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	<title>Gamer EscapeGamer Escape</title>
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	<description>Gaming Community featuring News, Wikis, Podcasts and Forums</description>
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	<itunes:summary>Gaming Community featuring News, Wikis, Podcasts and Forums</itunes:summary>
	<itunes:author>Gamer Escape</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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	<itunes:subtitle>Gaming Community featuring News, Wikis, Podcasts and Forums</itunes:subtitle>
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		<title>One Wish</title>
		<link>http://gamerescape.com/2013/06/18/one-wish/</link>
		<comments>http://gamerescape.com/2013/06/18/one-wish/#comments</comments>
		<pubDate>Tue, 18 Jun 2013 18:35:28 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>

		<guid isPermaLink="false">http://gamerescape.com/?p=25925</guid>
		<description><![CDATA[As the scorching sun sets in the west, dusk settles on the swaying bamboo leaves, and the great milky sea of stars rises in the endless sky, fireworks begin to dot the heavens, lights dazzling as they draw all manners of shapes and figures across the horizon. Celestial Nights has once again descended upon the [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.playonline.com/pcd/topics/ff11us/detail/10505/detail.html"><img class="aligncenter" alt="" src="http://www.playonline.com/pcd/topics/ff11us/detail/10505/10505.jpg" width="415" height="100" border="0" /></a></p>
<p>As the scorching sun sets in the west, dusk settles on the swaying bamboo leaves, and the great milky sea of stars rises in the endless sky, fireworks begin to dot the heavens, lights dazzling as they draw all manners of shapes and figures across the horizon.</p>
<p>Celestial Nights has once again descended upon the land.</p>
<p>The timeless tale of love between Prince Yahiko and Princess Amdina serves as a reminder to all that no time is wasted if spent with someone important to you.</p>
<p>Though the festival is upon us this year, as many years before it, something is a little different this time around.<br />
<a href="http://www.playonline.com/pcd/topics/ff11us/detail/10505/detail.html">Hear the tale</a> of two linkshell members as they explore what the festival means to them.</p>
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		<item>
		<title>Support Gamer Escape (Updated)</title>
		<link>http://gamerescape.com/2013/06/17/support-gamer-escape-updated/</link>
		<comments>http://gamerescape.com/2013/06/17/support-gamer-escape-updated/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 19:38:34 +0000</pubDate>
		<dc:creator>Gahoo</dc:creator>
				<category><![CDATA[Gamer Escape]]></category>
		<category><![CDATA[Supporters]]></category>

		<guid isPermaLink="false">http://gamerescape.com/?p=25894</guid>
		<description><![CDATA[As you may recall, last month we posted asking people to support Gamer Escape financially.  We asked for just few bucks a month and made it clear that we didn&#8217;t want to restrict any content to those that supported us. The response was lukewarm (although we got two dozen or so subscribers and a couple [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://gamerescape.com/wp-content/uploads/2013/02/gebanner.png" alt="Gamer Escape Banner" width="570" height="198" class="aligncenter size-full wp-image-23098" /><br />
As you may recall, last month <a href="gamerescape.com/2013/05/28/subscribe-to-gamer-escape/">we posted asking people to support Gamer Escape financially</a>.  We asked for just few bucks a month and made it clear that we didn&#8217;t want to restrict any content to those that supported us. The response was lukewarm (although we got two dozen or so subscribers and a couple very generous one-time donations). We posted on the Official Forums and, before the post was taken down, we heard you that you wanted <em>something</em> in return. So we went back to the drawing board. Supporters will now get:</p>
<p>(1) a special forum badge</p>
<p>(2) highlighted on wiki recent edits and history lists;</p>
<p>(3) listed on our <a href="http://gamerescape.com/gamer-escape-supporters/">Supporters Page;</a> and</p>
<p>(4) be eligible for <em>certain</em> exclusive contests and giveaways.</p>
<p>But we wanted to reward those that support the site in other ways as well &#8211; namely by editing the wikis! So, you can now get the above Supporter bonuses by editing the wiki too! </p>
<p>One might ask: &#8220;What do we mean by exclusive contests and giveaways?&#8221; Well, maybe you noticed this from last week?<br />
<center></p>
<blockquote class="twitter-tweet"><p>RT <a href="https://twitter.com/rofldrg">@rofldrg</a> But I heard you guys like&#8230; Autographed stuff? <a href="https://twitter.com/search?q=%23FFXIV&amp;src=hash">#FFXIV</a> <a href="http://t.co/LwYylJseRz">http://t.co/LwYylJseRz</a></p>
<p>&mdash; Gamer Escape (@gamerescape) <a href="https://twitter.com/gamerescape/statuses/345369421709209601">June 14, 2013</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></center><br />
Let&#8217;s just say&#8230; stay tuned&#8230;</p>
