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	<title>Gamer EscapeGamer Escape &#187; Tag &#187; Voidwatch</title>
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	<itunes:summary>Gaming Community featuring News, Wikis, Podcasts and Forums</itunes:summary>
	<itunes:author>Gamer Escape</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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		<title>Gamer EscapeGamer Escape &#187; Tag &#187; Voidwatch</title>
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		<title>FFXI Producer Details Current Battle Adjustment Plans</title>
		<link>http://gamerescape.com/2013/01/11/ffxi-producer-details-current-battle-adjustment-plans/</link>
		<comments>http://gamerescape.com/2013/01/11/ffxi-producer-details-current-battle-adjustment-plans/#comments</comments>
		<pubDate>Fri, 11 Jan 2013 23:09:01 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[Akihiko Matsui]]></category>
		<category><![CDATA[Dark Knight]]></category>
		<category><![CDATA[Elemental Magic]]></category>
		<category><![CDATA[Legion]]></category>
		<category><![CDATA[Merit Points]]></category>
		<category><![CDATA[Nyzul Isle Uncharted Region]]></category>
		<category><![CDATA[Odin's Chamber II]]></category>
		<category><![CDATA[Salvage]]></category>
		<category><![CDATA[Voidwatch]]></category>
		<category><![CDATA[Walk of Echoes]]></category>

		<guid isPermaLink="false">http://gamerescape.com/?p=22548</guid>
		<description><![CDATA[FINAL FANTASY XI Producer Akihiko Matsui continues his open communication with the games players in today&#8217;s post on the official forums which lists in detail, his current ideas for battle adjustments. Among the changes are adjustments to elemental magic, merited weapon skills, as well as changes to several different pieces of content including Voidwatch, Legion, [...]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-22549" alt="FFXI Producer Details Current Battle Adjustment Plans" src="http://gamerescape.com/wp-content/uploads/2013/01/ffxicombat.jpg" width="570" height="200" /></p>
<p>FINAL FANTASY XI Producer Akihiko Matsui continues his open communication with the games players in <a href="http://forum.square-enix.com/ffxi/threads/29831-Overall-Battle-System-Adjustments-for-the-Future?p=392863#post392863" target="_blank">today&#8217;s post</a> on the official forums which lists in detail, his current ideas for battle adjustments.</p>
<p>Among the changes are adjustments to elemental magic, merited weapon skills, as well as changes to several different pieces of content including Voidwatch, Legion, Salvage and more!</p>
<p>You can check out the full post from Matsui after the jump.</p>
<p><span id="more-22548"></span></p>
<hr />
<p>Hello.</p>
<p>Thank you for the vast amount of feedback regarding battle.</p>
<p>We’ve received a variety of different adjustment suggestions and amongst them a suggestion for enfeebling. However, instead of thinking about this in terms of individual points, I’ve been reading over everything from the viewpoint of battle overall.</p>
<p>Towards the end of last year I made a series of posts about the plans we have; however, this raised the issue of requests for more specific, concrete details, which in turn made it difficult for all of you to hold discussions. With that said, from an overall battle system perspective, I would like to share a couple of ideas the development team is currently thinking about.</p>
<p>Please note that all of these ideas have not been finalized. Also, please know that the below is not the entirety of the overall battle adjustments.<br />
We’d appreciate it greatly if you took the content listed here to not represent the cure-all solution, and see it more as things we will be doing while working to solve the issues.</p>
<p><b>Balance between two-handed and single-handed weapons</b></p>
<p>This is a topic that has been discussed in several threads, particularly one about making adjustments to single-handed weapons, and we would like to perform adjustments.</p>
<p>As has been mentioned, food and other choices are quite limited due to the fact that status modifiers are far greater for two-handed weapons and there is a higher need for accuracy when using single-handed weapons.</p>
<p>For example, we are currently looking into the possibility of adding some form of merit that would enhance the modifiers for the single-handed weapon main weapon slot.</p>
<p><b>Regarding Dark Knight</b></p>
<p>This is a topic that has been discussed in several threads, particularly one about dark knight being too powerful. As was commented during VanaFest, we feel dark knight is becoming powerful, and at the same time decided to put off the adjustments we had looked into at that time. I believe there are many who remember this.<br />
We are currently looking to adjust Desperate Blows and Last Resort.</p>
<p>Currently, the haste cap for equipment and magic is the same for all jobs, but haste from abilities is a separate category outside of this cap, and Desperate Blows is the ability with the highest value of haste.</p>
<p>However, simply reducing the value of Desperate Blows would only cause dark knight to become weaker, so we are considering giving a portion of the total haste effect granted from Desperate Blows to Last Resort, and giving the remaining amount back to Desperate Blows.</p>
<ul>
<li>Current
<ul>
<li>Desperate Blows +25%</li>
</ul>
</li>
<li>Post-adjustment
<ul>
<li>Desperate Blows +10% (*Value with 5 merit points)</li>
<li>Last Resort +15%</li>
</ul>
</li>
</ul>
<p>Simply put, this adjustment will allow you to gain this effect in the case you use dark knight as your support job.</p>
<p>While currently, it might be difficult to imagine the situations where a front-line job would select dark knight for their support job, we would like to look into this based on this possibility.</p>
<p><b>Regarding Defense</b></p>
<p>This is a topic that we have received feedback on asking to increase the boons of defense. Due to the attack/defense ratio, the meaning behind adding defense past a certain value starts to become pointless, and we would like to make it have meaning.</p>
<p>As a merit, for example, the more you increase your defense, the lower the damage taken will be and the boons for Defender would become large.<br />
On the other hand, while under the effects of abilities that decrease defense such as Berserk or Last Resort, the damage you take would become higher than what it is currently.</p>
<p><b>Merit Point Weapon Skills</b></p>
<p>This is a topic we have seen in threads asking to increase the cap on the merit point weapon skill category.<br />
Instead of adjusting the cap value, we are currently looking into adjusting the modifier values so that these weapon skills can be used with a single merit point.</p>
<p>We are envisioning to make it so 1 merit point will yield a 65% status modifier, and each point afterwards will grant an addition 5% for a maximum of 85% (no changes to the max value).</p>
<p><b>Elemental Magic</b></p>
<p>We have received a variety of feedback on elemental magic.<br />
The first thing I’m thinking of doing is making adjustments to the damage calculations.</p>
