4Gamer Interview with Naoki Yoshida on Patch 3.5, FFXV, and More

4Gamer has done an interview with Naoki Yoshida, the producer and director of FFXIV. They discussed the upcoming content in patch 3.5. Other topics of discussion include the Tokyo Fan Festival and the long-awaited FFXV collaboration.

You can view the original article here.

1. Zurvan’s theme is Hanaichimonme?

4Gamer:
The Warring Triad quests, which started in 3.2, will finish with Zurvan in the next patch.

Yoshida:
Yes. This will be the finale of the story, so what will happen to Regula and who is the young man with the mask, Unukalhai, everything will become clear. Be sure to watch the story as well, and not only do the battle.

56363812

4Gamer:
We can see in the patch trailer that the floor constantly gets separated and falls.

Yoshida:
Sephirot’s theme was jump rope, while Sophia’s was brain training. This time… we wanted to give it a theme, but it’s hard to find a good word to describe it. Maybe Hanaichimonme… or something in that sense (laugh).

4Gamer:
Hanaichimonme…?

Yoshida:
Young generations won’t understand the reference, I guess. (laugh) We put in something into the fight that we haven’t done so far. The field you see in the trailer is not everything. After the floor separates, there will be a different kind of twist. We really tried to do something different this time. The things you saw… Think of that as the surface only. We haven’t revealed the core aspect. The real fight starts after the events in the trailer.

4Gamer:
For the Sophia fight, we have seen most of the fight in trailer, but it’s different this time… What about difficulty?

Yoshida:
There are many players who have finished with Alexander: The Creator Turn 4 (Savage), so we made the difficulty a bit higher this time. You could beat Sophia if you followed someone who knew what they were doing. This time, you will need to put a bit more effort in. The other content of the patch is quite on the casual side, so…

4Gamer:
So you thought that content that needs effort would be good to implement. However, when I hear “difficult” I imagine parties that will disband because of one player who doesn’t do the mechanics right and wipes the party.

Yoshida:
You can recover, but you will be “driven into the corner” a little at a time. That’s why I said it’s like Hanaichimonme… But then again… That won’t really clear things up to younger generations.

4Gamer:
You will be driven into the corner a little at time? So there will timed mechanics?

Yoshida:
Not necessarily timed… It’s better to say fighting power… But let’s leave it at that.

4Gamer:
The fight seemed similar to the fight of the Creator Tier 1, with the boss in the middle and the field surrounding him. Did the same team create the fight?

Yoshida:
I don’t think they have done it deliberately, but yes, the team is the same.

4Gamer:
With this being the last primal in 3.x, that means all of the primal mounts will be available. Does that mean we will get a Kirin equivalent?

Yoshida:
Yes. You will get a special mount this time as well. You will get “Houo (鳳凰)”. (Houo is the oriental version of Pheonix)

4Gamer:
Oh! A bird!

ffxiv_pub_patch3-5_43

Yoshida:
Houo is huge and quite flashy. You will be able to recognize it in an instant. It will attract a lot of attention. For people who have collected all of the birds up until now, and if they get the Zurvan bird, they can brag for quite a long while, I think.

4Gamer:
Yeah, not all of the mounts are nerfed yet. Mounts up until Thordan are nerfed, right?

Yoshida:
That’s right. However, in 3.5 you will be able to get the mounts with totems up until Nidhogg. We will also adjust the drop rate of Sophia’s bird. We will make the adjustments, however, so that the players who collected all of the mounts up until now will have a better initiative in getting the big bird.

4Gamer:
Yeah, if you nerf everything all of a sudden, players will just give up and wait for the adjustments.

Yoshida:
The players that have collected all of the mounts up until now, we want them to be the first ones to mount the bird.

4Gamer:
I see. Will we get weapons in Extreme this time, as well?

Yoshida:
Yes. You want accessories?

4Gamer:
Sure do. It’s had to raise the item level of my sub jobs.

Yoshida:
We have accessories prepared at a different place. We will release the Proto Ultima fight from Fan Festival sometime during the 3.5x series. And you will get accessories there.

4Gamer:
Oh I’m looking forward to that! Odin was fun at the last Fan Festival, too, being able to experience the demo version and all.

Yoshida:
We released Odin as stand-alone content in the game so after a while, the number of players queuing dropped constantly, making it hard to actually do the content. This time we will make some adjustments to that.

4Gamer:
Adjustments?

Yoshida:
We will try and do something different this time and we will release it after the Frankfurt Fan Festival. Some players might be surprised.