<p>Check our our new <a href="http://gamerescape.com/support-gamer-escape/">Supporter</a> page for the full details.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Let&#8217;s Make a Wiki!</title>
		<link>http://gamerescape.com/2013/06/17/lets-make-a-wiki/</link>
		<comments>http://gamerescape.com/2013/06/17/lets-make-a-wiki/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 17:23:26 +0000</pubDate>
		<dc:creator>Gahoo</dc:creator>
				<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Gamer Escape]]></category>

		<guid isPermaLink="false">http://gamerescape.com/?p=25876</guid>
		<description><![CDATA[We here at Gamer Escape are proud of our wikis. We do things that, as far as we know, no other wiki anywhere is doing. Information on an item&#8217;s page populates over to a category listing, and over onto a listing of items with that stat, and anywhere else that it makes sense. Information that [...]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-25880" alt="geffxiv" src="http://gamerescape.com/wp-content/uploads/2013/06/geffxiv.png" width="570" height="200" /><br />
We here at Gamer Escape are proud of our wikis. We do things that, as far as we know, no other wiki <em>anywhere</em> is doing. Information on an item&#8217;s page populates over to a category listing, and over onto a listing of items with that stat, and anywhere else that it makes sense. Information that an NPC sells a given item it placed on the NPCs page and is shown on the item page. Add a recipe and the ingredient pages automatically reflect that they are used in a particular recipe.All this might sounds pretty run of the mill for a pure database site (and it probably is), but it is anything but run-of-the-mill for a wiki. But so what if we&#8217;ve managed to turn a wiki into a quasi-database?</p>
<p>The answer is that you get the best of both worlds.</p>
<p><span id="more-25876"></span></p>
<p>You get a site that not only offers the basic information about items and recipes, but you get quests, guildleve and dungeon information. And you get walkthroughs and guides. And you get pages on Lore, pages on transportation, pages on&#8230; well anything anyone in the community deems important. And it doesn&#8217;t rely on an administrator to update or moderate. Since we have been making wikis for FFXI and FFXIV we have seen countless sites fail (and a few survive) &#8211; and the reason many fail is simply that the one person who updates the site stops playing the game. Is the founder of a given site going to be playing when patch 2.1 hits? 2.2? 3.0? 9.5? The power of the wiki is that it doesn&#8217;t rely on anyone to keep playing, keep interested or keep updating. But it does rely on the community <em>as a whole</em>.</p>
<p>Anyway, the NDA for Final Fantasy XIV is lifted and the information is flowing. Some database sites will surely pop-up instantly based on a scan of the data files. Those sites will have some information that is not yet in-game, some that that will never be in the game, and probably some gibberish as well. That is not to say that information doesn&#8217;t have it&#8217;s place &#8211; it does &#8211; but it is not the end of what the community needs or will want. We&#8217;re going to be working hard to get <em>everything</em> added to the wiki, and call on the community to help the community build the wiki.</p>
<p>To start, we&#8217;ve created a nice template for quests &#8211; and I think it is a good and easy place to start. If you want to help out, head over to our <a href="http://ffxiv.gamerescape.com/wiki/Category:Quests" target="_blank">Quests Category</a> and just enter the new quest you want to add in the box below &#8220;add a quest&#8221;, press enter and fill in the blanks. Don&#8217;t worry about getting it perfect on your first try &#8211; or even about getting <em>all</em> of the information entered. It&#8217;s a wiki! Someone else can come along and clean it up and fill in missing details! If you have any questions and/or want to level up your wiki skills, feel free to post in the <a href="http://gamerescape.com/forums/viewforum.php?f=5&amp;sid=ad61810003a02140b62f550ec3707fab">FFXIV Wiki section of our forums!</a></p>
<p>Over the next few weeks we will finalize additional templates (while continuing to tweak the existing ones). We&#8217;ll be sure to post them when they are close enough to final to be used.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>E3 2013 Interview With Naoki Yoshida</title>
		<link>http://gamerescape.com/2013/06/17/e3-2013-interview-with-naoki-yoshida/</link>
		<comments>http://gamerescape.com/2013/06/17/e3-2013-interview-with-naoki-yoshida/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 13:58:45 +0000</pubDate>
		<dc:creator>Gahoo</dc:creator>
				<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Gamer Escape]]></category>
		<category><![CDATA[E3 2013]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Fishing]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Minions]]></category>
		<category><![CDATA[Naoki Yoshida]]></category>
		<category><![CDATA[Summoner]]></category>

		<guid isPermaLink="false">http://gamerescape.com/?p=25821</guid>