<p>Here’s my current image of how elemental magic is going to work:<br />
The damage output on earth element spells will initially be lower compared to the rest of the elements, but have the best cost performance overall. Also, INT will have an even larger impact on the damage output. As a result, players will basically try to raise their INT and magic attack to get closer to the damage output done by lightning element spells.</p>
<ul>
<li><b>Breakdown by element</b>
<ul>
<li>MP Efficiency: Earth &gt; Water &gt; Wind &gt; Fire &gt; Ice &gt; Lightning</li>
<li>INT Offset: Earth &gt; Water &gt; Wind &gt; Fire &gt; Ice &gt; Lightning</li>
<li>Initial Damage Output: Lightning &gt; Ice &gt; Fire &gt; Wind &gt; Water &gt; Earth</li>
<li>Maximum Damage Output: Lightning &gt; Ice &gt; Fire &gt; Wind &gt; Water &gt; Earth</li>
</ul>
</li>
<li><b>Breakdown by spell tier</b>
<ul>
<li>MP Efficiency: I &gt; II &gt; III &gt; IV &gt; V</li>
<li>INT Offset: V &gt; IV &gt; III &gt; II &gt; I</li>
<li>Initial Damage Output: V &gt; IV &gt; III &gt; II &gt; I</li>
<li>Maximum Damage Output: V &gt; IV &gt; III &gt; II &gt; I</li>
</ul>
</li>
</ul>
<p>The charts below explain my idea in detail.<br />
<span style="color: red;">* The magic attack does not include any offsets.<br />
* “INT+0” and “INT+100” represents the INT difference between the caster and the target.</span></p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<colgroup>
<col span="5" width="72" /></colgroup>
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#a8d0d7">Tier I</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="12%">INT+0</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="12%">INT+100</td>
</tr>
<tr align="center" valign="middle">
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">Before</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">After</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">Before</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Earth</td>
<td align="right" bgcolor="#eaf2f3">10</td>
<td align="right" bgcolor="#eaf2f3">10</td>
<td align="right" bgcolor="#eaf2f3">42</td>
<td align="right" bgcolor="#eaf2f3">160</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Water</td>
<td align="right" bgcolor="#f5fafb">16</td>
<td align="right" bgcolor="#f5fafb">25</td>
<td align="right" bgcolor="#f5fafb">66</td>
<td align="right" bgcolor="#f5fafb">165</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Wind</td>
<td align="right" bgcolor="#eaf2f3">25</td>
<td align="right" bgcolor="#eaf2f3">40</td>
<td align="right" bgcolor="#eaf2f3">92</td>
<td align="right" bgcolor="#eaf2f3">170</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Fire</td>
<td align="right" bgcolor="#f5fafb">35</td>
<td align="right" bgcolor="#f5fafb">55</td>
<td align="right" bgcolor="#f5fafb">108</td>
<td align="right" bgcolor="#f5fafb">175</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Ice</td>
<td align="right" bgcolor="#eaf2f3">46</td>
<td align="right" bgcolor="#eaf2f3">70</td>
<td align="right" bgcolor="#eaf2f3">126</td>
<td align="right" bgcolor="#eaf2f3">180</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Lightning</td>
<td align="right" bgcolor="#f5fafb">60</td>
<td align="right" bgcolor="#f5fafb">85</td>
<td align="right" bgcolor="#f5fafb">149</td>
<td align="right" bgcolor="#f5fafb">185</td>
</tr>
</tbody>
</table>
<table width="580" border="1" cellspacing="1" cellpadding="4" align="center">
<colgroup>
<col span="5" width="72" /></colgroup>
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#a8d0d7">Tier II</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="12%">INT+0</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="12%">INT+100</td>
</tr>
<tr align="center" valign="middle">
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">Before</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">After</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">Before</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Earth</td>
<td align="right" bgcolor="#eaf2f3">78</td>
<td align="right" bgcolor="#eaf2f3">100</td>
<td align="right" bgcolor="#eaf2f3">175</td>
<td align="right" bgcolor="#eaf2f3">350</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Water</td>
<td align="right" bgcolor="#f5fafb">95</td>
<td align="right" bgcolor="#f5fafb">120</td>
<td align="right" bgcolor="#f5fafb">195</td>
<td align="right" bgcolor="#f5fafb">355</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Wind</td>
<td align="right" bgcolor="#eaf2f3">113</td>
<td align="right" bgcolor="#eaf2f3">140</td>
<td align="right" bgcolor="#eaf2f3">213</td>
<td align="right" bgcolor="#eaf2f3">360</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Fire</td>
<td align="right" bgcolor="#f5fafb">133</td>
<td align="right" bgcolor="#f5fafb">160</td>
<td align="right" bgcolor="#f5fafb">233</td>
<td align="right" bgcolor="#f5fafb">365</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Ice</td>
<td align="right" bgcolor="#eaf2f3">155</td>
<td align="right" bgcolor="#eaf2f3">180</td>
<td align="right" bgcolor="#eaf2f3">255</td>
<td align="right" bgcolor="#eaf2f3">370</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Lightning</td>
<td align="right" bgcolor="#f5fafb">178</td>
<td align="right" bgcolor="#f5fafb">200</td>
<td align="right" bgcolor="#f5fafb">278</td>
<td align="right" bgcolor="#f5fafb">375</td>
</tr>
</tbody>
</table>
<table width="580" border="1" cellspacing="1" cellpadding="4" align="center">
<colgroup>
<col span="5" width="72" /></colgroup>
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#a8d0d7">Tier III</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="12%">INT+0</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="12%">INT+100</td>
</tr>
<tr align="center" valign="middle">
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">Before</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">After</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">Before</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Earth</td>
<td align="right" bgcolor="#ffd900">210</td>
<td align="right" bgcolor="#eaf2f3"><span style="color: red;">200</span></td>
<td align="right" bgcolor="#eaf2f3">360</td>
<td align="right" bgcolor="#eaf2f3">550</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Water</td>
<td align="right" bgcolor="#ffd900">236</td>
<td align="right" bgcolor="#f5fafb"><span style="color: red;">230</span></td>
<td align="right" bgcolor="#f5fafb">386</td>
<td align="right" bgcolor="#f5fafb">560</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Wind</td>
<td align="right" bgcolor="#ffd900">265</td>
<td align="right" bgcolor="#eaf2f3"><span style="color: red;">260</span></td>
<td align="right" bgcolor="#eaf2f3">415</td>
<td align="right" bgcolor="#eaf2f3">570</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Fire</td>
<td align="right" bgcolor="#ffd900">295</td>
<td align="right" bgcolor="#f5fafb"><span style="color: red;">290</span></td>
<td align="right" bgcolor="#f5fafb">445</td>
<td align="right" bgcolor="#f5fafb">580</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Ice</td>
<td align="right" bgcolor="#eaf2f3">320</td>
