Tagged: patch 1.20

Patch 1.20 has gone live, bringing with it all the exciting new content and refinements announced thus far and a whole host more besides. Adventurers can now test their mettle against Good King Moggle Mog XII in the latest primal battle, glory in their accomplishments with Achievements, experience the fruits of the class reforms, and the list goes on!

 

Read up on all the details.

* We regret to inform you that the release of the feature allowing players to purchase items directly from the Item Search interface has been postponed. Selecting an item in the interface will bring up a purchase prompt; however, an error message will appear when you attempt to proceed with the transaction. We apologize for any inconvenience caused.

An announcement will be made in the near future regarding the new implementation date.

Patch 1.20 Notes

A new thread has been started in the Updates section of the official forums. The title of the thread is as follows:

[patch1.20] Patch 1.20 Notes

Proceed to the thread.

* The following changes and additions are planned for patch 1.20.
All features are currently being tested, and are subject to change and postponement.

In this latest post from Naoki Yoshida, he states that unless any critical bugs arise, the next patch for Final Fantasy XIV will be released on December 14th!


Hello! This is Producer/Director Yoshida. Naoki_Yoshida's Avatar

We have pretty much solidified the date for the release of patch 1.20 for 12/14, but we are still continuing to make final adjustments and stamp out bugs, and I think we should be able to finalize this around tomorrow night. (As long as no critically huge bugs pop up.) Please wait just a bit longer for us to announce a firm date.

In regards to the billing announcement, since the US and Europe have legal time frames to keep in consideration, I’m afraid this had to be done around the patch notes release.

Also, in regards to retainers, for 2.0 the system will change and we intend to make it so it will not be the character that is given the retainer, but the user’s account itself. (Purchased retainers will be usable with any character under the account. Item transfer is a separate problem though.)

Due to the fact that a lot of confusion could arise if we started to charge for retainers now, we decided to hold off on charging for retainers for the moment.