		<description><![CDATA[Between doing live streams, signing autographs, participating in and commentating on Ifrit battles, Naoki Yoshida, the Director/Producer of Final Fantasy XIV: A Realm Reborn found some time to talk to us at last week&#8217;s E3. We recently asked the community (that&#8217;s you guys!) what they wanted to get some information on. Unfortunately, the downside of [...]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-25843" alt="E3 2013 Interview With Naoki Yoshida" src="http://gamerescape.com/wp-content/uploads/2013/06/naokiyoshidae32013.png" width="570" height="200" /></p>
<p>Between doing live streams, signing autographs, <a href="http://gamerescape.com/2013/06/13/naoki-yoshida-hits-the-e3-floor/">participating in and commentating on Ifrit battles</a>, Naoki Yoshida, the Director/Producer of Final Fantasy XIV: A Realm Reborn found some time to talk to us at last week&#8217;s E3.</p>
<p>We recently asked the community (that&#8217;s you guys!) what they wanted to get some information on. Unfortunately, the downside of that is the community also asked Square Enix and as a result of this, some of our questions were also answered in the live letter on day 3 (which was <em>directly</em> after our interview time). On the plus side, we do have some interesting bits of info that you won&#8217;t find anywhere else!</p>
<p>Check out our full interview with Naoki Yoshida after the jump!</p>
<p><span id="more-25821"></span><br />
<span style="color: #ff0000;"><strong>GE: </strong></span>It&#8217;s been a while since we&#8217;ve heard anything about fishing. Can you tell us how it&#8217;s going to work and when we will be able to try it?</p>
<p><strong>Yoshida: </strong>Fishing will be available starting in phase four of the beta test.  Players can check it out then. We mentioned before in a Producer&#8217;s Letter live, but the concept that we have for fishing in FFXIV is that we didn&#8217;t want to make it action based. We didn&#8217;t want actions like a battle class has, or to be pressing buttons at certain times like it was originally. Rather, we want to have players just go to a lake or river or ocean, and have players, depending on what type of water it is and maybe what time of day it is, choose which rod you are going to use, and maybe what bait or lure you are going to use. The concept is that fishing is supposed to be a conversation with nature. We wanted the fishing in fourteen to be representative of that.</p>
<p>We really wanted it to be something you can do in the free time that you have. For example, you go into the duty finder and while waiting in the queue, you can change to fisher and fish a little bit, and when your number comes up, change back and go. Or if you are waiting on a friend to log in. To be able to do something in that downtime that&#8217;s fun, but relaxing.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>Are there going to be <em>any</em> types of actions you need to do while fishing? We have seen comments that this could be easy for RMTs to bot if there are no actions to take.</p>
<p><strong>Yoshida: </strong>Even now, RMT can create bots to get around the timing of actions. What we don&#8217;t want is to have fishing become stressful. It is supposed to be a relaxing thing. Pressing extra buttons for actions is going to create that stress. We&#8217;re going to make sure that the stuff you get from fishing is not stuff that is going to be lucrative for RMT. The system needs to be relaxing.</p>
<p>What we want is for fishing to be more about what you&#8217;ve done. So maybe achievements for catching certain sizes of fish? Or having a log that keeps track of your own collection of what you&#8217;ve caught before, or how big a fish you&#8217;ve caught before, or whether you have fished in all fishing spots? Having things that are connected to you.</p>
<p>This is not to say we&#8217;re not thinking of other things. For example, maybe you fish up a treasure map, and that map leads to a new quest- we are planning things like that.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>In the last live letter, when you were showing off the chocobo companion, it looked like there were Mamool Ja in La Noscea. Were those Mamool Ja? Why they are in FFXIV and what role do they play?</p>
<p><strong>Yoshida: </strong>Yes, they were Mamool Ja. One of the concepts in developing FFXIV is to bring the flavor of other Final Fantasy games. We have a lot of monsters from not just FFXI, but also FFXII and some from FFXIII and past games in the series as well. But that&#8217;s not to say we&#8217;re randomly picking monsters. They will all have their own back-story, so for example, for the Mamool Ja, there will be quests that will explain why the Mamool Ja are in Eorzea.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>In FFXI they were were one of the big beastmen races. Are they going to have a role similar to that in FFXIV?</p>
<p><strong>Yoshida: </strong>No, their presence isn&#8217;t as large as the other beast tribes in Eorzea. But that doesn&#8217;t mean that over the next few patches and updates that they won&#8217;t develop a stronger presence in Eorzea and maybe getting strong enough to maybe summon, their own, maybe, primal, maybe.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>Can you tell us about Summoner? What type of role will it have in a party? Do you envision it to be a healer? Attacker? Support?</p>