4Gamer:
Can’t wait!

 

2. Party finder that transcends server barriers. New cool dance with the new beastmen quests?!

4Gamer:
One of the most interesting things we will get in the next patch is the cross server party finder. Will we be able to use the friends list for players on different servers at the time of the launch?

Yoshida:
You can use the blacklist right from the start, but the friend list will probably be available at 4.0. It’s easy for the blacklist because it is one sided. To make a player your friend in-game, you need to send them an approval which they accept. And we just don’t have that system for cross world in place yet, so we have to create it from scratch.

4Gamer:
I see. It is a function we have been waiting for a long time, so just having the cross world party finder is a great thing!

Yoshida:
The friends list won’t be available at 3.5, but we have already finished with discussion and have a plan on how to implement it, so please wait a little bit longer.

4Gamer:
Can you make alliance parties with the cross world party finder? I’m asking this as a player. For example, three players on the same server recruit parties of 8, then form an alliance and go for Crystal Tower.

Yoshida:
We wanted to make that possible at start, but the process behind creating the alliance is too complex, so you won’t be able to make an alliance at the start. We do want to make it available at some point, though.

4Gamer:
I’m looking forward to that! Lately, I have been seeing party recruitments such as going into the labyrinth of the ancients with 24 monks, so I thought it would be a nice feature to have cross world.

Yoshida:
Yeah, the number of recruitments like that has risen lately. We will do our best to expand on the cross server party finder, so please wait a little bit longer.

4Gamer:
Will there be any difference in displaying of parameters when in a party that’s cross server?

Yoshida:
The look will be the same as with normal parties. But, you won’t be able to see the player until you enter the content, therefore, you won’t know they job until then. For players that have just started FFXIV, that might make them a bit confused. There will be a color indication on what role the different players are, but ultimately, we want players to not even worry about that.

4Gamer:
You said that you can’t see the players, but can you chat with them?

Yoshida:
The moment you form a party, you can chat. You can converse with other players while waiting for the party to form. I think there is really no merit in being in a highly populated world anymore. With the cross world party finder, the problems of forming parties or empty party finders will disappear.

4Gamer:
It might not be bad to move an entire free company to a server that has a lot of open housing plots. A little change of topic, but there is another thing that I found interesting in the trailer, and that is the beastmen quests. It quite the party… Especially with the dance.

ffxiv_pub_patch3-5_47

Yoshida:
The dance is awesome, isn’t it? (Laugh)

4Gamer:
Will you get that dance as a new emote?

Yoshida:
Yes. You won’t receive new strong weapons, but you will get a dance. Please acquire it as a sign of friendship with the beastmen!

4Gamer:
My guess is that you will need to be max rank for all of the Ishgard beastmen quests…

Yoshida:
Yeah. Judging by your reaction, you finish one? (laugh)

4Gamer:
The Gnath’s…

Yoshida:
I see. (laugh) The Gnath storyline is interesting, so be sure to do it. Even I, who despises bugs, had no idea I would develop a fondness for the main Deftarm.

4Gamer:
I’ll try my best (laugh). I still have to do the Gnath, but all of the Ishgard’s beatmen stories were quite interesting.

Yoshida:
The Heavensward beastmen quests were created by new young developers that joined after the 2.x series. I think they did a great job.

4Gamer:
So the team was different for the ARR beastmen quests. The storylines are interesting, and there any many characters that have their own individuality. Doing the quests daily, didn’t become too stressful.

Yoshida:
We had to mitigate the hate from the players towards the moogles. (laugh) The upcoming quests will be the last chapter of the storyline. It will revolve around an incident that involves the three beastmen tribes, the dragons and the player. It’s an interesting story, so be sure to give it a try.

4Gamer:
When you say beastmen dailies, it reminds me of the Anima Weapons, since they did have involvement. Will we see new Anima Weapon quests in 3.5?

Yoshida:
The first part will be in 3.5, and the last part will be somewhere in 3.5x. It will have two parts, this time.

4Gamer:
Will you make adjustments to existing quests?

Yoshida:
Yes, we will make adjustments when we implement the last chapter. This time, the first quest will pose a challenge and the last one will be more of a bonus. We also prepared a shiny effect for the finished weapon, so please look forward to it!

 

3. You will be able to queue with the chocobo companion out

4Gamer:
The chocobo companion will be updated as well. There were many instances where you called your companion and the duty finder queue would get canceled in the past.

