Some enterprising individuals have apparently located pages on the official Final Fantasy: A Realm Reborn website for a new class (Arcanist) and a new Job (Summoner). This does make sense as Yoshida told us that he had decided to put a summoner in the game (all the way back in October 2011). Recall that he also zipped his lip when we asked him again at E3. We’ve posted images of the pages in case they mysteriously vanish.
Armoury: A Collection of Weapons and Tools in a single location.
One of the largest misconceptions flowing around the FFXIV fanbase, at least amongst the English and European Demographics, is that the Weapon Based Classes from the Armoury System in Final Fantasy XIV are interchangeable with the “Traditional Jobs” from previous Final Fantasy Job systems. The fact is this is not the case – and was not meant to be the case – and is worth a look at the Armoury System as it currently stands so that we can better understand and anticipate upcoming changes.
Right now, party play in FFXIV is somewhat of a semi-organized free-for-all. To paraphrase one community member, there is no real strategy to any party activity in this game. Instead of developing a solid party strategy, current party dynamics is to simply have enough bodies to throw at the enemy so players can spam enough damaging abilities to take it down quickly.
From that perspective, parties in FFXIV are akin to roving bands of barbarians.
I may be only speaking for myself, but I am not a barbarian!
So let’s get to it, shall we?
One of the aspects of FFXIV combat that is the most monotonous is building up TP. The only way to get it is to damage the enemy, usually by spamming your classes’ basic attack. That may make sense for a character who’s supposed to be the DD/DPS, but not so much for the party healer.
The Role System fixes that by having a player’s role determine how they gain TP. (more…)
E3 is now behind us. FFXIV Producer Tanaka Hiromichi is back in Japan, working on the latest version update for FFXI and the FFXIV beta. However, that doesn’t mean we are through looking at all the exciting information to come out of the event!
Expect a number of articles to pop up on Eorzeapedia this week and next as we go through the Japanese media interviews and some of the interesting reporting they’ve been doing after the event.
For starters, we have a very lengthy interview from Dengeki. I have to wonder how many times Tanaka answered variants of the “where are the male Miqo’tes?” question. Who knows. Maybe it’s not too late for them to go back and add them for us? We can hope right? Most of the interview covers things we’ve already seen in other interviews so it makes a nice review for people who haven’t been following every little piece of news to hit the site. However, there are a couple things that might be interesting for even the most up-to-date fans out there.
As always, you can read our translated version below or check out the original interview with pictures on Dengeki’s website.
Surprise! While Weekly Famitsu and Dengeki PlayStation are the two biggest sources of information we have for FFXIV when it comes to magazines, there are a few other publications out there that cover FFXIV as well. It is rare to see additional articles so close to some major announcements, but Dengeki Games decided to give everybody a little treat.
Dengeki Games is a relatively new monthly publication that started up last fall. It runs gaming information for all platforms whether its handheld, console, arcade, or even your cell phone. The 7th volume just came out with a 4-page summary of the information we’ve recently seen. However, there are a few extra tidbits to enjoy that weren’t part of the other write-ups. In this article, we’ll look at what Dengeki Games found out about the current user interface, different classes, and some interesting plans for transitioning from the beta to the official release.
Did you enjoy all the new information this weekend? We had an official NA and JP site update and people on the forums have been sifting through the information and finding all sorts of interesting things. I know some people have been busy updating the wiki as well. Starting it all off though was a lot of translated information from magazines like Weekly Famitsu and Dengeki PlayStation.
We haven’t talked about the interesting stuff that was in Dengeki PlayStation yet. This time we’ll be covering the long Q&A portion of their FFXIV coverage. It covers general questions related to the upcoming alpha/beta test, character creation, and the various classes overall. In another article, we’ll cover the shorter class-specific questions.
First, let’s talk beta.
One Siphon is for MP, One for TP
It’s time for a Lost in Translation check! We have new official information in English but it doesn’t match up with everything that is out in Japanese. Let’s do a quick comparison of abilities and weapon skills and see what’s changed.
Archer Ability Replenish:
[J] Use up all of your arrows to be able to fire off multiple arrows at once.
[E] Consume MP to replenish your projectiles to capacity.
Marauder Ability Murderous Intent:
[J] Increases critical hit rate.
[E] Increases critical hit rate, reducing TP generation.
Marauder Ability Defender:
[J] Increases defense.
[E] Increases defense. Increases enmity generation while in steadfast stance.
Another day, another article. Today’s information is also courtesy of Famitsu. Along with the developer comments they had for the various classes, they also had a short one page interview with the three developers. Once again, let’s take a look at what Battle Director Atsushi Okada, Planner Sei Sato, and Planner Kenichi Iwao had to say about their game.
Famitsu: For starters, could you give us a basic idea of how combat works?
Okada: While you can play solo as well, the general idea behind combat in FFXIV is “Many versus Many” where the enemies are also in parties. We’re also building it under the assumption that people will be moving around while fighting rather than staying at one particular camp and having somebody bring the enemies in.
F: So basically people will move to where the enemies spawn and heal between battles?
Okada: That’s right. However, one of the things that makes FFXIV special is that, in general, your MP will not recover. This isn’t to say that there are absolutely no ways to get MP back. For example, once a player has grown in their class they’ll learn abilities to help them recover MP. Also, if you stop by an Aetheryte location, you can recover both HP and MP.
Iwao: Classes with MP have to think of MP as something to use carefully and learn how to make it last over a number of battles versus using it all during just one battle. That’s a part of how FFXIV works.
Sato: When you start on a particular objective, everybody is going to go out to the location together. At that time, it’ll be important for you to start thinking about how you will manage your MP. There is even a class built around the idea of managing a party’s MP usage.