<p><strong>Yoshida: </strong>Closer to an attacker, but different than the other types of attackers you have seen in the other jobs and classes in FFXIV. The summoner himself will be concentrating more on damage over time (DOT) spells and buffing spells. The summon &#8211; and you won&#8217;t be summoning, for example, Ifrit himself, but will be summoning a different form of Ifrit, which we are calling Ifrit Eggi, which you might recognize from FFXII &#8211; will be used in a different way as well. So it will be an attack type of job, but its going to be a little bit different.</p>
<p><a href="http://gamerescape.com/wp-content/uploads/2013/06/summonere3.png"><img class="aligncenter size-large wp-image-25846" alt="summonere3" src="http://gamerescape.com/wp-content/uploads/2013/06/summonere3-1024x776.png" width="589" height="446" /></a></p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>Are the Eggi pets? Or will they show up for an attack and then disappear?</p>
<p><strong>Yoshida: </strong>They will be a pet and stay with you after you summon them.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>We&#8217;ve seen the housing information in the live letter and have a few questions. Can you upgrade the size of the house that you already own, or do you need to buy a new house?</p>
<p><strong>Yoshida: </strong>The size of the house, yes, you can upgrade. But you purchase land, and build the house on the land. So if you purchase a small plot of land, you&#8217;re limited to that. The size of your house is limited to the size of your land. So, if you buy a small plot of land, and want to build a house bigger than the plot of land, you will have to sell the land and buy a bigger plot.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>Can you also sell the house? Or are you just buying and selling the land?</p>
<p><strong>Yoshida: </strong>Yes, you can sell the house as well.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>There has been talk about free company housing, how will you determine who can access the house or who can change elements of the house? Is that something that is limited to Free Companies, or is this something you can share with friends?</p>
<p><strong>Yoshida: </strong>The housing system will have its own separate UI widget, which will have all of your options. It will have access options, where you can say: allow only Free Company access, or Free Companies and those free companies we have made alliances with, or we want anyone to be able to come in, or we want no one to be able to come in. That type of customization will be there to support the housing system. Of course, Free Companies will also have their own chests, where you can put loot and money.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>Is the house access carried over to everything in the house?</p>
<p><strong>Yoshida: </strong>The chest access will be separate from house access. It&#8217;s going to be very very detailed. But who decides on who gets access? That&#8217;s your Free Company that decides. Everyone in the Free Company has ranks and associated access, and the leader decides who gets which rights. So if someone has been given rights to change access you can, but if you haven&#8217;t been given that right you might be in the Free Company but with more limited access.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>In the live letter you showed the different sizes of the houses. Some of the rooms were dark and we didn&#8217;t see any windows. We know there is a lot of customization you can do to the house &#8211; are windows part of that?</p>
<p><strong>Yoshida: </strong>We are going to add windows. It will be nice and bright.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>Is that something that will be added by players?</p>
<p><strong>Yoshida: </strong>It depends on the type of house.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>Because of legacy subscribers and regional data centers, people will be moving around. Do you have anything in place to ensure that a <em>whole</em> Linkshell can move before a world fills up?</p>
<p><strong>Yoshida: </strong>This is difficult. We don&#8217;t want to reserve spots for groups that might move, because we don&#8217;t know who is going to move. But what we will do is let players know server information before &#8211; like this server still has x many spots, or maybe just has a lot of spots and this other server is almost full. So it will be on the Linkshell. If you try to have a 100 person Linkshell move to a server that we&#8217;re telling you is &#8220;almost full&#8221; and you only get half in, then it&#8217;s your fault for not choosing one where we told you there was &#8220;lots of room&#8221;.</p>
<p>But, we know that in WoW there was a system to move whole guilds to new servers. So if that was the case we&#8217;re going to look into having something that could possible afford that options to Linkshells in the future.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>In Japan, it was recently announced there would be a release of the <a href="http://www.square-enix.co.jp/music/sem/page/ff14/BM/" target="_blank">Before Meteor</a> soundtrack. On Twitter, <a href="http://gamerescape.com/2013/06/01/before-meteor-final-fantasy-xiv-blu-ray-ost-coming-to-japan/">Soken mentioned</a> that if people imported it, they could use the code for the Dalamud minion regardless of region. Can you confirm that?</p>
