Patch 0.306: The Newer Dimensional Shop

A new patch has arrived! On the agenda: balancing of existing classes, new national laws for governors, new features for the enterprising merchant and of course much more.

Discover the full patch notes for Version 0.306 of WAKFU!

Classes

General

  • Ability and Characteristic Points have been separated. As a result, 5 Ability Points and 5 Characteristic Points are now issued per level up.
  • The point cost of all Abilities and Characteristics have been revised.
  • Abilities description has been modified.
  • Ability Points of existing characters have been reset.

 

Ecaflip

  • Swiftness of Ecaflip’s bonus becomes “Rate of Critical Hits +50%”.
  • Sixth Sense: Passive spell merged with “Hands off”.
  • Croupier: New spell! The Ecaflip can hand tarot card out to either allies or enemies. When a card has been given, another is generated. The effect of the distributed card lasts for one turn.

 

Enutrof

  • Enutrof Blessing: Chance of dropping specialty has been increased.
  • Meteor: Damage has been increased and target takes higher damage if affected by the “Bound” state.
  • Firedamp Explosion: Damage has been increased while on a mine.
  • Mortal Sling: Damage increased; now applies “Incurable” state; cost has been modified.
  • Mass Clumsiness: Cost has been modified.
  • Phorzerker: Cost has been modified.

 

Sacrier

  • General: Sacriers now gain 7 Health Points per level instead of 6.
  • Attraction: Range has been modified.
  • Kill: Increases Angrrr levels.
  • Punishment: Applies level 4 Angrrr.
  • Rocky Foot: 3% damage Bonus dependent on consumed Angrrr.
  • Burning Blood: Now applies a superior “Scalded” state.
  • Crackrock Hit: 10% chance of applying the “Nasty” state.
  • Sacrifice: Applies “Nasty” state to caster.
  • Colonnades: Cost has been modified.

 

Combat

  • Enutrof, Sacrier and Xelor Gostofs’ have had their spells adjusted to fall in line with recent class changes.
  • Incurable State: Increased from 1% Healing Resistance and Health Point Gain to 10%.

 

Ecosystem

  • Combined seeds have been removed. Simple seeds will allow the generation of combined monster groups, dependent on the species that naturally inhabit the zone.
  • Fish resources have been amended. Evolution is now similar to that of other harvesting professions with a unique level associated to each resource.
  • The appearance of the Royal Piwi has been made more frequent.
  • Gobballs have moved into Bonta’s Kara Meadows, pushing the Prespics into Cania Plains.
  • A new shady character has been spotted in the Miss Ugly marshes: Sweeny Toad!

 

 

Politics

  • Two new laws have been added – Opposition and Unique Party. According to the Book of Tyrannical Law, Article 1, it is strictly forbidden to stand or vote against the current Governor in an election.
  • The first two Citizen Rights actionable by the Governor have made their debut:
    • Charity: +10 Citizen Points for donating 100 or more kamas to a public receptacle.
    • Militancy: +3 Citizen Points for every citizen who votes for the current Governor.
  • Revised international relationships:
    • A foreigner visiting a neutral nation becomes an Outlaw upon violating the local laws instead of acting upon the ecosystem.
    • A foreigner visiting an allied nation gains or losses Citizen Points with regards to local laws.
  • Every national role can utilize an associated uniform.
  • Xenophobia law has been altered. It is no longer possible to lose Citizen Points if attacking a neutral foreigner or ally if they are an Outlaw/Law-Breaker.

 

 

Haven Bag

  • Haven Bags are now automatically furnished with a Display Shelf, replacing the Small Barda Window.
    • Merchants are able to highlight flagship products outside the bag through the mouse-over tooltip.
    • Used exactly like a standard window in which it has three sale slots.
    • Display Shelf cannot be destroyed, traded or crafted.
    • Existing characters can obtain a Display Shelf through the Gift interface.
  • Purchasing items from a Haven Bag without entering is now possible.
  • The bag’s outward appearance can now be changed from the Control Console.

 

 

Interface

  • Tooltips for characters, monsters and resources have been standardized.
  • System Message (level up, nation notifications, etc.) delivery has been redesigned to minimize gameplay interruption.
  • Right-clicking certain System Messages now allow the corresponding interface to open.
  • The emote window has been redesigned in preparation of new additions.
  • States interface (heart) has been revised.
  • Spell descriptions now may contain an icon symbolizing if its range can be modified.
  • The detailed number of planted/harvested/cut resources and revenues now join the Professions interface, formerly located within the Passport.
  • The “See linked up recipes” icon in the Professions interface becomes grayed out if no recipe exists.
  • The shortcut to place any element onto the hotbar has been changed to “Alt+Left-Click”, regardless of element.

 

 

Audio

  • Added effects for the Xelor and Sacrier classes.
  • Added verbal battle audio-bits for all classes.
  • Added a sound effect for the emote “Eat” while sitting.
  • Added sound effects for the “drawing water” animation.
  • Added music and atmospheric sounds for Gobball Dungeon baseedts.
  • Added atmospheric sounds for the Shukrute Dungeons.
  • Added atmospheric sounds for the Amakna and Bonta Harbors.
  • Mixed and improved effects for Robber, Dripple and Crow families.

 

Bug Fixes

  • Radial Menu law feedback no longer displays your own laws while visiting a foreign nation.
  • Applicable law information has been added to the tooltip of resource actions.
  • An Outlaw’s reputation now precedes him when visiting allied nations and territories.
  • Untimely notices of law changes have been addressed.
  • Wooly keys now drop as intended in Bonta.
  • The Hammle mark no longer gives Steps until the end of the battle, and instead only until the end of the beneficiary’s next turn.
  • “K’mir” stabilizes the target correctly when thrown by a doll.
  • Xelors can move easier from an hour tile to another for only 1 Movement Point.
  • Xelors can no longer use the dial to teleport if affected by a  “Stabilized” state.
  • Xelors can no longer use the dial to teleport to a tile they are already occupying.
  • Xelors die correctly upon reaching 0 Health Points.
  • Withdrawn/gained Steps by Hammhour can no longer be infinitely accumulated.
  • The Xelor’s Dial disappears without costing Wakfu Points if the caster is not located on an hour tile.
  • “Mass Clumsiness” and “Prime of Life” have been revised.
  • “Seismic Shovel” applies the “Bound” state on the entire line.
  • “Higgledy-Piggledy” steals Movement Points correctly.
  • “Battle Training” level 4 correctly gives 25% bonus to resistances.
  • Mines increase the chances of gaining or loosing Movement Points in addition to the the drop of Enutrof pouches.
  • Enutrof’s mines are no longer detectable by other classes through tooltips.
  • “Death Refusal” and “Blood Pact” have been revised.
  • Certain spell particle effects no longer persist after combat has ended.
  • Certain tooltip locations were revised.
  • “Guardian” and “Soldier” states could not deactivate if the badge was removed. This has been addressed.
  • Haven Bag locks have been modified; locks should no longer vanish.
  • Sounds of several Robbers have been revised.
  • Character steps are clearly audible during battles.