<td align="right" bgcolor="#eaf2f3">320</td>
<td align="right" bgcolor="#eaf2f3">470</td>
<td align="right" bgcolor="#eaf2f3">590</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Lightning</td>
<td align="right" bgcolor="#f5fafb">345</td>
<td align="right" bgcolor="#f5fafb">350</td>
<td align="right" bgcolor="#f5fafb">495</td>
<td align="right" bgcolor="#f5fafb">600</td>
</tr>
</tbody>
</table>
<table width="580" border="1" cellspacing="1" cellpadding="4" align="center">
<colgroup>
<col span="5" width="72" /></colgroup>
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#a8d0d7">Tier IV</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="12%">INT+0</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="12%">INT+100</td>
</tr>
<tr align="center" valign="middle">
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">Before</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">After</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">Before</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Earth</td>
<td align="right" bgcolor="#eaf2f3">381</td>
<td align="right" bgcolor="#eaf2f3">400</td>
<td align="right" bgcolor="#eaf2f3">581</td>
<td align="right" bgcolor="#eaf2f3">850</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Water</td>
<td align="right" bgcolor="#f5fafb">410</td>
<td align="right" bgcolor="#f5fafb">440</td>
<td align="right" bgcolor="#f5fafb">610</td>
<td align="right" bgcolor="#f5fafb">865</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Wind</td>
<td align="right" bgcolor="#eaf2f3">440</td>
<td align="right" bgcolor="#eaf2f3">480</td>
<td align="right" bgcolor="#eaf2f3">640</td>
<td align="right" bgcolor="#eaf2f3">880</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Fire</td>
<td align="right" bgcolor="#f5fafb">472</td>
<td align="right" bgcolor="#f5fafb">520</td>
<td align="right" bgcolor="#f5fafb">672</td>
<td align="right" bgcolor="#f5fafb">895</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Ice</td>
<td align="right" bgcolor="#eaf2f3">506</td>
<td align="right" bgcolor="#eaf2f3">560</td>
<td align="right" bgcolor="#eaf2f3">706</td>
<td align="right" bgcolor="#eaf2f3">910</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Lightning</td>
<td align="right" bgcolor="#f5fafb">541</td>
<td align="right" bgcolor="#f5fafb">600</td>
<td align="right" bgcolor="#f5fafb">741</td>
<td align="right" bgcolor="#f5fafb">925</td>
</tr>
</tbody>
</table>
<table width="580" border="1" cellspacing="1" cellpadding="4" align="center">
<colgroup>
<col span="5" width="72" /></colgroup>
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#a8d0d7">Tier V</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="12%">INT+0</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="12%">INT+100</td>
</tr>
<tr align="center" valign="middle">
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">Before</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">After</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">Before</td>
<td colspan="1" align="center" bgcolor="#a8d0d7" width="20%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Earth</td>
<td align="right" bgcolor="#eaf2f3">626</td>
<td align="right" bgcolor="#eaf2f3">650</td>
<td align="right" bgcolor="#eaf2f3">855</td>
<td align="right" bgcolor="#eaf2f3">1200</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Water</td>
<td align="right" bgcolor="#f5fafb">680</td>
<td align="right" bgcolor="#f5fafb">700</td>
<td align="right" bgcolor="#f5fafb">909</td>
<td align="right" bgcolor="#f5fafb">1220</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Wind</td>
<td align="right" bgcolor="#eaf2f3">734</td>
<td align="right" bgcolor="#eaf2f3">750</td>
<td align="right" bgcolor="#eaf2f3">967</td>
<td align="right" bgcolor="#eaf2f3">1240</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Fire</td>
<td align="right" bgcolor="#f5fafb">785</td>
<td align="right" bgcolor="#f5fafb">800</td>
<td align="right" bgcolor="#f5fafb">1014</td>
<td align="right" bgcolor="#f5fafb">1260</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Ice</td>
<td align="right" bgcolor="#eaf2f3">829</td>
<td align="right" bgcolor="#eaf2f3">850</td>
<td align="right" bgcolor="#eaf2f3">1058</td>
<td align="right" bgcolor="#eaf2f3">1280</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#a8d0d7">Lightning</td>
<td align="right" bgcolor="#f5fafb">874</td>
<td align="right" bgcolor="#f5fafb">900</td>
<td align="right" bgcolor="#f5fafb">1103</td>
<td align="right" bgcolor="#f5fafb">1300</td>
</tr>
</tbody>
</table>
<p><b>As far as casting time and recast time goes, here’s my current idea: </b><br />
- Tier I~V spells will all have same casting time / recast time.<br />
For example, Tier I spells will have a casting time of 0.5 seconds and recast time of 2 seconds. Therefore, both Thunder I and Stone I will have the casting time of 0.5 seconds and recast time of 2 seconds.</p>
<p>The charts below explain my idea in detail.</p>
<div align="left">
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<colgroup>
<col span="7" width="72" /></colgroup>
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" align="center" bgcolor="#a8d0d7" width="25%">Tier I</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">MP Cost</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">Casting Time</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">Recast Time</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Earth</td>
<td align="right" bgcolor="#f5fafb">9</td>
<td align="right" bgcolor="#f5fafb">4</td>
<td align="right" bgcolor="#f5fafb">1.5</td>
<td align="right" bgcolor="#f5fafb">0.5</td>
<td align="right" bgcolor="#f5fafb">6.5</td>
<td align="right" bgcolor="#f5fafb">2</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Water</td>
<td align="right" bgcolor="#f5fafb">13</td>
<td align="right" bgcolor="#f5fafb">10</td>
<td align="right" bgcolor="#f5fafb">1.75</td>
<td align="right" bgcolor="#f5fafb">0.5</td>
<td align="right" bgcolor="#f5fafb">7.75</td>
<td align="right" bgcolor="#f5fafb">2</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Wind</td>
<td align="right" bgcolor="#eaf2f3">18</td>
<td align="right" bgcolor="#eaf2f3">16</td>
<td align="right" bgcolor="#eaf2f3">2</td>
<td align="right" bgcolor="#eaf2f3">0.5</td>
<td align="right" bgcolor="#eaf2f3">9</td>
<td align="right" bgcolor="#eaf2f3">2</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Fire</td>
<td align="right" bgcolor="#eaf2f3">24</td>
<td align="right" bgcolor="#eaf2f3">22</td>
<td align="right" bgcolor="#eaf2f3">2.25</td>
<td align="right" bgcolor="#eaf2f3">0.5</td>
<td align="right" bgcolor="#eaf2f3">10.25</td>
<td align="right" bgcolor="#eaf2f3">2</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Ice</td>
<td align="right" bgcolor="#f5fafb">30</td>
<td align="right" bgcolor="#f5fafb">28</td>
<td align="right" bgcolor="#f5fafb">2.5</td>
<td align="right" bgcolor="#f5fafb">0.5</td>
<td align="right" bgcolor="#f5fafb">11.5</td>
<td align="right" bgcolor="#f5fafb">2</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Lightning</td>
<td align="right" bgcolor="#eaf2f3">37</td>
<td align="right" bgcolor="#eaf2f3">34</td>
<td align="right" bgcolor="#eaf2f3">3</td>