<p><img class="aligncenter size-full wp-image-25847" alt="Dalamud Minion" src="http://gamerescape.com/wp-content/uploads/2013/06/dalamudminion.png" width="547" height="310" /></p>
<p><strong>Yoshida: </strong>I don&#8217;t think this was confirmed yet, but we can confirm that the Beyond Meteor soundtrack will be available soon for other regions from the Square Enix store. So there is no reason to get the $100 import to get the Dalamud minion.</p>
<p>We want to get across to players, so they don&#8217;t worry, and it is my personal policy, to not have items that are region specific &#8211; that you can only get in America, or only get in Japan, or only get if you go to this one event in Switzerland or wherever- we don&#8217;t want to do that. We can&#8217;t say in the next ten years we will <em>never</em> do that, because we don&#8217;t know what will happen, but my personal policy is not to have things like that.</p>
<p><span style="color: #ff0000;"><strong>GE:</strong></span> As someone that has had to import a lot of Final Fantasy XI stuff I really, really appreciate that!</p>
<p><strong>Yoshida: </strong>Something like that is something that can really put people off from a game. We&#8217;re playing on the same servers and playing the same game, but these certain people get advantages and we don&#8217;t? That can turn people off and we don&#8217;t want to do that.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>What is the lore aspect for Minions? It seems strange that you come back five years later and see bombs and pointy fingers following players around. How do they fit into the world?</p>
<p><strong>Yoshida: </strong>Ok. This is a first reveal here. Think of them as toys. There is a master crafter NPC somewhere in this world creating these toys &#8211; and his story will be told in the future. So you find out who&#8217;s creating these minions, and what they&#8217;re for, and why he is creating them.</p>
<p><span style="color: #ff0000;"><strong>GE: </strong></span>Are there any future plans for minions? In WoW, for example, there was a battle-type system. Any plans for anything like that?</p>
<p><strong>Yoshida: </strong>We have so many minions planned. For us, we don&#8217;t want this to have too big of a footprint in the game, because some will be from events and different things and if they were really useful in the game and some people that don&#8217;t have them will be at a disadvantage. We don&#8217;t want to create that unfairness, we want it to be more of a fun thing. We saw how they did the fighting pets in WoW, and I thought it was really just Pokemon. But, we are looking at having the companions, like the Chocobo or Magitek armor, battle. Would you rather have two airships or two fingers fighting? We think that&#8217;s what the players want &#8211; to see Chocobos and Magitek fighting &#8211; so we will put our efforts there.</p>
<p><img class="aligncenter size-large wp-image-25829" alt="2013-06-13 13.57.47" src="http://gamerescape.com/wp-content/uploads/2013/06/2013-06-13-13.57.47-1024x576.jpg" width="598" height="336" /></p>
<p>Keep an eye out next week for our interview with localization member and all around cool guy, Michael Christopher Koji Fox (Fernehalwes)!</p>
<p><strong>Bonus Round!</strong></p>
<p><img class="aligncenter size-full wp-image-25934" alt="arcsmnsch" src="http://gamerescape.com/wp-content/uploads/2013/06/arcsmnsch.png" width="590" height="200" /></p>
<p><strong><span style="color: #ff0000;">GE:</span></strong> With Scholar coming from Arcanist, how will leveling work? Will getting Arcanist to 50 give you both a level 50 Summoner <em>and</em> Scholar? Will you have to choose between summoner or scholar? How will that work?</p>
<p><strong>Yoshida:</strong> Leveling Arcanist to 50 will give you both a level 50 Scholar and Summoner. However, you will need to complete job-specific quests to acquire certain Scholar and Summoner abilities/actions.</p>
]]></content:encoded>
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		<title>FFXIV Dev Blogs: E3 Day 2 &amp; 3</title>
		<link>http://gamerescape.com/2013/06/17/ffxiv-dev-blogs-e3-day-2-3/</link>
		<comments>http://gamerescape.com/2013/06/17/ffxiv-dev-blogs-e3-day-2-3/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 13:14:49 +0000</pubDate>
		<dc:creator>Gahoo</dc:creator>
				<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Developers’ Blog]]></category>

		<guid isPermaLink="false">http://gamerescape.com/?p=25870</guid>
		<description><![CDATA[Additional developer blogs were posted during days two and three of E3. Here they are in case you missed them:]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-24590" alt="FFXIV Developer's Blog" src="http://gamerescape.com/wp-content/uploads/2013/05/ffxivdevblog.jpg" width="570" height="114" /><br />
Additional developer blogs were posted during days two and three of E3. Here they are in case you missed them:<br />
<span id="more-25870"></span><br />
<div class="accordion"></p>
<h4 class="accordion-header"><a href="#">Choose Your FATE</a></h4><div class="pane">
<blockquote><p>Greetings all!</p>
<p>Fernehalwes here.</p>
<p>It&#8217;s the last day of E3, and that means&#8230;a new developer walkthrough!</p>
