Back in November, we heard rumblings that a console version of Resident Evil: Relvations might be on its way. Today, Capcom officially announced that Resident Evil: Revelations will arrive on PlayStation 3, Xbox 360, Wii U and PC on May 21st for North America and the 24th for Europe. Prior to previous thoughts that this may be a digital only title, Revelations will be available both at retail and digitally on all platforms. The game will be available digitally for PS3 and PC on May 21st with Xbox and Wii U to follow.
The console version will feature a new enemy, an extra level of difficulty and improvements to Raid Mode including new weapons, skill sets and the option to play as Hunk in addition to other characters from the series. The game will be taking advantage of ResidentEvil.net- the online community that launched with Resident Evil 6 that gives players access to special events as well as opportunities to unlock game content.
We’re excited to see this title coming to consoles but have to wonder if its $49.99 price tag will put off players of the 3DS version from re-buying this title. As for those that haven’t played Revelations, it’s definitely the best Resident Evil game to come out of Capcom in the past year.
Ubisoft recently confirmed Assassin’s Creed III will be receiving it’s first major DLC content: Tyranny of King Washington. The original trailer was featured in the VGA award show this past weekend.
The DLC campaign will take place after the events of the revolution end. The fictional story demonstrates an alternate version of history, where Washington decides to unite the colonies under his iron fist, proclaiming himself to be King. The story will be broken up into three episodic content packs. In the trailer (featured in the full post of this article), Washington describes his greed for power, and establishing an empire fed by war and ultimately an empire with one crown and ruler. Connor returns as the one man who can stop King Washington’s tyranny. The trailer also shows Connor wearing a wolf skin pelt.
Ubisoft also confirmed today the details of two more bits of DLC for Assassin’s Creed III, which include: new maps and new playable characters for multiplayer.
All of the DLC will be available through the Assassin’s Creed III season pass, purchasable for 2400 Microsoft Points on Xbox live or or $29.99 on PSN and PC, and will be available soon. Ubisoft also stated that the season pass offers a discount of 25% if the content was purchased individually.
Put your ACR Assault Rifle’s on the shelf for one more day, Halo 4 is throwing out one last punch prior to the launch of Call of Duty: Black Ops 2. Today, 343 industries released Episode 2 of the Spartan Ops missions in Halo 4.
The Spartan Ops missions are a free episodic co-operative series introduced in Halo 4 to replace the Firefight missions found in Halo: Reach. Taking place six months after the end of Halo 4′s campaign, Spartan Ops consist of episodic missions that are released weekly, free of charge. As with other Infinity content, each mission will challenge you in a variety of ways and allow you to earn XP for rank increases and Spartan Points for weapon and ability unlocks.
Yesterday we had the chance to attend the Hitman: Absolution Gameplay Demo panel at PAX 2012! We got a look at the newly announced contracts mode which will give the players alternative targets to assasinate as they progress through the campaign.
After you complete a section of the game, you then have the opportunity to go back through it and create your own contracts. This doesn’t involve some type of odd level-building type system, you simply play the game in the way you want the contract requirements to be set. It makes it easy to construct and reassures players that they aren’t attempting the impossible.
Released today, the My Xbox Live app for Android will allow existing members of Xbox Live to use various features of the service from their mobile device.
Want to know if you’re friends are currently going at it in a game of Halo multiplayer? You can easily check your friendlist to see who’s online and what they’re doing. While you’re there, you can even send them a message or compare achievements. If that’s not enough for you, you also have the option to customize your avatar from the app and I have to say, it’s pretty slick seeing your avatar animating on a phone like that.
For all of you hipsters out there with an iOS device, you received an update to the app today which allows you to control media services such as Netflix by providing some simple pause, play etc buttons. Now that both Microsoft and Nintendo have either released or announced plans for mobile apps, you can’t help but wonder if Sony will follow suit… in North America anyway. They already have an app for Europe.
The Skullgirls website was updated, along with news that the game will be pushed back to 2012 in order to ensure a solid, quality release. Can’t say I oppose this, the game clearly isn’t ready to launch, as indicated in the sneak peak versions trickling all over justin.tv.
Here are a few of the changes and features we’ve implemented or will be implementing based on the community’s feedback:
Gameplay speed changes – 10% faster!
Lots of new effects and overall presentation improvements
Upgraded backgrounds to 3D
Additional music from Michiru Yamane
Requested color palettes
Accidental pause prevention option – hold Start for 15 frames to pause
PlayStation 3 custom soundtrack optionButton macros to help when playing on a pad
Innumerable balance and gameplay tweaks
In-game art galleries
I’m surprised they got Microsoft to agree to the accidental pause/home button menu protection, they have been fighting for this since the beginning of development, and Microsoft has not been very supportive of the idea. It’s a feature that would be well suited as a standard for all competitive gaming.
It is also great to hear about the game running faster, I always felt it was a tad on the slow side, so this is another improvement worth valuing.
Skullgirls is now slated for release on PS3 and Xbox 360 in the (hopefully) early first quarter of 2012.