Yoshida:
I think that changed now, as you do get a warning when calling the chocobo. We have changed the system on how chocobos work now, and it won’t be a party member any longer. You won’t be able to see the HP of chocobos of other party members, but in the place of that, there will be a lot more merit.

4Gamer:
Why was the chocobo system like that in the first place?

Yoshida:
In FFXIV, after you’re finished with leveling, you gather gear to rise the item level. We thought that the player would need more elements to rise, which lead to the company chocobo system. However, it would feel unnatural for the companion to be treated as a pet because not all of the jobs are pet jobs. Also, because they are chocobo companions, it would be nice to be able to see their HP normally. We also thought about balance issues if 8 people were to call out 8 chocobos, and similar concerns.

4Gamer:
I see. So if you make the chocobo a party member, you can the HP and have 4 chocobos at most in a party.

Yoshida:
Yes. Besides, because we made the chocobo a party member, we were able to release the chocobo companion system at an earlier stage. But, because of that, players could not queue up in the duty finder or if they called the chocobo while queuing, the queue would get canceled.

4Gamer:
Will you make adjustments to the chocobo AI as well?

Yoshida:
That won’t change. We want to do that at a different time. The chocobo system will change, but the overall feeling of a chocobo companion will stay the same.

4Gamer:
Many players have maxed out their chocobo’s levels because of the apartment system and the housing system. Do you have any plans on raising the level cap?

Yoshida:
It’s easy to raise the level cap and make new abilities as it is only data. However, if we don’t make content where the chocobos are useful, there really is no meaning in raising their level. It’s not like there is intense content in the open field, so what would be the use?

4Gamer:
That is true. Usually players only use companions for FATEs at the moment.

Yoshida:
When 4.0 launches, many players will do FATEs again, so many of them might use their chocbos. It might not be a bad idea to raise the level cap then. We do want to put in some kind of content for chocobo companions in the future, but I can’t say anything specific at the moment.

4Gamer:
Since we’re talking about pets, the egi glamour is finally coming. It will only be 3 types of Carbuncles at start?

5e1fe69f

Yoshida:
That’s right. You will change the appearance of the egi with a text command. It’s kind of unfair if we made a specific UI element for only job, and the maintenance would become a big difficulty, so we made it into a text command.

4Gamer:
I guess you’re right.

Yoshida:
We thought that it would be fine as long as the system is there for people who love to play Summoner, so we made it into a text command. You will get a tutorial when you unlock the function, so people who have the tutorial function turned off might want to turn it back on again.

4Gamer:
Is the command quite complicated if we are getting a tutorial?

Yoshida:
It shouldn’t be. If I were to give an example, it would be something like “Garuda to Carbuncle Emerald”. If you input the names, the look of the egi will change. One warning: the change won’t be saved on the server, but into the client, so players who play on multiple platforms will have to use the command on both of them.

4Gamer:
By the way, egis float, but Carbuncle doesn’t. Will that have any effect on how the pets take damage?

Yoshida:
Egis look like they float, but system-wise they are considered ground pets. Therefore, there won’t be any difference.

4Gamer:
For example, will Carbuncle still float if you move him to a part of the field that disappears, like in Titan?

Yoshida:
No worries. It will float in the same way as Garuda does. It is a magical creature, after all (laugh).

4Gamer:
By looking at the trailer, it will be hard to say which egi was glamoured. The looks of the abilities are the same, however.

Yoshida:
The truth is, that’s why it took so long for the system to be implemented. We had to give Carbuncle all of the attack patterns of all three egis. For example, if you were to make Garuda into Carbuncle Emerald, the interval between attacks would become shorter, resulting in the egi being buffed, which would give bad influence to the overall balance. We also had to create new animations and designs, which posed quite a challenge, as well as do debugging.

4Gamer:
It’s not as easy as just changing the look, I see. There’s must be a lot of sweat and tears behind that Carbuncle.

Yoshida:
We did create the system now, so we plan on increasing the number of egi glamours every patch from now on.

 

Boss fights in Diadem which will require 4 parties to finish

4Gamer:
We saw Diadem in the trailer, as well. We won’t be able to enter Diadem from 3.5 because of the renewal?

Yoshida:
No, you won’t be able to enter. We plan on releasing it with part 2 of the patch.

4Gamer:
There is a lot of materials you can only get in Diadem. For example, materials for Maxi Ethers. What will happen to them?

Yoshida:
We will make sure you are able to receive the materials with a different means.

4Gamer:
In the new Diadem, you will get new items?