<td align="right" bgcolor="#eaf2f3">0.5</td>
<td align="right" bgcolor="#eaf2f3">13</td>
<td align="right" bgcolor="#eaf2f3">2</td>
</tr>
</tbody>
</table>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<colgroup>
<col span="7" width="72" /></colgroup>
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" align="center" bgcolor="#a8d0d7" width="25%">Tier II</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">MP Cost</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">Casting Time</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">Recast Time</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Earth</td>
<td align="right" bgcolor="#eaf2f3">43</td>
<td align="right" bgcolor="#eaf2f3">36</td>
<td align="right" bgcolor="#eaf2f3">3.25</td>
<td align="right" bgcolor="#eaf2f3">1.5</td>
<td align="right" bgcolor="#eaf2f3">14.5</td>
<td align="right" bgcolor="#eaf2f3">6</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Water</td>
<td align="right" bgcolor="#eaf2f3">51</td>
<td align="right" bgcolor="#eaf2f3">43</td>
<td align="right" bgcolor="#eaf2f3">3.5</td>
<td align="right" bgcolor="#eaf2f3">1.5</td>
<td align="right" bgcolor="#eaf2f3">15.75</td>
<td align="right" bgcolor="#eaf2f3">6</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Wind</td>
<td align="right" bgcolor="#f5fafb">59</td>
<td align="right" bgcolor="#f5fafb">51</td>
<td align="right" bgcolor="#f5fafb">3.75</td>
<td align="right" bgcolor="#f5fafb">1.5</td>
<td align="right" bgcolor="#f5fafb">17</td>
<td align="right" bgcolor="#f5fafb">6</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Fire</td>
<td align="right" bgcolor="#f5fafb">68</td>
<td align="right" bgcolor="#f5fafb">60</td>
<td align="right" bgcolor="#f5fafb">4.25</td>
<td align="right" bgcolor="#f5fafb">1.5</td>
<td align="right" bgcolor="#f5fafb">18.5</td>
<td align="right" bgcolor="#f5fafb">6</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Ice</td>
<td align="right" bgcolor="#eaf2f3">77</td>
<td align="right" bgcolor="#eaf2f3">68</td>
<td align="right" bgcolor="#eaf2f3">4.5</td>
<td align="right" bgcolor="#eaf2f3">1.5</td>
<td align="right" bgcolor="#eaf2f3">19.75</td>
<td align="right" bgcolor="#eaf2f3">6</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Lightning</td>
<td align="right" bgcolor="#f5fafb">86</td>
<td align="right" bgcolor="#f5fafb">77</td>
<td align="right" bgcolor="#f5fafb">4.75</td>
<td align="right" bgcolor="#f5fafb">1.5</td>
<td align="right" bgcolor="#f5fafb">21</td>
<td align="right" bgcolor="#f5fafb">6</td>
</tr>
</tbody>
</table>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<colgroup>
<col span="7" width="72" /></colgroup>
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" align="center" bgcolor="#a8d0d7" width="25%">Tier III</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">MP Cost</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">Casting Time</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">Recast Time</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Earth</td>
<td align="right" bgcolor="#f5fafb">92</td>
<td align="right" bgcolor="#f5fafb">64</td>
<td align="right" bgcolor="#f5fafb">5.25</td>
<td align="right" bgcolor="#f5fafb">3</td>
<td align="right" bgcolor="#f5fafb">22.5</td>
<td align="right" bgcolor="#f5fafb">15</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Water</td>
<td align="right" bgcolor="#f5fafb">98</td>
<td align="right" bgcolor="#f5fafb">75</td>
<td align="right" bgcolor="#f5fafb">5.5</td>
<td align="right" bgcolor="#f5fafb">3</td>
<td align="right" bgcolor="#f5fafb">24</td>
<td align="right" bgcolor="#f5fafb">15</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Wind</td>
<td align="right" bgcolor="#eaf2f3">106</td>
<td align="right" bgcolor="#eaf2f3">88</td>
<td align="right" bgcolor="#eaf2f3">5.75</td>
<td align="right" bgcolor="#eaf2f3">3</td>
<td align="right" bgcolor="#eaf2f3">25.25</td>
<td align="right" bgcolor="#eaf2f3">15</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Fire</td>
<td align="right" bgcolor="#eaf2f3">113</td>
<td align="right" bgcolor="#eaf2f3">101</td>
<td align="right" bgcolor="#eaf2f3">6</td>
<td align="right" bgcolor="#eaf2f3">3</td>
<td align="right" bgcolor="#eaf2f3">26.5</td>
<td align="right" bgcolor="#eaf2f3">15</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Ice</td>
<td align="right" bgcolor="#f5fafb">120</td>
<td align="right" bgcolor="#f5fafb">115</td>
<td align="right" bgcolor="#f5fafb">6.25</td>
<td align="right" bgcolor="#f5fafb">3</td>
<td align="right" bgcolor="#f5fafb">27.75</td>
<td align="right" bgcolor="#f5fafb">15</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Lightning</td>
<td align="right" bgcolor="#ffd900">128</td>
<td align="right" bgcolor="#eaf2f3"><span style="color: red;">129</span></td>
<td align="right" bgcolor="#eaf2f3">6.75</td>
<td align="right" bgcolor="#eaf2f3">3</td>
<td align="right" bgcolor="#eaf2f3">29.25</td>
<td align="right" bgcolor="#eaf2f3">15</td>
</tr>
</tbody>
</table>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<colgroup>
<col span="7" width="72" /></colgroup>
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" align="center" bgcolor="#a8d0d7" width="25%">Tier IV</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">MP Cost</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">Casting Time</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">Recast Time</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Earth</td>
<td align="right" bgcolor="#eaf2f3">138</td>
<td align="right" bgcolor="#eaf2f3">112</td>
<td align="right" bgcolor="#eaf2f3">7</td>
<td align="right" bgcolor="#eaf2f3">6</td>
<td align="right" bgcolor="#eaf2f3">30.75</td>
<td align="right" bgcolor="#eaf2f3">30</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Water</td>
<td align="right" bgcolor="#eaf2f3">144</td>
<td align="right" bgcolor="#eaf2f3">129</td>
<td align="right" bgcolor="#eaf2f3">7.25</td>
<td align="right" bgcolor="#eaf2f3">6</td>
<td align="right" bgcolor="#eaf2f3">32</td>
<td align="right" bgcolor="#eaf2f3">30</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Wind</td>
<td align="right" bgcolor="#f5fafb">150</td>
<td align="right" bgcolor="#f5fafb">148</td>
<td align="right" bgcolor="#f5fafb">7.5</td>
<td align="right" bgcolor="#f5fafb">6</td>
<td align="right" bgcolor="#f5fafb">33.25</td>
<td align="right" bgcolor="#f5fafb">30</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Fire</td>
<td align="right" bgcolor="#ffd900">157</td>
<td align="right" bgcolor="#f5fafb"><span style="color: red;">169</span></td>
<td align="right" bgcolor="#f5fafb">8</td>
<td align="right" bgcolor="#f5fafb">6</td>
<td align="right" bgcolor="#f5fafb">34.75</td>
<td align="right" bgcolor="#f5fafb">30</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Ice</td>
<td align="right" bgcolor="#ffd900">164</td>
<td align="right" bgcolor="#eaf2f3"><span style="color: red;">190</span></td>
<td align="right" bgcolor="#eaf2f3">8.25</td>
<td align="right" bgcolor="#eaf2f3">6</td>
<td align="right" bgcolor="#eaf2f3">36</td>
<td align="right" bgcolor="#eaf2f3">30</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Lightning</td>
<td align="right" bgcolor="#ffd900">171</td>
