Eorzeapedia wasn’t the only website attending this year’s E3 with an eye on the upcoming Final Fantasy XIV.
Several other media sites were there, and they also got some hands on time with the latest build of the game as well as a chance to sit down with FFXIV Producer Hiromichi Tanaka. Now that everyone has posted their information we’ve thrown it all together in an easy to read list. Below we have videos, interview summaries and links to hands on experiences.
If you haven’t already, make sure to also check out our exclusive interview .
Additionally, you can also see all of our E3 2010 posts here .
Source 1 , Source 2
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Aware of slow battle system before the alpha stage so they were working on the beta system at the same time
Jumping is not something they feel is necessary. “Even if you jump around nothing is going to happen”
Looking to allow users to have add-ons for the User Interface
Source
After you learn or acquire an ability, you can change weapons (classes) and still have access to them to create a unique character.
Source
Alpha period over within the next week or so
Beta to begin in about one month if all goes well
Ambient Occlusion (new shading method) will be optional for users as it requires more processor power
Beta will have options for players to customize graphic settings
PS3 UI customization somewhat limited compared to PC. FFXI-like settings to allow for customization
Not looking into voice chat
Source , Translation
Plans to include a macro palette to combine messages with actions
weapon and armor degradation will be in the beta
Retainer NPCs to bazaar your goods while offline in beta
Cross-regional 24 hour servers around the start of beta
Currently running 10 alpha servers
Source , Translation
Square Enix is considering a discount for those who wish to play FFXI and FFXIV at the same time
Source
Planning to introduce other uses for Chocobos at a later time
A max of 30 abilities can be attached to the action bar
Cut Scenes will be “more involved” than in Final Fantasy XI
Hands on experience (see link below)
Source (Interview) , Hands On
Auto Translate system will be in Final Fantasy XIV
Still investigating possibilities of 3D
Aiming PC requirements at more powerful machines for long term enjoyment
Source
High end, class specific armor
Higher level Linkshell system called a “Company”
No real currency for in game currency exchanges
Source
Updates will be released about every 3 months
Companies can “level up”
Companies will have real-estate to call their own
No porting work being done for Xbox 360. They are “still investigating” the possibility of bringing FFXIV to the Xbox 360
Source
Female Highlanders were originally going to be playable
Chat filters will be in beta
Battle Regiments can affect multiple enemies
Source , Translation
FFXIV will be making the most of PSN functionality including trophies
Interested in possible PlayStation Move use for FFXIV, however no current plans
Source
Chating is hard while in combat, macros will be used for communication
Beta takes less processing power than the alpha build
Source , Translation
Final Fantasy XIV will support multiple displays on PC
PS3 version locked at 720p. PC can run up to 1080p
Interview , Hands On
20% of world in beta (like 5 kilometers)
30 day subscription model, pricing unknown
Source
Hands on experience (see link below)
Hands On
Hands on impressions (see link below)
Hands On
3D impressions (see link below)
Hands On
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