<p>This time, we have a rundown of the FATE (Full Active Time Event) system.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='315' src='http://www.youtube.com/embed/YQuGz7O34xc?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>Phases 1 and 2 of the beta test only gave a sample of what the system has in store for players, as phase 3 will be introducing a LOT more. And when I mean a LOT, I mean A LOT. How much, exactly, does A LOT entail, you ask? Try over 100 new FATEs! And remember, we&#8217;re still in beta!</p>
<p>With the sheer number of main scenario, class, job, and side quests; battlecraft, fieldcraft, and tradecraft guildleves; guildhests, instanced dungeons, AND the hundreds of random FATEs, I think it&#8217;s safe to say there will be more than enough to keep everyone busy for quite a long time.</p>
<p>Fernehalwes</p></blockquote>
<p></div><br />
<h4 class="accordion-header"><a href="#">The Interface!</a></h4><div class="pane"></p>
<blockquote><p>Greetings everyone!</p>
<p>Fernehalwes back for day two of E3, and we&#8217;ve started the day by releasing a new commentary video covering the brand-spanking new PlayStation 3 user interface!</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='315' src='http://www.youtube.com/embed/3H90I39KdCU?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>Yoshi-P and Foxclon filmed this last week in the wee hours of morning while right smack-dab in the middle of putting the final touches on the phase 3 beta test build&#8230;which is why both of them look like they could use a looooooong vacation in someplace sunny&#8230;like LA!</p>
<p>Fernehalwes</p></blockquote>
<p></div><br />
<h4 class="accordion-header"><a href="#">Arcanists, Scholars, and Summoners...Oh My!</a></h4><div class="pane"></p>
<blockquote><p>Hello all!</p>
<p>Fernehalwes here!</p>
<p>We just finished the first-ever English Producer Letter Live, and Yoshi-P was not only kind enough to answer a gobbiebag full of questions from the community, but he revealed new details AND in-game footage of the arcanist class and OMGBOTHSUMMONERANDSCHOLAR!</p>
<p>For those of you who missed it, here&#8217;s the link!</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='315' src='http://www.youtube.com/embed/QbF3jq04c80?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>August can&#8217;t come soon enough!</p>
<p>Fernehalwes</p></blockquote>
<p></div><br />
<h4 class="accordion-header"><a href="#">It Ain't Over Till It's Over (And Yeah, It's Over)</a></h4><div class="pane"></p>
<blockquote><p>Hello all!</p>
<p>Fernehalwes here, alive and well after a crazy week here in the city of angels.</p>
<p>Yes, E3 has finally come to a close&#8230;</p>
<p><img class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" alt="IMG_1904.JPG" src="http://rss.finalfantasyxiv.com/na/assets_c/2013/06/IMG_1904-thumb-400x300-656.jpg" width="400" height="300" /></p>
<p>But that&#8217;s no reason to be /sad&#8230; It was an unforgettable show!</p>
<p>From working during the 30 minute car ride from the hotel to the convention center&#8230; (because that was the only free time we had!)</p>
<p><img class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" alt="E3Car.JPG" src="http://rss.finalfantasyxiv.com/na/assets_c/2013/06/E3Car-thumb-400x300-658.jpg" width="400" height="300" /></p>
<p>To attending live shows streamed from the recording booth&#8230;</p>
<p><img class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" alt="E3Booth.JPG" src="http://rss.finalfantasyxiv.com/na/assets_c/2013/06/E3Booth-thumb-400x300-660.jpg" width="400" height="300" /></p>
<p>To hundreds of pics with hundreds of awesome fans&#8230; (remember, this is a trade show)</p>
<p><img class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" alt="E3Fans.JPG" src="http://rss.finalfantasyxiv.com/na/assets_c/2013/06/E3Fans-thumb-400x300-662.jpg" width="400" height="300" /></p>
<p>To clashing with a flash mob looking for free FINAL FANTASY tote bags straight from the hands of the P&#8230; (remember, this is a TRADE show!)</p>
<p><img class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" alt="E3Bags.JPG" src="http://rss.finalfantasyxiv.com/na/assets_c/2013/06/E3Bags-thumb-400x300-664.jpg" width="400" height="300" /></p>
<p>To having to sign all those tote bags&#8230; (REMEMBER, THIS IS A WHAGRBGRGHRGRAAH!!)</p>
<p><img class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" alt="E3Sign.JPG" src="http://rss.finalfantasyxiv.com/na/assets_c/2013/06/E3Sign-thumb-400x300-666.jpg" width="400" height="300" /></p>
<p>To countless interviews with media from North America, Europe, Oceania, Japan&#8230;and HEAVEN&#8230;</p>
<p><img class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" alt="E3Heaven.JPG" src="http://rss.finalfantasyxiv.com/na/assets_c/2013/06/E3Heaven-thumb-400x300-668.jpg" width="400" height="300" /></p>
<p>To Yoshida-san commentating on the Ifrit Battle Challenge while being flanked by a pair of frightening Americans&#8230;</p>
<p><img class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" alt="E3Americans.JPG" src="http://rss.finalfantasyxiv.com/na/assets_c/2013/06/E3Americans-thumb-400x300-670.jpg" width="400" height="300" /></p>
<p>To Yoshida-san having to take over for a no-show at the Ifrit Battle challenge&#8230;and succeeding in steering his team to a thrilling victory, eternal glory, and a snazzy Meteor Survivor polo shirt.</p>
