As has been previously announced, 1.18 will usher in new battle content in the form of instanced raid areas—forsaken domains wherein parties attempt to cut a path through hoards of fell foes.
The Thousand Maws of Toto-Rak
Named for the thousand-mawed beast of Padjali legend—and in turn lending its dreaded moniker to a bygone warden of exceptional infamy—the endless cells of this notorious dungeon once held such heinous criminals as poachers and arsonists. Deemed barbaric and unworthy of Gridanians, Toto-Rak was abandoned and sealed three decades ago, its labyrinthine network of tunnels and shafts now given over to feral beasts.
The Dzemael Darkhold
|Formerly an expansive system of natural caverns, the Darkhold was established when Count Dzemael of Ishgard recognized its potential as a subterranean fortress in the war against dragonkind. Work has since been ongoing to prime its vaulted chambers and rocky passageways for military purposes. Recently, however, word has arrived by way of leaked intel that troops of foreign origin have seized occupation of the Darkhold for an as-yet unknown end.||
|The Thousand Maws of Toto-Rak||The Dzemael Darkhold|
|Class/rank requirements||Disciples of War or Magic
rank 25 or higher
|Disciples of War or Magic
rank 45 or higher
|Party requirements||4 members||8 members|
|Time limit (earth time)||60 minutes||60 minutes|
|Entrance location||Silent Arbor, Tinolqa||Dragonhead, Coerthas
|Requisite quests||Imperial Devices (Gridania)
Imperial Devices (Limsa Lominsa)
Imperial Devices (Ul’dah)
|Into the Dark (Gridania)
Into the Dark (Limsa Lominsa)
Into the Dark (Ul’dah)
An array of rich rewards awaits dauntless adventurers who would brave these forsaken domains, and can be obtained by vanquishing formidable foes, fulfilling certain conditions within the area, and, of course, plundering treasure chests.