Yoshida:
There will be new items, yes. We made adjustments so that there won’t be instances in which you won’t be able to receive the same item twice.

4Gamer:
I see. There’s one thing I found interesting about the battling aspect of Diadem. In the trailer, it looked like it is turning into a raid dungeon.

Yoshida:
In the trailer you saw the color of the sky change and something like a FATE for the entire area popped. When that happenes, everyone would want gather up. This type of content is quite new for FFXIV. Every party will have its own role they have to fulfill in order for the boss to pop, or in order to be able to damage it. You will needat least 4 parties to clear the fight. It might feel nostalgic for players who have played EverQuest.

4Gamer:
That’s a completely different concept to what we had in Diadem up until now.

Yoshida:
The original Diadem was conceptualized on the concepts of old MMOs where you have no rules you have to follow in the area. You are free to do what you want with your party, like defeat NMs or camp mobs. However, there is a big difference in play styles of players.

4Gamer:
It’s true that there are a lot of players for whom FFXIV is the first MMO.

Yoshida:
I personally like the long grinding and looting aspect that Diadem had. But, I can understand how players who love to raid can’t find interest in content where you don’t even have to avoid attacks. We also had balancing issues with mob popping and item level, and by the time we were done with adjustments, players seemed to have gotten bored of Diadem. This time, we revised our concepts and made sure that you are granted freedom after getting guaranteed rewards.

4Gamer:
We also were able to get rewards last time, but it was a completely up to the player if they wanted to do it or now, nor did we get any instructions on how to finish the objectives. Will we get instructions on how to finish certain objectives this time?

Yoshida:
This time, the party will receive instructions from the Haillenarte House on what to do first. After finishing one objective, you will get the next one. After finishing all of the objectives, you will return to the base and receive your reward. From there, you can exit Diadem or gather spoils. This time you will receive items by exchanging special items to receive a random equipment rewards. Something like a gacha system. You will also be able to receive equipment with randomized stats like before.

4Gamer:
You will only be able to get equipment through the gacha system?

Yoshida:
Yes. Because it’s much more individual player oriented. After finishing your objectives, you can camp mobs and farm items to do the gacha. However, we thought that it would be best if we made it possible for players to at least be able to get the basic rewards without much communication.

4Gamer:
When doing content in FFXIV, most of the time you really don’t have to communicate.

Yoshida:
Yeah. We thought that it would feel the most comfortable for players to be able to do the content casually and easily without having to debate too much when we made the game. But, we didn’t make any rules for the event that occur in the entire zone. For that, please do discuss with the players on what to do. Also, this time, the entrance for gatherers and battle classes is different.

4Gamer:
That’s great. Last time, people who wanted to do gathering and people who wanted to camp mobs had to be in the same party.

Yoshida:
This time we divided the parties clearly. Gatherers can change into battle jobs at any time, so if you want to join the area events when they pop, you can. However, players who entered with battle classes came into Diadem with a goal to do battle content, so they won’t be able to change into gathering classes.

 

5. You will fall in Dun Scaith? What was the demand for Fan Festival tickets? Will they do a collaboration with FFXV?

4Gamer:
The Shadow of Mhach storyline will finish with Dun Scaith. You start the raid on an airship, as you can see in the trailer?

Yoshida:
There was a lot of awesome stuff included in the trailer. (laugh) the areal battle with Deathgaze starts right after you enter the raid.

4Gamer:
The hand-rails were broken, right?

ver3-5_pub_deathgaze

Yoshida:
They were broken, yes. The thing is, right after the cutscene that introduces the boss, you enter the field where you fight him and when you get close to him the hand-rail breaks. In most battles, fences and hand-rails break from around the middle of the fight, but with Deathgaze it gone from the start. It does show the true nature of FFXIV, but if it’s going to break from the start, what’s the use in creating it… (sarcastic laugh)

4Gamer:
What a waste (laugh). Will you be able to revive players even if they fall? It is a 24-man alliance raid after all.

Yoshida:
You can revive them. However, Dun Scaith is the finale of the Shadows of Mhach story, and 4.0 is on the horizon, so it would be nice if people don’t rush it, but rather have fun with wiping.

4Gamer:
Something like every member falling? (Laugh)

Yoshida:
It’s quite the scenery to see everyone fall. Although, Dun Scaith’s difficulty is that different from Mhach’s, or it might even be a little easier, so I think everyone should be able to have fun. I do think you will wipe a few times at Scathach, though. It is easier than Ozma, I think… but…

4Gamer:
I feel relieved to hear that its easier than Ozma. By the way, it seems like people used to live there. Will we find out why and what happened to Mhach?

