Category: Final Fantasy XI

In celebration of eleven wonderful years of FINAL FANTASY XI, our intrepid moogle friends have decided to host the Eleventh Vana’versary Mog Bonanza, with marble sales beginning this very day!

This time around, six varying prize levels await those willing to make a deal with Lady Luck—and what’s more, indescribably fortuitous winners may even receive items available from the Seekers of Adoulin expansion!

Check here for more information in case you’ve lost your marbles!

* Sales of Mog Bonanza Marbles are scheduled to run from sale from Thursday, May 16, 2013, to Thursday, June 27, 2013.
* Marbles may only be purchased by characters for whom thirty-two days (Earth time) have passed since creation.
* Please remember that all prizes won in the Mog Bonanza are valueless virtual items or gil for use in the game FINAL FANTASY XI only. Prizes cannot be transferred to another player in exchange for real-world money without violating the PlayOnline Member Agreement and risking termination of the accounts of all parties involved.

To celebrate FINAL FANTASY XI reaching its momentous 11th anniversary, we are happy to announce the Shield Design Contest! This is no ordinary contest, as the winning entry’s design will be implemented into the game during the next version update! Summon your creativity, break out a grimoire to start sketching, and create a shield so ornate and elegant that it captures the eye of all the adventurers in Vana’diel!

Click here for full contest details.

May 16 continues to spark fires in the heart of Vana’dielians across the globe, for today celebrates the eleventh year since FINAL FANTASY XI went live in Japan!

The realm’s fate has rested firmly upon the strong and stable shoulders of adventurers like you ever since its inception—and your meritorious efforts in preserving it have not gone unnoticed! Once again, we take great pleasure in announcing the start of the Adventurer Appreciation Campaign—a manifestation of our gratitude for constantly keeping watch over the…

Hm? What could that moogle be doing, waving his teensy little arms like his pom-pom just got pulled off?

Slow down, now! Just what in Tavnazia is this about the “Mog Institute mock exams”?

Read on to indulge in all the undecennial details.

Final Fantasy XI Turns XI

Final Fantasy XI released in Japan on May 16th, 2002 for the PlayStation 2.

Over the past eleven years it has became the highest grossing Final Fantasy title in the history of the franchise and released five expansion packs. With sixteen servers online, the game is still being enjoyed all these years later by players around the world.

Gamer Escape is proud to say that our roots extend almost as far back as the game itself, with our experience reaching back to 2004 with the inception of the first Final Fantasy XI wiki. Years later we started what is the longest running Final Fantasy XI podcast.

Months ago we announced that we would be starting a large scale overhaul of our FFXI wiki. Progress has been slow and steady, and we have developed a lot of useful code that’s being used in our brand new item template. A game with eleven years under its belt has a lot that needs to be changed and we’d encourage any interested parties to head over to our FFXI Wiki forums to see what kinds of edits need to be done.

Our FFXI podcast Pet Food Alpha released its first episode on June 5th, 2006. Next month will mark the 7th anniversary of the show! We’re planning on having some old hosts come back for the occasion in addition to giving away some prizes provided to us by Square Enix including various CD soundtracks and some Jeuno t-shirts. We’ll have more details on how you can win those in the coming weeks!

We here at Gamer Escape are excited to see Final Fantasy XI still continuing service after eleven years and hope that it will continue for even more.

Happy birthday Vana’diel!

 

In celebration of eleven wonderful years of FINAL FANTASY XI, our intrepid moogle friends have decided to host another Mog Bonanza starting on May 16!

This time around, six varying prize levels await those willing to make a deal with Lady Luck—and what’s more, indescribably fortuitous winners may even receive items available from the Seekers of Adoulin expansion!

Prizes, schedules, and more will be announced on May 16, so set this page as your homepoint!

* Sales of Mog Bonanza Marbles are scheduled to run from sale from Thursday, May 16, 2013, to Thursday, June 20, 2013.
* Marbles may only be purchased by characters for whom thirty-two days (Earth time) have passed since creation.
* Please remember that all prizes won in the Mog Bonanza are valueless virtual items or gil for use in the game FINAL FANTASY XI only. Prizes cannot be transferred to another player in exchange for real-world money without violating the PlayOnline Member Agreement and risking termination of the accounts of all parties involved.

Producer Akihiko Matsui is at it again! This time talking about Content Level and RME weapon changes. He has mapped out Adoulin content  to show the various difficulty (or content level) of each piece of content available in the expansion.

In the upcoming version update we will see additions to colonization/lair reives that will be as challenging if not more than skirmish and wildskeeper reives as well as new additions to skirmish and wildskeeper reives that see a jump in difficulty.

Relic, Mythic, and Empyrean weapons (RME) will be undergoing revisions sometime in the future, allowing the weapons to compete with some of the newer ones that have been released with Seekers of Adoulin content. Matsui stated that he “would like to make a shift so that instead of having it so that other weapons aren’t necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.” Examples of the revisions can be seen in the post below.

Additionally, they’re looking at making the WoE weapons a method for fully unlocking the Empyrean weaponskills. Currently there are no further details.

You can check out Matsui’s full post below.

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Today on the official forums, Akihiko Matsui made a post outlining some of the things players can expect to see in the next version update.

In the next version update we will be making the job adjustments outlined below.

There are still aspects that have not been finalized, but please look it over as an outline of things to come. Once I have more concrete details I will be sure to share them with you all.

  • Elemental magic adjustments
    We will be making the adjustments outlined here.
  • One-handed weapon status modifier adjustments
    During the version update on March 27th, we performed adjustments so that “The maximum amount of damage dealt based upon the attack-to-defense ratio is now the same for both one-handed and two-handed weapons.” As a next step to this, we will be adjusting the way in which status modifiers are applied.
  • Pet job adjustments
    As long as characters are not increasing in level (fundamentally), pet job levels as well will not increase, so we are making it possible to further enhance pets through the equipment players wear. Below are the different plans we have for each of the pet jobs:

    • Beastmaster
      Addition of new familiar pets
    • Dragoon
      Addition of polearms that have stats to increase the parameters of wyverns.
    • Summoner
      Addition of grips that have stats to increase the parameters of avatars.
    • Puppetmaster
      Addition of animators that have stats to increase the parameters of automatons.
  • Geomancer and rune fencer adjustments
    Addition of artifact equipment, merit points, and limit break quests.