As has been previously mentioned on The Lodestone, patch 1.18 will mark the commencement of major battle reforms. Today, we would like to apprise you of the main adjustments that will accompany auto-attack, the feature that will spearhead the effort to improve the battle system.
Read on for the details.
Auto-attack will be implemented for Disciples of War and Magic only, and will take the form of a melee attack for all applicable classes. For instance, archers will strike with their bare fists, while conjurers and thaumaturges will deliver a blow with their equipped weapon.
The stamina gauge will be abolished with the introduction of auto-attack. Consequently, certain actions that have been dependent upon the stamina gauge will either have their effects revised, or be made to affect attack delay. Below is a list of main adjustments being planned.
Auto-attack functionality will be prioritized in 1.18. Changes such as battle algorithm revisions, attack motion diversification, and peripheral motion tweaks are scheduled to take place in 1.19 and subsequent patches.
Actions Obtainable via Quests and Guild Marks
View the auto-attack video that accompanied the Letter from the Producer, XI.
Peruse the Battle Reform Blueprint as composed by lead battle planner Akihiko Matsui.