<p><img class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" alt="E3Battle.JPG" src="http://rss.finalfantasyxiv.com/na/assets_c/2013/06/E3Battle-thumb-300x400-672.jpg" width="300" height="400" /></p>
<p>Yes, it was awesome, and now it&#8217;s finally time for some well-deserved res─ Hm? Phase 3 of the beta test starts at 2:00 a.m.? Well, then. Let me grab that ultra-caffeinated energy drink from my hotel room&#8217;s miniba─　Hm? That ultra-caffeinated energy drink is $20 a can? Well, then. Let&#8217;s see if hotel tap water will do the tric─</p>
<p>Fernehalwes suffers the effect of poison.</p>
<p>Fernehalwes falls to the ground&#8230;</p></blockquote>
<p></div><br />
</div></p>
]]></content:encoded>
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		<title>FINAL FANTASY XI Test Server Update 6/14/2013</title>
		<link>http://gamerescape.com/2013/06/14/final-fantasy-xi-test-server-update-6142013/</link>
		<comments>http://gamerescape.com/2013/06/14/final-fantasy-xi-test-server-update-6142013/#comments</comments>
		<pubDate>Fri, 14 Jun 2013 18:34:23 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>

		<guid isPermaLink="false">http://gamerescape.com/?p=25923</guid>
		<description><![CDATA[Today, various adjustments and updates have been implemented on the FINAL FANTASY XI Test Server. During this update, the character data existed on the test server has been deleted. Please submit a new application via the FINAL FANTASY XI Test Server Application Form. However your installed copy of the FINAL FANTASY XI Test Client will [...]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter" alt="" src="http://www.playonline.com/pcd/topics/ff11us/detail/10397/10397.jpg" width="415" height="100" border="0" /></p>
<p>Today, various adjustments and updates have been implemented on the FINAL FANTASY XI Test Server.</p>
<p>During this update, the character data existed on the test server has been deleted. Please submit a new application via the FINAL FANTASY XI Test Server Application Form.</p>
<p>However your installed copy of the FINAL FANTASY XI Test Client will remain usable.</p>
<p>Proceed on to peruse the <a href="http://forum.square-enix.com/ffxi/forums/83" target="_blank">test details</a>.<br />
<a href="http://forum.square-enix.com/ffxi/threads/13713" target="_blank">Read on</a> to find out how you can access the FINAL FANTASY XI Test Server!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>FINAL FANTASY XIV New Class &amp; Jobs Revealed!</title>
		<link>http://gamerescape.com/2013/06/13/final-fantasy-xiv-new-class-jobs-revealed/</link>
		<comments>http://gamerescape.com/2013/06/13/final-fantasy-xiv-new-class-jobs-revealed/#comments</comments>
		<pubDate>Thu, 13 Jun 2013 23:05:11 +0000</pubDate>
		<dc:creator>Doctor Mog</dc:creator>
				<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Arcanist]]></category>
		<category><![CDATA[FFXIV]]></category>
		<category><![CDATA[Scholar]]></category>
		<category><![CDATA[Summoner]]></category>

		<guid isPermaLink="false">http://gamerescape.com/?p=25765</guid>
		<description><![CDATA[It seems Arcanist is our first branching class. Both Summoner and Scholar will be the respective jobs stemming from Arcanist.]]></description>
				<content:encoded><![CDATA[<p>It seems Arcanist is our first branching class. Both Summoner and Scholar will be the respective jobs stemming from Arcanist.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='598' height='367' src='http://www.youtube.com/embed/QbF3jq04c80?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<title>&#8220;Full Active Time Event&#8221; Video Released</title>
		<link>http://gamerescape.com/2013/06/13/full-active-time-event-video-released/</link>
		<comments>http://gamerescape.com/2013/06/13/full-active-time-event-video-released/#comments</comments>
		<pubDate>Thu, 13 Jun 2013 20:55:06 +0000</pubDate>
		<dc:creator>Doctor Mog</dc:creator>
				<category><![CDATA[Final Fantasy XIV]]></category>

		<guid isPermaLink="false">http://gamerescape.com/?p=25759</guid>
		<description><![CDATA[A detailed look at F.A.T.E.]]></description>
				<content:encoded><![CDATA[<p>A detailed look at F.A.T.E.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='598' height='367' src='http://www.youtube.com/embed/YQuGz7O34xc?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
]]></content:encoded>
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		<title>Naoki Yoshida Hits The E3 Floor</title>
		<link>http://gamerescape.com/2013/06/13/naoki-yoshida-hits-the-e3-floor/</link>
		<comments>http://gamerescape.com/2013/06/13/naoki-yoshida-hits-the-e3-floor/#comments</comments>
		<pubDate>Thu, 13 Jun 2013 06:13:19 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[E3 2013]]></category>
		<category><![CDATA[Naoki Yoshida]]></category>

		<guid isPermaLink="false">http://gamerescape.com/?p=25732</guid>
		<description><![CDATA[Towards the end of day 2 for E3 2013, Director/Producer of Final Fantasy XIV: A Realm Reborn Naoki Yoshida greeted the fans that had spent hours waiting in line to play the game and take on Ifrit. (The line was over 5 hours long right after the doors opened this morning!) He signed autographs for [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://gamerescape.com/wp-content/uploads/2013/06/2013-06-12-17.20.50.jpg"><img class="aligncenter size-large wp-image-25735" alt="2013-06-12 17.20.50" src="http://gamerescape.com/wp-content/uploads/2013/06/2013-06-12-17.20.50-1024x576.jpg" width="590" height="332" /></a></p>