Yoshida:
The main theme of Shadows of Mhach is that Mhach’s mages did some wrongdoings which lead to their demise. They were in war with the city of White Mages, Amdapor, and I think you can see traces of that in the dungeon. People who like lore should keep an eye out on speech bubbles from Cait Sith and different characters that’s pop out during the dungeon, as they might come to some realizations.

4Gamer:
Will there be any details about that in lore book, Encyclopaedia Eorzea?

Yoshida:
Yes. If you read that and then play the game, I think you should have a different experience. Rather than saying that it’s a lore book, its written as if a scholar from Eorzea has written his research work and its full of details, so players who have interest, please do read it.

4Gamer:
Seems like fun. Now that we are talking about lore, players were hyped just for hearing about the age of different guild masters in the last community stream. People were surprised that she’s 44.

Yoshida:
“Are you serious?!” was a common reaction. (laugh) She has a cute look, and you meet her at an early stage when playing the game, so I think a lot of players imagine a young person. 。

4Gamer:
It’s hard to say the age only by looking at a Lalafell.

Yoshida:
Yeah, it is hard. During the stream, many people were asking for Sisipu’s age after hearing that. (laugh)

4Gamer:
There’s a lot of admirable Lalafell characters in the story. If you think about it, it isn’t weird for very admirable characters to have years behind them… On the other hand, I don’t think there’s that many young Lalafells.

Yoshida:
Maybe Nanamo? She’s 20. Tataru’s age is in the book (laugh). And Pipin… When you see him for the first time you might think that he’s a cool character, and afterwards you hear that the king of heroes gives him his voice (Nobuyuki Hiyama).

4Gamer:
Oh yes. I always get surprised when I hear voices of Lalafells.

Yoshida:
For Pipin, we actually aimed for a voice that would surprise players. (laugh) Same can be said for Yuyuhase.

4Gamer:
The voice was so deep. It caught me off guard.

Yoshida:
How should I express myself. Because they look cute is the exact reason why we want to give them malicious voices. We can’t make such characters cute all the time. (laugh)

4Gamer:
The Ul’dahn Lalafells look especially suspicious.

Yoshida:
We have great fun making those characters because players have such reactions.

4Gamer:
I’ll be watching out for voices of cute Lalas in the future, as well. Since we’re talking about NPCs, there was a lot of Haurchefant merchandise sold at Fan Festival. Like the accessory you are wearing right now.

Yoshida:
Many players love Haurchefaunt, and the Dragonsong War finished, so in order to go to the next chapter, we had to make proper merchandise. However, Haurchefant is one of the characters that represent Heavensward, so I don’t think there will be much more merchandise… and now that I said that, the merchandise time will use Haurchefant again and I will be called a liar…

4Gamer:
Players might be happy that it turned out to be a lie. (laugh)

Yoshida:
I don’t know about that. I want to concentrate on new characters from now on.

4Gamer:
I wonder what characters we’ll get in 4.0. But anyways, that accessory is really cool. No wonder it sold out in an instant.

Yoshida:
I supervised the making of this accessory. It took about a year to make. We had a lot of prototypes made. I constantly was refusing the prototypes because the carving was not good enough, or it wasn’t painted good enough, or that it has to look like it has rusted, otherwise I won’t even consider it, and so on.

4Gamer:
Wow, that’s some supervision. But that only means that you really cared for how it looked?

Yoshida:
I like accessories, so if I wouldn’t wear it, I have a feeling it would fall in the category of “it’s just merchandise”. It’s easy to make it from brass, but people who wear silver daily would understand in an instant that it’s not silver. It’s simply that people wouldn’t want to wear it, regardless of if it’s cheap or expensive. It doesn’t look like a normal pendant, either. Besides, if people wouldn’t wear it daily, I would feel sorry for Haurchefant.

4Gamer:
I see. You wanted a proper silver accessory.

Yoshida:
It’s embarrassing if the accessory’s quality is not high to that point where people who don’t know about FFXIV can’t say “that’s a nice pendant” or “wow, is that really videogame merchandise?!”. Same goes for FFVII’s Cloudy Wolf. It would be meaningless if the accessories were not made with such standards. That’s why I had such strict supervision. However, for an accessory where even the chain is made from Silver 925, I think it’s on the cheap side. Usually it goes well over $300.