<td align="right" bgcolor="#f5fafb"><span style="color: red;">213</span></td>
<td align="right" bgcolor="#f5fafb">8.5</td>
<td align="right" bgcolor="#f5fafb">6</td>
<td align="right" bgcolor="#f5fafb">37.25</td>
<td align="right" bgcolor="#f5fafb">30</td>
</tr>
</tbody>
</table>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<colgroup>
<col span="7" width="72" /></colgroup>
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" align="center" bgcolor="#a8d0d7" width="25%">Tier V</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">MP Cost</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">Casting Time</td>
<td colspan="2" align="center" bgcolor="#a8d0d7" width="25%">Recast Time</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
<td align="center" bgcolor="#a8d0d7" width="12%">Before</td>
<td align="center" bgcolor="#a8d0d7" width="12%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Earth</td>
<td align="right" bgcolor="#f5fafb">222</td>
<td align="right" bgcolor="#f5fafb">156</td>
<td align="right" bgcolor="#ffd900">8.75</td>
<td align="right" bgcolor="#f5fafb"><span style="color: red;">10</span></td>
<td align="right" bgcolor="#ffd900">39</td>
<td align="right" bgcolor="#f5fafb"><span style="color: red;">45</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Water</td>
<td align="right" bgcolor="#f5fafb">239</td>
<td align="right" bgcolor="#f5fafb">182</td>
<td align="right" bgcolor="#ffd900">9.25</td>
<td align="right" bgcolor="#f5fafb"><span style="color: red;">10</span></td>
<td align="right" bgcolor="#ffd900">40.25</td>
<td align="right" bgcolor="#f5fafb"><span style="color: red;">45</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Wind</td>
<td align="right" bgcolor="#eaf2f3">255</td>
<td align="right" bgcolor="#eaf2f3">210</td>
<td align="right" bgcolor="#ffd900">9.5</td>
<td align="right" bgcolor="#eaf2f3"><span style="color: red;">10</span></td>
<td align="right" bgcolor="#ffd900">41.5</td>
<td align="right" bgcolor="#eaf2f3"><span style="color: red;">45</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Fire</td>
<td align="right" bgcolor="#eaf2f3">270</td>
<td align="right" bgcolor="#eaf2f3">240</td>
<td align="right" bgcolor="#ffd900">9.75</td>
<td align="right" bgcolor="#eaf2f3"><span style="color: red;">10</span></td>
<td align="right" bgcolor="#ffd900">42.75</td>
<td align="right" bgcolor="#eaf2f3"><span style="color: red;">45</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Ice</td>
<td align="right" bgcolor="#f5fafb">282</td>
<td align="right" bgcolor="#f5fafb">272</td>
<td align="right" bgcolor="#f5fafb">10</td>
<td align="right" bgcolor="#f5fafb">10</td>
<td align="right" bgcolor="#ffd900">44</td>
<td align="right" bgcolor="#f5fafb"><span style="color: red;">45</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Lightning</td>
<td align="right" bgcolor="#ffd900">294</td>
<td align="right" bgcolor="#eaf2f3"><span style="color: red;">306</span></td>
<td align="right" bgcolor="#eaf2f3">10.25</td>
<td align="right" bgcolor="#eaf2f3">10</td>
<td align="right" bgcolor="#eaf2f3">45.5</td>
<td align="right" bgcolor="#eaf2f3">45</td>
</tr>
</tbody>
</table>
</div>
<p>Please note that we will be making additional adjustments on elemental magic using this change as the foundation.</p>
<p><b>Regarding Content</b></p>
<p>To start off, we are looking into adjustments for new Nyzul, Legion, Odin&#8217;s Chamber II, Voidwatch (up to Provenance Watcher), Salvage, and in the event there is further necessity, new Salvage as well.</p>
<p>Below is what we are looking into for adjustments.</p>
<ul>
<li><b>New Nyzul</b>
<ul>
<li>Adjustments to the warp range of floors</li>
</ul>
</li>
<li><b>Legion</b>
<ul>
<li>Adjustments to monster levels</li>
<li>Adjustments to attack power and defense</li>
</ul>
</li>
<li><b>Odin&#8217;s Chamber II</b>
<ul>
<li>Adjustments to monster levels</li>
</ul>
</li>
<li><b>Voidwatch</b>
<ul>
<li>Expand the usage range of the void clusters to Provenance (Provenance Watcher)</li>
</ul>
</li>
<li><b>Salvage</b>
<ul>
<li>Re-examine the drop rate of level 35 equipment</li>
<li>Make a change so that monsters other than the NMs that spawn from ramparts in Bhaflau Remnants drop the same equipment</li>
</ul>
</li>
<li><b>Walk of Echoes</b>
<ul>
<li>Adjustments to monster levels</li>
<li>Remove EX status from each type of coin</li>
<li>Add sacks that contain multiple Trick Dice and Liminal Residue</li>
</ul>
</li>
</ul>
<p>Past this, we will continue to make adjustments as necessary, and we will be making it so strategy and play style variations can be developed instead of having to win with a huge amount of fire power in a short amount of time.</p>
<p>While I am repeating myself, the above are by no means finalized. There are many other topics we are looking into at the moment (enmity, TP given to enemies, etc.), so I would appreciate it if you could read over all of this on the basis that there is a possibility that the implementation order and adjustment method changes.</p>
<p>Thank you very much.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamerescape.com/2013/01/11/ffxi-producer-details-current-battle-adjustment-plans/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Voidwatch Adjustments</title>
		<link>http://gamerescape.com/2012/07/05/voidwatch-adjustments-2/</link>
		<comments>http://gamerescape.com/2012/07/05/voidwatch-adjustments-2/#comments</comments>
		<pubDate>Thu, 05 Jul 2012 04:00:00 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[PlayOnline]]></category>
		<category><![CDATA[Topics]]></category>
		<category><![CDATA[Voidwatch]]></category>

		<guid isPermaLink="false">http://gamerescape.com/2012/07/05/voidwatch-adjustments-2/</guid>
		<description><![CDATA[A new thread has been created in the Updates section of the official forums:[dev1125] Voidwatch AdjustmentsProceed to the thread.]]></description>
				<content:encoded><![CDATA[<p><a href="http://sqex.to/jgy" target="_blank"><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8903/8903.jpg" border="0" alt="" width="415" height="100" /></a></p>
<p>A new thread has been created in the Updates section of the official forums:</p>
<p><strong>[dev1125] Voidwatch Adjustments</strong></p>
<ul>
<li>It will be possible to skip the cutscene that occurs when zoning from Walk of Echoes to Provenance.</li>
</ul>
<ul>
<li>The acquisition of other rewards will no longer be  interrupted when a rare item already in one&#8217;s possession is among the  spoils obtained from a Riftworn Pyxis after selecting &#8220;obtain all.&#8221;</li>
</ul>
<p><a class="brlink" href="http://sqex.to/jgy">Proceed</a> to the thread.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamerescape.com/2012/07/05/voidwatch-adjustments-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FINAL FANTASY XI Test Server Update: Voidwatch, Limbus And More!</title>
		<link>http://gamerescape.com/2012/05/25/final-fantasy-xi-test-server-update-voidwatch-limbus-and-more/</link>
		<comments>http://gamerescape.com/2012/05/25/final-fantasy-xi-test-server-update-voidwatch-limbus-and-more/#comments</comments>
		<pubDate>Fri, 25 May 2012 15:06:59 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Legion]]></category>
