggle between visible/hidden at any given time. Recast timers will also become visible. We are planning on addressing being able to view all 3 action bars at the same time separately.
Gamer Escape: An auto-attack system often means that haste gear, or gear reducing delay of the auto-attack, becomes of paramount importance to players seeking to maximize their DPS, leading to an imbalance in demand for gear. How, if at all, will this be dealt with?
Yoshida: I believe you are referring to the possibility of having a much higher DPS via haste, but we will be looking into adjustments for skills and abilities as a whole, not just equipment. However, we will be looking at the balance carefully so that it doesn’t become such that you become the strongest DPS simply by lowering the delay of your attacks.
Gamer Escape: How often will players be able to access the instanced raids? If not a specific time frame, how does the development team view these raids? Are they activities that will be frequently accessible? Or are they rare events that will require work in order to access such that attempting them will be done infrequently?
Yoshida: In order to take on an instanced raid for the first time, you will need to be offered a special quest. Once that quest has been completed, you will be able to take on that instanced raid again without needing to fulfill any quest-related requirements.
Gamer Escape: How will instanced raid rewards work? Since a specific sized party is required to enter, will each party member receive the same rewards? Or will there be a loot pool, requiring multiple runs to get items for each party member?
Yoshida: The main method will be by loot pool distribution, however, there are various mechanisms in place, so please actually try it out and see for yourself! :)
Gamer Escape: Currently each class has a guild where they can use marks to upgrade their class etc. How will the new Job System tie into the guilds?
Yoshida: The methods of upgrading your class and the methods of upgrading your jobs will follow different paths. We plan to make it so guild marks do not exert a direct affect on jobs. For jobs, we plan on upgrading them via quests known as specialized trials.
Gamer Escape: You have mentioned that jobs are focused on party use. Are there any current plans on assisting with party creation, such as search features, search comment, or auto-grouping?
Yoshida: Yes, we are planning to adjust, enhance, and add new features.
Gamer Escape: Are there any details you can share with us about the Materia system? Any idea which patch it will appear in? Is this system intended to be in use at all levels?
Yoshida: The materia craft system is scheduled to be implemented in patch 1.19, and it seems like we have pretty much decided to go with the name “materia craft.” :) We will be forthcoming with more details in upcoming Producer Letters, on the Forum, and on Topics soon!
Gamer Escape: What can you tell us about how recipes will be reworked in 1.19?
Yoshida: We will be revamping the materials necessary for recipes to be more in line with the rank of the produced item. Also, we will be simplifying the system by reducing the amount of parts to create some of the more complicated items, and as a result of this change, we’ll see more stimulation of the economy. Keep in mind that the changes were designed in order to compliment and balance the consumption of items relating to the materia craft system. We are also considering creation of a system where crafters can create equipment with different stats from similar recipes.
Gamer Escape: What happened to the recipe book idea that would store recipes of items we’ve crafted and learned via a leve? Is this still planned?
Yoshida: The first steps that we’re currently discussing would be the introduction of a way to confirm recipes through NPCs. Following the implementation of that, we plan on making it possible to confirm recipes from within an interface itself.
Gamer Escape: With changes being made to recipes, it seems a major overhaul to food (as a system) is needed as well. Will food effects be easier to understand or at least simplified to make it easier for Culinarians to sell their wares?
Yoshida: The first change we’ll be making will be to display the effect of food directly in the item help text.
Gamer Escape: We’ve heard that there may be some additions to transportation coming in 1.19. What can you tell us about that?
Yoshida: We are planning to add airships that you can use to travel between city-states as well as chocobos that you can ride freely. We’ll be releasing more information on Topics, the Producer Letters, and on the Forum soon!
Gamer Escape: We’ll finally able able to map the arrow keys to the camera! Which patch can we expect this in? What other kind of adjustments to key mapping are going to be made?
Yoshida: We are currently working on implementing this. Please wait just a bit longer!
Gamer Escape: Having the ability to move the various elements of the UI is great! However, there is one part you can’t move- the window that displays NPC dialogue. Any chance of having that made movable in the future? I can never have anything in that position on the screen since the NPC window is transparent, it makes it hard to read if i have something behind it.
Yoshida: We are working on this alongside the other user interface fixes and I can say that we are planning to make this possible in the future. However, it will take some time so please understand that it’s something that will be released down the line! Sorry to make you all wait for it.
Gamer Escape: Anything else you want to let the community know about what we can look forward to seeing in the future?
Yoshida: Beginning with patch 1.18 the amount of content being introduced will steadily increase and the realm of Eorzea will begin seeing drastic changes. The results of the New Year survey as well as the mysterious prophecy will also begin to manifest, so please look forward to it! :)
Thanks, as always, for your continued support of FINAL FANTASY XIV!
Lots to look forward to in the next few patches! Let us know what you think on our forums!