<p>Towards the end of day 2 for E3 2013, Director/Producer of Final Fantasy XIV: A Realm Reborn Naoki Yoshida greeted the fans that had spent hours waiting in line to play the game and take on Ifrit. (The line was over 5 hours long right after the doors opened this morning!) He signed autographs for attendees and posed for some pictures before moving over to a Conjurer PS3 station to play alongside others during the last Ifrit battles of the day. After his group won, Yoshida-san went up and did commentary for the final fight of the day.</p>
<p>You can check out the footage we captured of the event after the jump!</p>
<p><span id="more-25732"></span></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='598' height='367' src='http://www.youtube.com/embed/nS73QuaxFZc?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
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		<slash:comments>8</slash:comments>
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		<title>Fighting Ifrit At E3 2013</title>
		<link>http://gamerescape.com/2013/06/12/fighting-ifrit-at-e3-2013/</link>
		<comments>http://gamerescape.com/2013/06/12/fighting-ifrit-at-e3-2013/#comments</comments>
		<pubDate>Wed, 12 Jun 2013 15:26:37 +0000</pubDate>
		<dc:creator>Fusionx</dc:creator>
				<category><![CDATA[Final Fantasy XIV]]></category>

		<guid isPermaLink="false">http://gamerescape.com/?p=25690</guid>
		<description><![CDATA[Final Fantasy XIV: A Realm Reborn is at E3 in full force this week. With signs plastered around the downtown area&#8217;s light poles, to Gaius appearing on every single elevator and bus stop we&#8217;ve seen. You can&#8217;t walk the back aisle of the convention center&#8217;s South Hall without hearing the members of the community team [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://gamerescape.com/wp-content/uploads/2013/06/2013-06-11-17.25.11.jpg"><img class="aligncenter  wp-image-25692" alt="2013-06-11 17.25.11" src="http://gamerescape.com/wp-content/uploads/2013/06/2013-06-11-17.25.11-1024x576.jpg" width="590" height="332" /></a></p>
<p>Final Fantasy XIV: A Realm Reborn is at E3 in full force this week. With signs plastered around the downtown area&#8217;s light poles, to Gaius appearing on every single elevator and bus stop we&#8217;ve seen.</p>
<p>You can&#8217;t walk the back aisle of the convention center&#8217;s South Hall without hearing the members of the community team as they provided commentary while attendees took on the Primal of fire.</p>
<p>But what about all of you? E3 is an industry event, and we know a lot of you, while you may love to be, are not actually in the industry. So we&#8217;ve got video and pictures after the jump to give you the full FFXIV E3 experience!</p>
<p><span id="more-25690"></span></p>
<p>When arriving at the Square Enix booth, they&#8217;re handing out tickets for the Ifrit battle with a time on it. That way attendees don&#8217;t have to stand in line all day. Nice!</p>
<p>When your time is up, you arrive at the FFXIV:ARR theater at the SE booth and are given a brief presentation. During the presentation, they show off the new E3 trailer and then go over a few MMO basics, and tell you how &#8220;if you see a glowing fire appearing under you&#8230; you need to get out of the way&#8221;. But all of you Ifrit pros already knew that right?</p>
<p>Afterwards you&#8217;re sent over to the roped of section filled with PCs and PS3s running the game. All of the characters are stationed in an Aetheryte somewhere in La Noscea. The reps from SE walk around and set up the fight via the Duty Finder. After everything is set, you get teleported right into the fight with Ifrit!</p>
<p>The fight (which we were told has been dumbed down slightly for the show) only consisted of one spike appearing, which needed to be defeated to prevent Hellfire, and had a noticeable lack of Ifrit teleporting and dashing across the ring. Again though, the fight had been adjusted for the show. I would assume the real version of the fight still involves all the elements of the original 1.0 fight.</p>
<p>So the big question is.. was Gamer Escape victorious in taking down the Lord of Inferno? Somehow, Fusionx&#8217;s group won&#8230; even though he was stuck playing a Conjurer. Fusionx healing? What is the world coming too!?</p>
<p>Unfortunately for Gahoo, his group got extra crispy from their battle and weren&#8217;t able to take home a win.</p>
<p>Below we have some video and screenshots from the booth. Please note that the video may not be the best quality, the booths are very loud, some of the presentation is a bit hard to hear. But we think you&#8217;ll get the idea :) Enjoy!</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='598' height='367' src='http://www.youtube.com/embed/fNUNXsDy570?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='598' height='367' src='http://www.youtube.com/embed/LsvPOQSKgrs?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
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