Eorzeapedia wasn’t the only website attending this year’s E3 with an eye on the upcoming Final Fantasy XIV.
Several other media sites were there, and they also got some hands on time with the latest build of the game as well as a chance to sit down with FFXIV Producer Hiromichi Tanaka. Now that everyone has posted their information we’ve thrown it all together in an easy to read list. Below we have videos, interview summaries and links to hands on experiences.
If you haven’t already, make sure to also check out our exclusive interview.
Additionally, you can also see all of our E3 2010 posts here.
E3 is now behind us. FFXIV Producer Tanaka Hiromichi is back in Japan, working on the latest version update for FFXI and the FFXIV beta. However, that doesn’t mean we are through looking at all the exciting information to come out of the event!
Expect a number of articles to pop up on Eorzeapedia this week and next as we go through the Japanese media interviews and some of the interesting reporting they’ve been doing after the event.
For starters, we have a very lengthy interview from Dengeki. I have to wonder how many times Tanaka answered variants of the “where are the male Miqo’tes?” question. Who knows. Maybe it’s not too late for them to go back and add them for us? We can hope right? Most of the interview covers things we’ve already seen in other interviews so it makes a nice review for people who haven’t been following every little piece of news to hit the site. However, there are a couple things that might be interesting for even the most up-to-date fans out there.
As always, you can read our translated version below or check out the original interview with pictures on Dengeki’s website.
Listen in on Episode 7 as Aniero, Corinth, Fusionx and Steak discuss the content that has come out since episode 6 including some information about things going on with Eorzeapedia.
We discuss Life in Eorzea #1 as well as talk about the clan and city-state information released via updates to the official FFXIV website. Corinth fills us in on whats been happening with with Dengeki and Famitsu over in Japan and provides some funny twitter stories.
We also mentioned on the show that we’re looking for another translator in Japan to fill Corinth’s spot when it comes to the magazine write ups. If you are interested in helping us out please let Corinth know via e-mail or forum PM.
Keep an eye out for another episode of Aetheryte Radio after E3!
Podcast: Play in new window
Two articles have recently surfaced in the Japanese Press over the last few days. Unfortunately our trusty translator Corinth is in the process of moving into a new apartment due to some unexpected issues regarding water. I worked a bit with Elmer from ZAM to clean up the images from the Famitsu article and as such he has given me permission to use them here. However, since we can’t get the entire thing translated and posted at this time I’ll just summarize the articles and throw some links over to the terrific write-ups that Elmer has done. Hopefully Corinth will get things settled down soon and be back to bring us the latest info the Japanese media has to offer.
The Famitsu interview gives us a look at some of the user interface from the alpha build of Final Fantasy XIV as well as experiences of the Famitsu staff of their play through of the alpha.
We can see from the image on the right (click to view a larger version) that there are areas to equip an undershirt and undergarment which is quite a step in a different direction from the equipment options in Final Fantasy XI. We can also see that Square Enix has heard the plea of its FFXI players and have made the “hidden stats” visible such as accuracy and evasion! The Famitsu article also mentions some more details about the battle system involving the action gauge and the effect gauge.
Check out all the details over at ZAM!
This week’s Dengeki magazine features an interview with Producer Hiromichi Tanaka and Director Nobuaki Komoto! The questions range from why begin with alpha testing to the amount of guildleves that will be available in the alpha version of FFXIV. It’s also revealed that the maximum number of people that can be in a party is fifteen! Lots of interesting bits of info are contained in this interview so make sure to read it!
Check out the full interview over at ZAM!
Surprise! While Weekly Famitsu and Dengeki PlayStation are the two biggest sources of information we have for FFXIV when it comes to magazines, there are a few other publications out there that cover FFXIV as well. It is rare to see additional articles so close to some major announcements, but Dengeki Games decided to give everybody a little treat.
Dengeki Games is a relatively new monthly publication that started up last fall. It runs gaming information for all platforms whether its handheld, console, arcade, or even your cell phone. The 7th volume just came out with a 4-page summary of the information we’ve recently seen. However, there are a few extra tidbits to enjoy that weren’t part of the other write-ups. In this article, we’ll look at what Dengeki Games found out about the current user interface, different classes, and some interesting plans for transitioning from the beta to the official release.
Did you enjoy all the new information this weekend? We had an official NA and JP site update and people on the forums have been sifting through the information and finding all sorts of interesting things. I know some people have been busy updating the wiki as well. Starting it all off though was a lot of translated information from magazines like Weekly Famitsu and Dengeki PlayStation.
We haven’t talked about the interesting stuff that was in Dengeki PlayStation yet. This time we’ll be covering the long Q&A portion of their FFXIV coverage. It covers general questions related to the upcoming alpha/beta test, character creation, and the various classes overall. In another article, we’ll cover the shorter class-specific questions.
First, let’s talk beta.
Elmer over at ZAM has just translated an article from Dengeki Games. A few highlights (with interspersed comments) are below:
Ｑ：How much of the game will players be able to experience in the beta?
Ａ：We started at about 10% of the final product with the playable Alpha version and are ultimately trying to perfect the underlying game system. The bulk of the game won’t be made public until the retail version is out.
This is nice to hear. It’s a balance for SE for sure, but nice to know that for both those who are able to beta test, and those that are not, that there will be a lot left unseen.
Ｑ：What can you tell us about the transition from the Beta to the final version or about world transfers in general?
Ａ：Once service starts, we want to make it so you can move along with the friends you make during the Beta to the same world. As for world transfers, that may be a possibility in the future, with some limitations probably.
Square Enix really messed up server selection the first time around with XI. You simply have to be able to play (from the very start) with existing friends. Frankly, this is even more critical this time around where players will almost certainly be moving en masse from XI. I expect this to be addressed from the very beginning, and not to limited to only those who beta test, as this suggests.
Going between two languages, it is easy for things to get lost in translation. Not only that, but for Final Fantasy XIV, the sites for each region are also presented in entirely different ways. That means sometimes there can be pictures or text in one that doesn’t show up in the either.
At the moment, we have extensive text on the NA site about some of the monster families like Aldgoats and Antelopes. However, the Japanese site does not contain any additional text, just the pictures that were released to the Japanese media. For those in Japan, they have to get their information from the magazines released this weekend or one of the several gaming news websites like GAME Watch or 4Gamer.
Let’s check out what was in the magazines that isn’t on the NA site as well as what things may have been lost along the way.