		<category><![CDATA[Limbus]]></category>
		<category><![CDATA[Limit Break]]></category>
		<category><![CDATA[NPC Fellow]]></category>
		<category><![CDATA[Test Server]]></category>
		<category><![CDATA[Voidwatch]]></category>

		<guid isPermaLink="false">http://gamerescape.com/2012/05/25/final-fantasy-xi-test-server-update-voidwatch-limbus-and-more/</guid>
		<description><![CDATA[Today, various adjustments and updates have been implemented on the FINAL FANTASY XI Test Server. We encourage players to give all the in-development content a thorough testing, and look forward to receiving your feedback! Proceed on to peruse the test details.Read on to find out how you can access the FINAL FANTASY XI Test Server! [...]]]></description>
				<content:encoded><![CDATA[<p><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8646/8646.jpg" border="0" alt="" width="415" height="100" /></p>
<p>Today, various adjustments and updates have been implemented on the FINAL FANTASY XI Test Server.</p>
<p>We encourage players to give all the in-development content a thorough testing, and look forward to receiving your feedback!</p>
<p>Proceed on to peruse the <a href="http://forum.square-enix.com/ffxi/forums/83" target="_blank">test details</a>.<br /><a href="http://forum.square-enix.com/ffxi/threads/13713" target="_blank">Read on</a> to find out how you can access the FINAL FANTASY XI Test Server!</p>
<p>See which content is getting updates after the jump!</p>
<p><span id="more-3296"></span><a href="http://sqex.to/jom" target="_blank"><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8642/8642.jpg" border="0" alt="" width="415" height="100" /></a></p>
<p>A new thread has been created in the Updates section of the official forums:</p>
<p>[dev1122] Voidwatch Adjustments</p>
<p><a href="http://sqex.to/jom" target="_blank">Proceed</a> to the thread.</p>
<p><a href="http://sqex.to/nWY" target="_blank" rel="lightbox" > <img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8641/8641.jpg" border="0" alt="" width="415" height="100" /> </a></p>
<p>A new thread has been created in the Updates section of the official forums:</p>
<p>[dev1121] Limit Break Quest Adjustments</p>
<p><a href="http://sqex.to/nWY" target="_blank">Proceed</a> to the thread.</p>
<p><a href="http://forum.square-enix.com/ffxi/threads/22740" target="_blank"><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8637/8637.jpg" border="0" alt="" width="415" height="100" /></a></p>
<p>The following thread has been updated with new information:</p>
<p>[dev1118] Legion Adjustments</p>
<p><a href="http://forum.square-enix.com/ffxi/threads/22740" target="_blank">Proceed</a> to the thread.</p>
<p><a href="http://sqex.to/tvw" target="_blank" rel="lightbox" > <img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8640/8640.jpg" border="0" alt="" width="415" height="100" /> </a></p>
<p>A new thread has been created in the Updates section of the official forums:</p>
<p>[dev1120] Fellow Adjustments</p>
<p><a href="http://sqex.to/tvw" target="_blank">Proceed</a> to the thread.</p>
<p><a href="http://forum.square-enix.com/ffxi/threads/17219" target="_blank"><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8636/8636.jpg" border="0" alt="" width="415" height="100" /></a></p>
<p>The following thread has been updated with new information:</p>
<p>[dev1057] Limbus Adjustments</p>
<p><a href="http://forum.square-enix.com/ffxi/threads/17219" target="_blank">Proceed</a> to the thread.</p>
]]></content:encoded>
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		<title>The Final Chapter Of Voidwatch Has Arrived!</title>
		<link>http://gamerescape.com/2012/04/01/the-final-chapter-of-voidwatch-has-arrived/</link>
		<comments>http://gamerescape.com/2012/04/01/the-final-chapter-of-voidwatch-has-arrived/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 19:00:00 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[PlayOnline]]></category>
		<category><![CDATA[Topics]]></category>
		<category><![CDATA[Voidwatch]]></category>

		<guid isPermaLink="false">http://gamerescape.com/2012/04/01/the-final-chapter-of-voidwatch-has-arrived/</guid>
		<description><![CDATA[A new thread has been created in the Updates section of the official forums:April 3, 2012 (JST) Version UpdateProceed to the thread.]]></description>
				<content:encoded><![CDATA[<p><a href="http://forum.square-enix.com/ffxi/threads/22328" target="_blank"><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8372/8372.jpg" border="0" alt="" width="415" height="100" /></a></p>
<div>
<div id="post_message_301354">
<p><strong><span style="font-size: small;">Event-related</span></strong></p>
<ul>
<li><strong>[dev1103] Voidwatch has received the following additions and updates:</strong>
<ul>
<li>Voidwatch: Final Chapter added<br /> Enemy weaknesses will function differently from previous installments of Voidwatch.
<ul>
<li>Triggering weaknesses will lower enemies’ attack and magic attack power.</li>
<li>Abilities and spells learned via merit points will not trigger enemy weaknesses.</li>
<li>The thief ability Bully may now trigger enemy weaknesses.</li>
<li>Sheep Charge is the only familiar ability that will trigger enemy weaknesses.</li>
<li>The ranger ability Bounty Shot will not trigger enemy weaknesses.</li>
<li>Wyvern breath attacks will not trigger enemy weaknesses.</li>
<li>Only a single blood pact for each avatar will trigger enemy weaknesses:
<ul>
<li>Carbuncle: Holy Mist</li>
<li>Fenrir: Lunar Bay</li>
<li>Ifrit: Fire IV</li>
<li>Shiva: Blizzard IV</li>
<li>Garuda: Aero IV</li>
<li>Titan: Stone IV</li>
<li>Leviathan: Water IV</li>
<li>Diabolos: Night Terror</li>
</ul>
</li>
<li>For automatons, only the weapon skill Armor Shatterer (Sharpshot Frame) will trigger enemy weaknesses.</li>
<li>The summoner ability Modus Veritas will not trigger enemy weaknesses.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><span id="more-3213"></span><strong><span style="font-size: small;">Resolved Issues</span></strong></p>
<ul>
<li><strong>The following issues have been resolved:</strong>
<ul>
<li>An issue wherein incorrect system messages were displayed for the monster Bismarck&#8217;s standard attacks.</li>
<li>An issue wherein the monster Ravishing Rafflesia could not be defeated.</li>
<li>An issue wherein equipping the armor Tussle Breeches would occasionally cause a graphical glitch.</li>
<li>An issue wherein the item &#8220;Gardyloo Trousers&#8221; was unobtainable.</li>
</ul>
<p>[Window-only updates]</p>
<ul>
<li>An issue wherein autorun could not be disabled.</li>
<li>An issue wherein movement via the /follow command would occasionally be interrupted.</li>
<li>An issue wherein incorrect background music would play in certain situations.</li>
</ul>
<p>[Windows and Xbox 360-only updates]</p>
<ul>
<li>A graphical issue with lamps in Fort Karugo-Narugo (S) and Crawlers&#8217; Nest (S).</li>
</ul>
</li>
</ul>
<p><strong><span style="font-size: small;">Known Issues</span></strong></p>
<ul>
<li>When using the periapt  of sapience key item in the final chapter of Voidwatch, familiar and  automaton weakness triggers will not be displayed correctly.