4Gamer:
What was the application number of applications for Fan Fest in comparison to last time?

Yoshida:
We had about 10 times as much. We rented out quite a big hall this time, but the numbers were just too high… The numbers were big right from the start, so I think the tickets were quite hard to get.

4Gamer:
Especially the tickets with the “room escape” event.

Yoshida (speaking towards Murouchi):
Oh yes! It was so hard to get, wasn’t it?

Murouchi:
Oh yes… It was…

4Gamer:
It was that hard?! No wonder I didn’t get one…

Yoshida:
It had the most application. When we did the drawing, we had to give another chance for a 2-day pass ticket for people that didn’t get the escape room one, otherwise, too many people would fail to get one. I think it was quite a fair system.

4Gamer:
It was a miracle if you got a ticket at the third application period.

Yoshida:
Oh yes. Most people that canceled their tickets were people that applied in pairs for tickets for two people. And if both of them got the ticket, one would cancel it. So yeah, the second period and after had a low probability rate of getting one.

4Gamer:
It’s almost like winning the lottery.

Yoshida:
The last 100 tickets that were sold normally were gone in a minute, right?

Murouchi:
They were gone before I even noticed.

4Gamer:
Player’s sure were hyped. By the way, I noticed that there are many female fans at offline events. I think there’s a high percentage of female players.

Yoshida:
Oh yes. We also are quite surprised with that, but there are many female players. In Korea, 50% are female players. 53% of them are in their twenties. And for most of them, FFXIV is their first MMO. The same can be said for Japan.

4Gamer:
Wow, Korea? Really?

Yoshida:
Yes. It looks like the gaming generation is changing in Korea at the moment. Also, when compared to other Korean titles, FFXIV doesn’t sexualize female characters, like with skin exposure or trying to appeal to male players by making characters erotic. Female players seem to like that. They can play with a calm mind, make cute or cool characters. I think that is also the reason why there are many female players in the global version, as well.

4Gamer:
Are the percentages the similar in the West, too?

Yoshida:
Yes, the percentage is high. I always had a feeling that mostly women go to offline events, but FFXIV really caught me off-guard.

4Gamer:
It’s only my impression, but in other MMOs, its usually 8:2 or 7:3, in cases where there are many female players. For XIV, it feels really even.

Yoshida:
At offline events, it’s usually 50:50. Many of the female players usually come fully dressed up, with great make-up and then say that they are hard core players. One thing I will never forget is when one female player came to me and told me: “please do something about the clueless DPSs in my party”. (laugh)

4Gamer:
That’s terrible. (laugh)

Yoshida:
I was surprised, but it only proves to me that if that many female players play the game, that it really is a game players feel comfortable to play.

4Gamer:
I think the reason is that the game is full of content that you can do casually, such as take nice screenshots and be in a carefree community. We seem to be short on time, so there is one more thing I would like to ask you. FFXV has finally been released. Are you going to do a collaboration?

ffxv101

Yoshida:
The development team had a rough time developing the game. To that extent that they had to delay it. So I don’t really think its smart to barge in with a collaboration all of a sudden.

4Gamer:
They will release DLCs soon, as well.

Yoshida:
Yeah. Besides, when we do collaborations in FFXIV, we really do big events. We can put in Noctis’ costume in the game anytime, but if we were to do a collaboration, I think it would be best if we did a big one. And to do that, the planners have to play the game thoroughly to get the grasp of the characters, their habits, the scenario, and so on.

4Gamer:
I see. It’s true that players have fun with the game because they know the characters so they need to know more deeply about the story.

Yoshida:
Business-wise, it’s true that now would be the best timing to do a collaboration with FFXV because it just released, but we really aren’t considering it in that way. It wouldn’t be fun if the characters don’t visit Eorzea in some way or the other like Lightning did. When we do the collaboration, we will go all out.

4Gamer:
I’m looking forward to that. Do you have any last comments for the players?

Yoshida:
The 3.5 series consists of The Far Edge of Fate part 1, part 2, 3.55 and other small patches. I think it should smoothly connect into 4.0.
At the same time, we will give out a lot of information on 4.0, as well. We have the Frankfurt Fan Festival in February, where we will give out most of the important information, so in a way, you can look at that as a patch, as well. We plan on delivering the volume of one RPG in the expansion, so please continue to give us your support in 2017!

4Gamer:
Thank you.


Tagged: ,
  • Zavier McFall-Maycock

    Hana Ichi Monme is a game similar to Red Rover if the American’s were wondering.