Tagged: Nobuaki Komoto

Gaming news website andriasang has a new article up with information from the latest Famitsu Weekly magazine.  Producer Hiromichi Tanaka and Director Nobuaki Komoto gave the magazine a little bit of information about how development for the PS3 version of Final Fantasy XIV is coming along.

“The PS3 version is currently 100% complete in terms of porting the game over from the PC, revealed Tanaka. It’s already running on the PS3, and the staff is performing optimizations to make it play smoother.”

For more information, read the whole article here.

(Special thanks to Ryumihyoh for the tip.)

Eorzea Prelive Wrap-Up!

Now that the Ebisu event is over, a report has been posted on the site for the event detailing everything that was discussed. You can find a summary of the information posted as well as an additional piece of information from the event about special craft projects after the jump!

You can read the full report on the event’s website which also includes information about each city-state’s mission line.

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Hiromichi TanakaHiromichi Tanaka, via his Twitter account, commented on foreign websites that have recently been talking about the Surplus EXP system (which is being called “fatigue” by many players). It appears that the Final Fantasy XIV Producer is upset that people are creating false statements about the experience penalties that players have been experiencing in phase 3 of testing.

The basic idea of the system is that if a player levels a certain discipline for too long (around 8 hours), they need to switch to another class to level. If they don’t, the experience points they earn from defeating monsters will decrease. After waiting a period of one week, players will be able to receive the normal amount of experience again. By implementing this system, casual players will be more evenly matched with hardcore gamers who are now forced to spend their extra time leveling multiple disciplines instead of devoting a majority of their play time to one.

Now, I’ve tried to keep an open mind about Final Fantasy XIV. After all it’s a new MMO and there are bound to be some issues with it. No MMO is perfect at launch. However, there are some things that I feel need to be addressed.

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I’m back!  I’ve moved into a brand new apartment that is much nicer than my old place.  It’s also not flooded out and molding which is a plus.  Sadly, moving meant no Internet access for awhile.  I’ve been wondering about what’s been happening in the world of FFXIV and it seems like a ton of alpha news has been released through the Japanese media this week!

We’ll start with Weekly Famitsu who had a chance to sit down with Final Fantasy XIV Producer Hiromichi Tanaka and Director Nobuaki Komoto.  There is a lot of interesting information inside along with a startling picture!

What’s so startling about this picture?  I’ll leave that up to you to figure out. But before you run off to do your detective work, let’s take a look at what they had to say.

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Two articles have recently surfaced in the Japanese Press over the last few days. Unfortunately our trusty translator Corinth is in the process of moving into a new apartment due to some unexpected issues regarding water. I worked a bit with Elmer from ZAM to clean up the images from the Famitsu article and as such he has given me permission to use them here. However, since we can’t get the entire thing translated and posted at this time I’ll just summarize the articles and throw some links over to the terrific write-ups that Elmer has done. Hopefully Corinth will get things settled down soon and be back to bring us the latest info the Japanese media has to offer.

Famitsu:

The Famitsu interview gives us a look at some of the user interface from the alpha build of Final Fantasy XIV as well as experiences of the Famitsu staff of their play through of the alpha.

We can see from the image on the right (click to view a larger version) that there are areas to equip an undershirt and undergarment which is quite a step in a different direction from the equipment options in Final Fantasy XI. We can also see that Square Enix has heard the plea of its FFXI players and have made the “hidden stats” visible such as accuracy and evasion! The Famitsu article also mentions some more details about the battle system involving the action gauge and the effect gauge.

Check out all the details over at ZAM!

Discuss this topic in the forums

Dengeki:

This week’s Dengeki magazine features an interview with Producer Hiromichi Tanaka and Director Nobuaki Komoto! The questions range from why begin with alpha testing to the amount of guildleves that will be available in the alpha version of FFXIV. It’s also revealed that the maximum number of people that can be in a party is fifteen! Lots of interesting bits of info are contained in this interview so make sure to read it!

Check out the full interview over at ZAM!

Discuss this topic in the forums

A surprise interview!  GAME Watch got to spend a little bit of time with both Producer Hiromichi Tanaka and Director Nobuaki Komoto at Tokyo Game Show this past week.  The two dropped by Makuhari Messe for the interview, which was conducted in the public lobby area.  They talked about the trailer and the upcoming beta as well!  Click to read more of this rather extensive interview.
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