<ul>
<li>Familiars<br /> Regardless of the message displayed, only sheep-family special attacks will trigger enemy weaknesses.</li>
<li>Automatons<br /> Regardless of the message displayed, only Sharpshot Frame weapon skills will trigger enemy weaknesses.</li>
</ul>
</li>
</ul>
</div>
</div>
]]></content:encoded>
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		<title>March Version Update Comes Blazing In!</title>
		<link>http://gamerescape.com/2012/03/25/march-version-update-comes-blazing-in/</link>
		<comments>http://gamerescape.com/2012/03/25/march-version-update-comes-blazing-in/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 19:00:00 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[PlayOnline]]></category>
		<category><![CDATA[Topics]]></category>
		<category><![CDATA[Version Update]]></category>
		<category><![CDATA[Voidwatch]]></category>

		<guid isPermaLink="false">http://gamerescape.com/2012/03/25/march-version-update-comes-blazing-in/</guid>
		<description><![CDATA[Winter's chill may still linger, but adventurers all across Vana'diel can keep themselves warm by leaping into the fray of Legion, where large hosts of brave souls can battle against the realm's fiercest enemies yet!Should that not be enough to shake t...]]></description>
				<content:encoded><![CDATA[<p><a href="http://forum.square-enix.com/ffxi/threads/22099" target="_blank"><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8327/8327.jpg" border="0" alt="" width="415" height="100" /></a></p>
<p>Winter&#8217;s chill may still linger, but adventurers all across Vana&#8217;diel can keep themselves warm by leaping into the fray of Legion, where large hosts of brave souls can battle against the realm&#8217;s fiercest enemies yet!</p>
<p>Should that not be enough to shake the icicles from your limbs, the Voidwatch is in need of help more than ever with the establishment of the Tavnazia and Aht Urhgan jurisdictions. Further mastery of crafting is now possible due to recent breakthroughs in research, the Nyzul Isle Uncharted Region and Walk of Echoes have heated up due to revitalizing changes, and the color will return to the face of many an adventurer after seeing the myriad job adjustments implemented in this update.</p>
<p>Hungering to know more? Read on for <a class="brlink" href="http://forum.square-enix.com/ffxi/threads/22099">all the details</a> of this latest version update!</p>
]]></content:encoded>
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		<title>Voidwatch Finale</title>
		<link>http://gamerescape.com/2012/03/15/voidwatch-finale/</link>
		<comments>http://gamerescape.com/2012/03/15/voidwatch-finale/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 19:00:00 +0000</pubDate>
		<dc:creator>FINAL FANTASY XI Official Web Site: Topics</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[PlayOnline]]></category>
		<category><![CDATA[Topics]]></category>
		<category><![CDATA[Voidwatch]]></category>

		<guid isPermaLink="false">http://gamerescape.com/2012/03/15/voidwatch-finale/</guid>
		<description><![CDATA[A new thread has been created in the Updates section of the official forums:[dev1103] Voidwatch FinaleProceed to the thread.]]></description>
				<content:encoded><![CDATA[<p><a href="http://sqex.to/Y8v" target="_blank"><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8276/8276.jpg" border="0" alt="" width="415" height="100" /></a></p>
<p><strong>[dev1103] Voidwatch Finale</strong></p>
<ul>
<li>The final chapter in the Voidwatch saga will be added.<br /> <span style="color: indigo;"><br /> *This content will not be introduced on the test server.</span></li>
</ul>
]]></content:encoded>
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		<title>Voidwatch Forges Onward!</title>
		<link>http://gamerescape.com/2012/02/20/voidwatch-forges-onward/</link>
		<comments>http://gamerescape.com/2012/02/20/voidwatch-forges-onward/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 19:00:00 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[Aht Urhgan]]></category>
		<category><![CDATA[PlayOnline]]></category>
		<category><![CDATA[Tavnazia]]></category>
		<category><![CDATA[Topics]]></category>
		<category><![CDATA[Voidwatch]]></category>

		<guid isPermaLink="false">http://gamerescape.com/2012/02/20/voidwatch-forges-onward/</guid>
		<description><![CDATA[The following threads have been updated with new information:[dev1051] Voidwatch: Tavnazia Jurisdiction[dev1054] Voidwatch: Aht Urhgan Jurisdiction]]></description>
				<content:encoded><![CDATA[<p><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8108/8108.jpg" border="0" alt="" width="415" height="100" /></p>
<p><strong>[dev1051] Voidwatch: Tavnazia Jurisdiction</strong></p>
<ul>
<li>Voidwatch will continue with new operations in Tavnazia.
<ul>
<li>Eligibility<br /> Adventurers level 75 and above who possess an Adventurer&#8217;s Certificate  may initiate the mission by talking to the NPC Owain in Tavnazia  Safehold.
<p><span style="color: indigo;">*The Chains of Promathia expansion is required to perform operations in this jurisdiction.</span></li>
</ul>
</li>
<li>New atmacite, abyssite and periapts will be added.</li>
</ul>
<p><strong>[dev1054] Voidwatch: Aht Urhgan Jurisdiction</strong></p>
<ul>
<li>Voidwatch will continue with new operations in Aht Urhgan.
<ul>
<li>Eligibility<br /> Adventurers level 75 and above who possess an Adventurer&#8217;s Certificate  may initiate the mission by talking to the NPC Camille in Wajaom  Woodlands.
<p> <span style="color: indigo;">*The Treasures of Aht Urhgan expansion is required to perform operations in this jurisdiction.</span></li>
</ul>
</li>
<li>New atmacite, abyssite and periapts will be added.</li>
</ul>
]]></content:encoded>
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		<title>The February Version Update Has Arrived!</title>
		<link>http://gamerescape.com/2012/02/13/the-february-version-update-has-arrived/</link>
		<comments>http://gamerescape.com/2012/02/13/the-february-version-update-has-arrived/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 00:00:00 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[Nyzul Isle]]></category>
		<category><![CDATA[PlayOnline]]></category>
		<category><![CDATA[Topics]]></category>
		<category><![CDATA[Version Update]]></category>
		<category><![CDATA[Voidwatch]]></category>

		<guid isPermaLink="false">http://gamerescape.com/2012/02/13/the-february-version-update-has-arrived/</guid>
		<description><![CDATA[With the advent of this new update, level 99 adventurers can now test their mettle in the dark recesses of the Nyzul Isle Uncharted Regions!Not only that, but those who venture back into the Walk of Echoes and Voidwatch jurisdictions will notice a host...]]></description>
				<content:encoded><![CDATA[<p><a href="http://forum.square-enix.com/ffxi/threads/20744" target="_blank"><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/8067/8067.jpg" border="0" alt="" width="415" height="100" /></a></p>
<p>With the advent of this new update, level 99 adventurers can now test their mettle in the dark recesses of the Nyzul Isle Uncharted Regions!</p>
<p>Not only that, but those who venture back into the Walk of Echoes and Voidwatch jurisdictions will notice a host of changes abrew. New Magian trials to upgrade your treasured Relic, Mythic, and Empyrean weapons to level 99 are also available to undertake.</p>
<p>View the <a class="brlink" href="http://forum.square-enix.com/ffxi/threads/20744">release notes</a> for all the gritty details of the new content!</p>
]]></content:encoded>
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		<title>Voidwatch Adjustments</title>
		<link>http://gamerescape.com/2012/01/26/voidwatch-adjustments/</link>
		<comments>http://gamerescape.com/2012/01/26/voidwatch-adjustments/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 04:00:00 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[PlayOnline]]></category>
		<category><![CDATA[Topics]]></category>
		<category><![CDATA[Voidwatch]]></category>

		<guid isPermaLink="false">http://gamerescape.com/2012/01/26/voidwatch-adjustments/</guid>
		<description><![CDATA[A new thread has been created in the Updates section of the official forums:[dev1075] Voidwatch Adjustments Proceed  to the thread.]]></description>
				<content:encoded><![CDATA[<p><a href="http://sqex.to/WLN" target="_blank"><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/7924/7924.jpg" border="0" alt="" width="415" height="100" /></a></p>
<p><strong>[dev1075] Voidwatch Adjustments</strong></p>
<p><span style="color: red;">*The following content is in development. Specific details may differ from the release version.</span></p>
<ul>
<li>The Jeuno II Voidwatch operation at Fort Karugo-Narugo [S] may also be undertaken at Beaucedine Glacier.<br /> <span style="color: indigo;">*Beaucedine Glacier will be added as a destination to Atmacite Refiner teleportation menus.<br /> *This is a temporary measure.</span></li>
</ul>
<p>Effect area damage received from the following enemies will be reduced for non-targeted characters:<br /> <span style="color: indigo;">*This damage reduction also applies to pets.</span></p>
<table border="0" cellspacing="1" cellpadding="3" width=100%>
<tbody>
<tr align="center" valign="middle">
<td width="30%" align="center" bgcolor="#a8d0d7">Jurisdiction</td>
<td width="30%" align="center" bgcolor="#a8d0d7">Operation Area</td>
<td width="40%" align="center" bgcolor="#a8d0d7">Enemy</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">San d&#8217;Oria</td>
<td bgcolor="#eaf2f3">King Ranperre&#8217;s Tomb</td>
<td bgcolor="#eaf2f3">Hahava</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Bastok</td>
<td bgcolor="#f5fafb">Dangruf Wadi</td>
<td bgcolor="#f5fafb">Celaeno</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#c6e9ef">Windurst</td>
<td bgcolor="#eaf2f3">Outer Horutoto Ruins</td>
<td bgcolor="#eaf2f3">Voidwrought</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#c6e9ef">Jeuno</td>
<td bgcolor="#f5fafb">Qufim Island</td>
<td bgcolor="#f5fafb">Kaggen</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#eaf2f3">Lower Delkfutt&#8217;s Tower</td>
<td bgcolor="#eaf2f3">Akvan</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5fafb">Behemoth&#8217;s Dominion</td>
<td bgcolor="#f5fafb">Pil</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#c6e9ef">Zilart</td>
<td bgcolor="#eaf2f3">Ru&#8217;Aun Gardens</td>
<td bgcolor="#eaf2f3">Aello</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5fafb">Ve&#8217;Lugannon Palace</td>
<td bgcolor="#f5fafb">Uptala</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#eaf2f3">Shrine of Ru&#8217;Avitau</td>
<td bgcolor="#eaf2f3">Qilin</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="5" bgcolor="#c6e9ef">Jeuno II</td>
<td bgcolor="#f5fafb">Grauberg [S]</td>
<td bgcolor="#f5fafb">Ocythoe</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#eaf2f3">Vunkerl Inlet [S]</td>
<td bgcolor="#eaf2f3">Gaunab</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5fafb">Fort Karugo-Narugo [S]<br />Beaucedine Glacier</td>
<td bgcolor="#f5fafb">Kalasutrax</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#eaf2f3">Valkurm Dunes</td>
<td bgcolor="#eaf2f3">Ig-Alima</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5fafb">Buburimu Peninsula</td>
<td bgcolor="#f5fafb">Botulus Rex</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<title>Voidwatch: Third Chapter and Merit Point Adjustments</title>
		<link>http://gamerescape.com/2011/11/11/voidwatch-third-chapter-and-merit-point-adjustments/</link>
		<comments>http://gamerescape.com/2011/11/11/voidwatch-third-chapter-and-merit-point-adjustments/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 04:00:00 +0000</pubDate>
		<dc:creator>FINAL FANTASY XI Official Web Site: Topics</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[Merit Points]]></category>
		<category><![CDATA[PlayOnline]]></category>
		<category><![CDATA[Topics]]></category>
		<category><![CDATA[Voidwatch]]></category>

		<guid isPermaLink="false">http://gamerescape.com/2011/11/11/voidwatch-third-chapter-and-merit-point-adjustments/</guid>
		<description><![CDATA[A new thread has been created in the Updates section of the official forums:[dev1039] Voidwatch: Third ChapterProceed to the thread.]]></description>
				<content:encoded><![CDATA[<p><a href="http://forum.square-enix.com/ffxi/threads/16862" target="_blank"><img class="tpimgL aligncenter" src="http://www.playonline.com/pcd/topics/ff11us/detail/7428/7428.jpg" border="0" alt="" width="415" height="100" /></a></p>
<p><strong>[dev1039] Voidwatch: Third Chapter</strong></p>
<p><span style="color: red;">*The following content is still in development. Specific details may differ from the release version.</span></p>
<ul>
<li>The third chapter of the Voidwatch battle system will be introduced.</li>
<li>New atmacite and abyssite will be added.</li>
</ul>
<p>*The following changes will be implemented on the test server to streamline the testing process:</p>
<ul>
<li>The &#8220;=TEST= Voidwatch GM&#8221; debug NPC will be added to furnish players with Voidwatch-related items and key items.</li>
</ul>
<div>
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<p>&nbsp;</p>
<p><strong>[dev1040] Merit Point Adjustments</strong></p>
<ul>
<li>Maximum storable merit points increased from 20 to 30.</li>
<li>Maximum Upgrades by Category </li>
<li>HP/MP: Increased from 12 to 15</li>
<li>Attributes: Increased from 8 to 12</li>
</ul>
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